Thousand Star: Difference between revisions
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| [[Image:ThousandsofStars.png]]<br>[[File:ThousandsofStarsFire.png]] | | [[Image:ThousandsofStars.png]]<br>[[File:ThousandsofStarsFire.png]] | ||
| {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies. | | {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies. Remaining shockballs can be fired by pressing the skill key. (Must have a locked target to release shockball) | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! rowspan="3" | Level Required !! | ! rowspan="3" | Level Required !! rowspan=3 | Shock Ball<br>(Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits<br>(Per Shock Ball) !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release<br>Cooldown | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! rowspan="2" | Shock Ball !! rowspan="2" | | ! rowspan="2" | Shock Ball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery<br>(Upon expiring) !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! Shock Ball | ! Damage !! Shock Ball Count | ||
|- | |- | ||
| align="left" | 45 || rowspan=2 | 75% || rowspan=2 | | | align="left" | 45 || rowspan=2 | 75% || rowspan=2 | 100 || rowspan=2 | x2 || rowspan=2 | [Remaining Shock Ball] / 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] x 1.25 MP || rowspan="2" | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 2 | | align="left" | [Enhanced] || 2 | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! | ! Level Required !! Shock Ball<br>(Magical) | ||
|- | |- | ||
| align="left" | 45 || rowspan=2 | 26 | | align="left" | 45 || rowspan=2 | 26% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
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== Tips and Details == | == Tips and Details == | ||
[[File:TS.png|thumb|The different appearances of the gear]] | [[File:TS.png|thumb|The different appearances of the gear]] | ||
*'''[Enhanced] Thousand Star''' can deal up to | *When [[El Crystal Spectrum]] or [[Energetic Heart]] is active, '''Mass Release''' will always use the '''Amplify''' mode to do damage. | ||
**With '''Empowered''', | **Additionally, when either is active, all hits of the skill will be affected by [[Code: Recovery - Breaker]] as long as the buff lasts. | ||
* | *With no field / <font color="red">'''Amplify'''</font> / <font color="blue">'''Spectrum'''</font> / <font color="green">'''Reactive'''</font> / <font color="grey">'''Fusion'''</font> respectively, '''[Enhanced] Thousand Star''' can deal up to {{formatnum:{{#expr: 75*100}}}}% ({{formatnum:{{#expr: 26*100}}}}% in PvP) / <font color="red">{{formatnum:{{#expr: 75*100*1.2}}}}% ({{formatnum:{{#expr: 26*100*1.2}}}}% in PvP)</font> / <font color="blue">{{formatnum:{{#expr: 75*100*0.45*3}}}}% ({{formatnum:{{#expr: 26*0.45*100*3}}}}% in PvP)</font> / <font color="green">{{formatnum:{{#expr: 75*0.55*100*2}}}}% ({{formatnum:{{#expr: 26*0.55*100*2}}}}% in PvP)</font> / <font color="grey">{{formatnum:{{#expr: 75*0.25*100*2*3}}}}% ({{formatnum:{{#expr: 26*0.25*100*2*3}}}}% in PvP)</font> Magical Damage. | ||
**With the '''Empowered''' trait, the skill can deal up to {{formatnum:{{#expr: 75*100*1.2}}}}% ({{formatnum:{{#expr: 26*100*1.2}}}}% in PvP) / <font color="red">{{formatnum:{{#expr: 75*100*1.2*1.2}}}}% ({{formatnum:{{#expr: 26*100*1.2*1.2}}}}% in PvP)</font> / <font color="blue">{{formatnum:{{#expr: 75*100*0.45*3*1.2}}}}% ({{formatnum:{{#expr: 26*0.45*100*3*1.2}}}}% in PvP)</font> / <font color="green">{{formatnum:{{#expr: 75*0.55*100*2*1.2}}}}% ({{formatnum:{{#expr: 26*0.55*100*2*1.2}}}}% in PvP)</font> / <font color="grey">{{formatnum:{{#expr: 75*0.25*100*2*3*1.2}}}}% ({{formatnum:{{#expr: 26*0.25*100*2*3*1.2}}}}% in PvP)</font> Magical Damage. | |||
*When triggering '''Mass Release''', the skill can deal up to {{formatnum:{{#expr: 75*2*50*2}}}}% ({{formatnum:{{#expr: 26*2*50*2}}}}% in PvP) Magical Damage, or {{formatnum:{{#expr: 75*2*50*2*1.2}}}}% ({{formatnum:{{#expr: 26*2*50*2*1.2}}}}% in PvP) with any force field mode, assuming no shock balls had been fired yet. | |||
* | **With the '''Empowered''' trait, '''Mass Release''' can deal up to {{formatnum:{{#expr: 75*2*50*2*1.2}}}}% ({{formatnum:{{#expr: 26*2*50*2*1.2}}}}% in PvP) Magical Damage, or {{formatnum:{{#expr: 75*2*50*2*1.2*1.2}}}}% ({{formatnum:{{#expr: 26*2*50*2*1.2*1.2}}}}% in PvP) with any force field mode, assuming no shock balls had been fired yet. | ||
*'''Thousand Star''''s skill freeze lasts until you can move again, and nearby enemies will receive hitstun. | |||
*Shock balls cannot trigger elemental enchantments | *The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]]. | ||
* | *There is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls. | ||
* | *Shock balls cannot trigger elemental enchantments or most 'on hit' effect activations. | ||
*The shock balls act much like normal Electron Balls under the effects of a force field mode. '''Amplify''' increases their size and damage, '''Spectrum''' decreases their damage but splits them into 3, '''Reactive''' decreases their damage and allows them to pierce enemies once, and '''Fusion''' decreases their damage, allows them to pierce once, and splits them into 3. | |||
**Shock balls are not additionally affected by passing through a force field generated by a skill. | |||
*An enemy is locked onto whenever you hit them. A locked on target is required to be able to use '''Mass Release'''. | |||
**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range) | **The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range) | ||
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation. | |||
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if | |||
**When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted. | **When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted. | ||
* | *Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as [[7-6|Avalanche]] or [[9-4|Ignia]] when they hover during certain attacks, or [[6-6|Dark Nephilim]] and [[7-5|Magmanta]] who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air. | ||
**The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there. | |||
*The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there. | *When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, only the size of the shock balls will change. The gear itself does not grow or shrink. | ||
*When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, | |||
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively. | *The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively. | ||
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast. | **In Fusion Mode, the color cycles between Red, Blue, and Green quite fast. | ||
<br> | <br> | ||