Tactical Field: Difference between revisions
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__NOTOC__ | __NOTOC__{{Languages|Tactical Field}} | ||
{{ForceSkillTabs | |||
|Character=Chung | |||
}} | |||
{{#ev:youtube|Q2WogPgN_14|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[File:TactField.png]] | |||
| | | {{SkillType|SA|S}} Create a tactical field.<br>Caster's cannonballs are refilled once the tactical field is deployed. Also charge [[Mobile Shelling|Enhanced Cannonballs]]. | ||
|- | |||
| | |||
| {{SkillText|True|TacticalField}} | |||
|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements | == Requirements == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! Class !! Level Required | |||
|- | |- | ||
| [[Tactical Trooper]] | | [[Tactical Trooper]] || 45 | ||
| | |||
| | |||
|} | |} | ||
<br> | |||
== Skill Information == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=3 | {{se|111|Tactical Field||pb}} !! colspan=2 | Cannonball Reload !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- | |||
! Received Damage Decrease {{stat|m|RD}} !! MP Recovery {{tt|per Second|See [[#Tips and Details|Tips and Details]]}} !! Duration !! Normal !! Enhanced<br>({{tt|Per Second|See [[#Tips and Details|Tips and Details]]}}) | |||
|- | |||
| colspan=11 | '''Normal''' | |||
|- | |||
| {{PvE}} || 3433% || 10% || 6 MP || 20 Seconds || rowspan=2 | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | |||
|- | |||
| {{PvP}} || 1239% || 5% || 3 MP || 10 Seconds | |||
|- | |||
| colspan=11 | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 3433% || 20% || 6 MP || 20 Seconds || rowspan=2 | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | |||
|- | |||
| {{PvP}} || 1239% || 10% || 3 MP || 10 Seconds | |||
|} | |||
<br> | |||
== Skill | == [[Skill Traits]] == | ||
{{ | {{Traits|Chung|Tactical Field|Killing Blow (1), Gigantic|duration=20|duration_pvp=10|duration1=130}} | ||
<br> | |||
== Tips and Details == | |||
*{{se|111|Tactical Field||tt=no}} will additionally grant {{se||Super Armor||pb}} while it is active. | |||
*While the tooltip states the MP recovery occurs per second, this is false, and occurs slightly less frequently, at every 1.6 seconds. | |||
**Conversely, the enhanced cannonball reload is slightly more frequently, at every 0.9 seconds. | |||
*Over the full duration of the skill, it will recover a total of up to 72 MP (18 in PvP) and 23 enhanced cannonballs. | |||
**With the '''Killing Blow (1)''' Skill Trait, it will recover a total of up to 96 MP (24 in PvP) and 29 enhanced cannonballs. | |||
*The enhanced cannonballs are reloaded about as fast as you can fire them from [[Mobile Shelling]], letting you remain in the stance indefinitely while the field is active without needing to switch back to [[Siege Shelling]]. | |||
*Buffs that change your body size like [[Natal Chart]] affect the field's size. | |||
**However, if one of them expires while the field is active, its size will not change. | |||
<br> | <br> | ||
== Old Version == | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
|- | |||
! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|vJUkZ18dU0M|300}} | |||
|Between its initial release and the 03/17/2022 KR Patch, the original version of [[Tactical Field]] placed down a stationary buff field. | |||
|} | |||
<br> | |||
< | ==Updates== | ||
{{ | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 09/06/2012 || 10/02/2013 || colspan=2 align="left" | | |||
*'''Tactical Field''' added. | |||
|- | |||
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" | | |||
*{{buff|Defense Increase effect added.}} | |||
*{{nerf|MP Recovery effect deleted.}} | |||
*Renamed '''Tactical Field - Endurance'''. | |||
|- | |||
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
*{{buff|Defense increase changed to damage reduction.}} | |||
|- | |||
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" | | |||
*Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff. | |||
|- | |||
| 07/10/2014 || - || colspan=2 align="left" | | |||
*{{buff|Duration increased from 8 seconds to 10 seconds.}} | |||
*{{buff|Range increased.}} | |||
*{{buff|Damage reduction increased.}} | |||
*{{buff|Execution speed increased.}} | |||
|- | |||
| 07/17/2014 || - || colspan=2 align="left" | | |||
*{{nerf|No longer reloads all enhanced cannonballs.}} | |||
|- | |||
| 02/05/2015 || - || colspan=2 align="left" | | |||
*{{nerf|Damage Reduction decreased.}} | |||
*{{nerf|Duration decreased.}} | |||
|- | |||
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | |||
*{{buff|Combined with [[Tactical Field - Raid]].}} | |||
**Super Armor (Including party members). | |||
**30% Damage Bonus. | |||
**40% Damage Reduction. | |||
**10MP recovered per 1 second. | |||
|- | |||
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" | | |||
*Fixed "Killing Blow (1)" not working. | |||
|- | |||
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" | | |||
*{{nerf|Damage Increase decreased.}} | |||
*{{nerf|Damage Reduction decreased.}} | |||
*{{nerf|MP Recover decreased.}} | |||
*Renamed [[Tactical Field]]. | |||
|- | |||
| 07/28/2016 || - || colspan=2 align="left" | | |||
*Tooltip improved. | |||
|- | |||
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" | | |||
*Fixed issue where Tactical Field sometimes disappears. | |||
|- | |||
| 10/20/2016 || 11/23/2016 || colspan=2 align="left" | | |||
*{{nerf|Damage Reduction decreased.}} | |||
*{{nerf|[Enhanced] level 5% reduced damage increase effect removed.}} | |||
|- | |||
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
*{{nerf|MP Recovery decreased.}} | |||
|- | |||
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" | | |||
*{{nerf|Freeze frames decreased.}} | |||
|- | |||
| rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
*{{nerf|MP Usage increased.}} | |||
*Fixed issue where idle reload interval decreased when inside the field. | |||
|- | |||
| align="left" | | |||
*{{buff|MP Recovery increased.}} | |||
*{{buff|Duration increased.}} | |||
| align="left" | | |||
*{{nerf|Damage Increase decreased.}} | |||
*{{nerf|Damage Decrease decreased.}} | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
*{{nerf|Damage Bonus effect removed.}} | |||
*[Enhanced] effect changed to increase Damage Reduction. | |||
|- | |||
| 08/27/2020 || 09/23/2020 || colspan=2 align="left" | | |||
*{{nerf|Damage Reduction decreased.}} | |||
|- | |||
| 03/25/2021 || 04/28/2021 || colspan=2 align="left" | | |||
*{{buff|Damage Reduction increased.}} | |||
*{{buff|Physical/Magical Attack Increase effect added.}} | |||
|- | |||
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" | | |||
*{{nerf|The buff will no longer apply to allies.}} | |||
*{{nerf|Physical/Magical Attack Increase decreased.}} | |||
|- | |||
| 09/30/2021 || 10/27/2021 || colspan=2 align="left" | | |||
*{{buff|The buff will apply to allies.}} | |||
|- | |||
| 03/17/2022 || rowspan=2 | 04/13/2022 || colspan=2 align="left" | | |||
*{{buff|Casting speed increased by 54%.}} | |||
*{{buff|Changed to be affected by Action Speed.}} | |||
*{{buff|After casting, continuously replenishes enhanced cannonballs for caster while inside the field.}} | |||
*{{buff|The field will be bound to caster and move along with them.}} | |||
|- | |||
| 03/24/2022 || colspan=2 align=left | | |||
*{{nerf|No longer affected by Action Speed.}} | |||
|- | |||
| 07/21/2022 || 08/17/2022 || colspan=2 align="left" | | |||
*{{nerf|'''Physical/Magical Attack Increase''' removed.}} | |||
|- | |||
| 08/18/2022 || 09/14/2022 || colspan=2 align="left" | | |||
*Fixed MP recovery being applied in longer intervals than one second. | |||
|- | |||
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" | | |||
*{{buff|Enhanced Cannonball recovery speed increased.}} | |||
|} | |||
<br> | |||
== Alternative Names == | |||
{{AlternateLanguages | |||
|Color={{ColorSel|CharLight|Chung}} | |||
|NA=Tactical Field - Endurance (prior to the March 16, 2016 update) | |||
|KR=택티컬 필드 |KRName=Tactical Field | |||
|FR=Champ tactique |FRName=Tactical Field | |||
|JP=タクティカルフィールド |JPName=Tactical Field | |||
|CN=机动领域 |CNName=Flexibility Field | |||
|DE=Taktisches Feld |DEName=Tactical Field | |||
|IT=Campo Tattico |ITName=Tactical Field | |||
|BR=Campo Tatico |BRName=Tactical Field | |||
|PL=Teren Taktyczny |PLName=Tactical Field | |||
|ES=Campo táctico |ESName=Tactical Field | |||
}} | |||
<br> | |||
{{SkillNav - Tactical Trooper}} |