Attributing Equipment: Difference between revisions
→Image:DarkELSTONE.png Dark (Plagued)
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==== [[Image:DarkELSTONE.png]] Dark (Plagued) ==== | ==== [[Image:DarkELSTONE.png]] Dark (Plagued) ==== | ||
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with most characters, but works especially well with characters that have multiple hit moves ([[Blade Master]], [[Infinity Sword]], [[Code Empress]] etc.), characters that use MP constantly (everyone except [[Ara]], but in particular those that have normal attacks that use up MP) or have attacks that hit multiple enemies (the most notable example being a [[Lord Knight]] armed with [[Armageddon Blade]], or [[Grand Archer]] with the [[Enhanced Bowstring|Enhanced Bowstring (except in KR)]], [[Hawk Eye]] and [[Vibration Shot]] passive skills). | Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with most characters, but works especially well with characters that have multiple hit moves ([[Blade Master]], [[Infinity Sword]], [[Code Empress]] etc.), characters that use MP constantly (everyone except [[Ara]], but in particular those that have normal attacks that use up MP) or have long-ranged attacks that hit multiple enemies (the most notable example being a [[Lord Knight]] armed with [[Armageddon Blade]], or [[Grand Archer]] with the [[Enhanced Bowstring|Enhanced Bowstring (except in KR)]], [[Hawk Eye]] and [[Vibration Shot]] passive skills). | ||
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even i.e. just 10% of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones. | Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even i.e. just 10% of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones. |