Fireplay: Difference between revisions

340 bytes added ,  21 January 2019
no edit summary
No edit summary
Line 53: Line 53:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! colspan=2 | Heavy Fireplay !! Persistent Fireplay
! colspan=2 | Heavy Fireplay !! colspan=3 | Persistent Fireplay
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effects
! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown !! rowspan=2 | Attribute Effect !! Max Hits !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Cooldown
! Ring of Fire
|-
|-
| {{SkillText|Heavy|144|120}} || 7.2 Seconds || {{SkillText|Persistent2|150}}
| {{SkillText|Heavy|144|120}} || 7.2 Seconds || {{SkillText|Persistent2|150}} || 8 || 7.5 Seconds
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Each fire ring consists of 3 fireballs circulating around the target.
*While the fireball can hit and damage multiple targets, only one will be inflicted with a fire ring.  
**You can stack the number of fire rings when in Gale mode.
**You are able to apply multiple fire rings to different (or even the same) targets with each individual cast of this skill, however, assuming the cooldown of the skill was reduced some way, such as in '''Gale''' mode.
*The fireball can hit and damage multiple targets, but only one can be surrounded by the fire ring.
*The Fire Ring will deal damage over time to any enemies near the inflicted target. However, since the size of the fire ring will always be the same, large enemies can be hit by the ring as well even if they are the one inflicted with it.
*The size of the fire ring will always be the same, allowing large enemies to receive the fire ring damage, even though they are the one inflicted with the fire ring.
*The Fire Ring will not activate [[Invincible Fire]].
*The fire ring will not activate [[Invincible Fire]].
*The '''Persistent''' trait not only increases the duration of the Fire Ring, it also causes the initial Fireball to be able to travel further.
*The persistent trait will make the skill go farther, but will also make the skill last longer when hit an enemy, due to this the hits can reach 8 hits, not 5.
<br>
<br>


== Trivia ==
== Old Version ==
*[http://www.youtube.com/watch?v=hxcmLyiqQ_s In the past, this skill functions by exploding into smaller fireballs after the initial hit.]
<div style="float: right;">{{#ev:youtube|hxcmLyiqQ_s|300}}</div>
<br>
*In the past, this skill caused multiple smaller fireballs to burst out of the initial fireball instead, based on if the initial fireball hit any targets or not.
<br><br><br><br><br>


== Updates ==
== Updates ==
ElEditors, Administrators
16,042

edits