Respect: Difference between revisions
→Tips and Details: Was fixed to work more like it should - thank god.
(→Tips and Details: Was fixed to work more like it should - thank god.) |
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*The command to activate the skill and the number of times the skill can be activated varies between Command Activation Skills. When the amount of uses of a registered skill is depleted or its duration runs out, the skill will be removed from the Command Activation Skill bar, and the skill's cooldown timer will start. | *The command to activate the skill and the number of times the skill can be activated varies between Command Activation Skills. When the amount of uses of a registered skill is depleted or its duration runs out, the skill will be removed from the Command Activation Skill bar, and the skill's cooldown timer will start. | ||
*<font color="#fe2d87">'''[Command Activation Skill]'''</font>s include [[Boom Bam Punch]] [[Boom Bam Punch/ModA|(Force)]], [[Laby Bomb]] [[Laby Bomb/ModA|(Force)]], [[Mixis]], [[Laby Thunder]] and [[Mont Blanc]]. | *<font color="#fe2d87">'''[Command Activation Skill]'''</font>s include [[Boom Bam Punch]] [[Boom Bam Punch/ModA|(Force)]], [[Laby Bomb]] [[Laby Bomb/ModA|(Force)]], [[Mixis]], [[Laby Thunder]] and [[Mont Blanc]]. | ||
*If the Transcendence buff is active when you register a Command Activation Skill that is currently in a Transcendence Skill Slot, the buff will | *If the Transcendence buff is active when you register a Command Activation Skill that is currently in a Transcendence Skill Slot, the buff will be consumed and all casts of that skill (including additional ones like from [[It's Just A Blunt Weapon]]) will gain the damage increase no matter when you cast them later. If the buff activates after already registering the skill, it will not take effect. | ||
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