Death Field: Difference between revisions

m
Furthermore, that does not contradict with my statement that max hits are based off of 1 enemy. Which is why I mentioned moves like Shockwave, Sharp Fall, etc. It was obvious in itself what the max hits were about if you referred to other skills.
(First, you actually added a tip that cleared up the "confusion" by itself. Second, that tip then killed the point of being for the tip I took out. What exactly is that tip doing then? Nothing. There was only missing/vague info from my perspective.)
m (Furthermore, that does not contradict with my statement that max hits are based off of 1 enemy. Which is why I mentioned moves like Shockwave, Sharp Fall, etc. It was obvious in itself what the max hits were about if you referred to other skills.)
Line 67: Line 67:
*This skill can also be used while in the air.
*This skill can also be used while in the air.
*The Maximum Hits refers to the total hits the skill can perform on a single target.
*The Maximum Hits refers to the total hits the skill can perform on a single target.
**The damage from the explosion can hit nearby enemies greatly multiplying the total damage and number of hits done when used against a packed group of enemies.  
**The damage from the explosion(s) can still hit nearby enemies greatly multiplying the total damage and number of hits done when used against a packed group of enemies.  
**If used in PVP this skill can be rendered useless if the 2nd explosion happens in the middle of them moving off of a platform or teleporting (Tyrant's Arena only).
**If used in PVP this skill can be rendered useless if the 2nd explosion happens in the middle of them moving off of a platform or teleporting (Tyrant's Arena only).




{{DMSkills}}
{{DMSkills}}
1,065

edits