Magic Knight: Difference between revisions
→Additional Combos
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== Additional Combos == | == Additional Combos == | ||
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| | ! width="30%" |Image | ||
[[Image:Mk1.png]] | ! width="50%" |Description | ||
! width="20%" |Damage <br>'''''NOTE''''': Fireball Damage is calculated before [[Enhanced Fireball]]. | |||
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| [[Image:Mk1.png]] | |||
| '''Knockback Slash''' | | '''Knockback Slash''' | ||
An upgraded dash attack, Elsword now hits three times for his dash attack, the final hit dealing large damage while having heavy knockback. | An upgraded dash attack, Elsword now hits three times for his dash attack, the final hit dealing large damage while having heavy knockback. | ||
| 120% Phy. Damage | | | ||
{{CDR}} <br> | |||
{{CZ}} 120% Phy. Damage <br> | |||
{{CZ}} 160% Phy. Damage <br> | |||
{{CZ}} 200% Phy. Damage | |||
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**Lesser delay after shooting fireball(Rune for Rune Slayer). | **Lesser delay after shooting fireball(Rune for Rune Slayer). | ||
**Shorter dash distance on X command. | **Shorter dash distance on X command. | ||
| 120% Phy. Damage | | | ||
{{CDR}}<br> | |||
{{CZ}} 120% Phy. Damage <br> | |||
{{CZ}} 160% Phy. Damage <br> | |||
{{CX}} 270% Mag. Damage | |||
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*''Post KR 2/14 patch:'' | *''Post KR 2/14 patch:'' | ||
**Removed hang time after shooting fireball. | **Removed hang time after shooting fireball. | ||
| 200% Phy. Damage | | | ||
{{CDR}}{{CU}} <br> | |||
{{CX}} 200% Phy. Damage <br> | |||
{{CZ}} 200% Mag. Damage | |||
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