Shooting Star: Difference between revisions

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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 colspan=2 {{!}} '''Number of<br>Missiles'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 colspan=2 {{!}} '''Number of<br>Missiles'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Max Hits'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Max Hits'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Ammo Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Cooldown'''
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{{!}} align=center rowspan=6 {{!}} 15
{{!}} align=center rowspan=6 {{!}} 15
{{!}} align=center rowspan=6 {{!}} 15
{{!}} align=center rowspan=6 {{!}} 15
{{!}} align=center rowspan=6 {{!}} 3
{{!}} align=center rowspan=6 {{!}} 300 MP  
{{!}} align=center rowspan=6 {{!}} 300 MP  
{{!}} align=center rowspan=6 {{!}} 30 Seconds
{{!}} align=center rowspan=6 {{!}} 30 Seconds
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<br>
<br>
== Tips and Details ==
== Tips and Details ==
*[[Shooting Star]] requires and consumes 3 rounds of ammo.
*25% more cannonballs are fired while in [[Awakening Mode]].
*25% more cannonballs are fired while in [[Awakening Mode]].
*Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
*Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
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