Artillery Strike: Difference between revisions
→Tips and Details
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*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles. | *Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles. | ||
*Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less. | *Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less. | ||
*''Post KR 2/14 patch:'' | |||
**This skill can now be activated anywhere. | |||
**There is no longer a short pause before being able to aim. | |||
{{DCSkills}} | {{DCSkills}} | ||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |