Aisha: Difference between revisions
→Combos
Shironsaki (talk | contribs) (→Combos) |
Shironsaki (talk | contribs) (→Combos) |
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! width="20%" | Combo | ! width="20%" | Combo | ||
! Description | ! width="50%" |Description | ||
! width="30%" |Damage | |||
|- | |- | ||
| '''{{CZ}}{{CZ}}{{CZ}}''' | | '''{{CZ}}{{CZ}}{{CZ}}''' | ||
| Basic 3 hit combo with her staff. | | Basic 3 hit combo with her staff. | ||
| | |||
{{CZ}} 90% Phy. Damage <br> | |||
{{CZ}} 120% Phy. Damage <br> | |||
{{CZ}} 140% Phy. Damage | |||
|- | |- | ||
| ''' | | '''{{CZ}}{{CZ}}{{CU}}{{CZ}}''' | ||
| Basic | | Basic 2 hit combo with her staff, followed by a upperswing and cast a magic globe on targets. | ||
| | |||
{{CZ}} 90% Phy. Damage <br> | |||
{{CZ}} 120% Phy. Damage <br> | |||
{{CU}}{{CZ}} 140% Phy. Damage | |||
|- | |- | ||
| '''{{CX}}{{CX}}{{CX}}(Hold){{CX}}''' | | '''{{CX}}{{CX}}{{CX}}(Hold){{CX}}''' | ||
| Basic 2 fireball combo, followed by a 3rd fireball that does not knockdown and a last fireball knocking down targets. (The last fireball can be charged after the 1/17 revamp patch for [[Elemental Master]]s. | | Basic 2 fireball combo, followed by a 3rd fireball that does not knockdown and a last fireball knocking down targets. (The last fireball can be charged after the 1/17 revamp patch for [[Elemental Master]]s. | ||
| | |||
{{CX}} 130% Mag. Damage <br> | |||
{{CX}} 130% Mag. Damage <br> | |||
{{CX}} 270% Mag. Damage <br> | |||
{{CX}} ?? ~ ?? Mag. Damage | |||
|- | |- | ||
| '''{{CX}}{{CX}}{{CD}}{{CX}}''' | | '''{{CX}}{{CX}}{{CD}}{{CX}}''' | ||
| Basic 2 fireball combo, followed by a field blast, knocking targets upwards. | | Basic 2 fireball combo, followed by a field blast, knocking targets upwards. | ||
| | |||
{{CX}} 130% Mag. Damage <br> | |||
{{CX}} 130% Mag. Damage <br> | |||
{{CD}}{{CX}} 170% Mag. Damage | |||
|- | |- | ||
| '''{{CX}}{{CX}}{{CR}}{{CX}}''' | | '''{{CX}}{{CX}}{{CR}}{{CX}}''' | ||
| Basic 2 fireball combo, followed by a magic globe, knocking targets down. | | Basic 2 fireball combo, followed by a magic globe, knocking targets down. | ||
| | |||
{{CX}} 130% Mag. Damage <br> | |||
{{CX}} 130% Mag. Damage <br> | |||
{{CR}}{{CX}} 60% Mag. Damage | |||
|- | |- | ||
| '''{{CU}}{{CZ}}''' | | '''{{CU}}{{CZ}}''' | ||
| Single jump smack. | | Single jump smack. | ||
| | |||
{{CU}}{{CZ}} 130% Phy. Damage | |||
|- | |- | ||
| '''{{CU}}{{CX}}''' | | '''{{CU}}{{CX}}''' | ||
| Single fireball that knocks down. | | Single fireball that knocks down. | ||
| | |||
{{CU}}{{CX}} 200% Mag. Damage | |||
|- | |- | ||
| '''{{CDR}}{{CZ}}{{CZ}}''' | | '''{{CDR}}{{CZ}}{{CZ}}''' | ||
| 2 smacks that knocks targets upwards. | | 2 smacks that knocks targets upwards. | ||
| | |||
{{CDR}}{{CZ}} 150% Phy. Damage <br> | |||
{{CZ}} 220% Phy. Damage | |||
|- | |- | ||
| '''{{CDR}}{{CZ}}{{CX}}''' | | '''{{CDR}}{{CZ}}{{CX}}''' | ||
| 1 smack, followed by a teleport to target and downwards smack, knocking targets down. | | 1 smack, followed by a teleport to target and downwards smack, knocking targets down. | ||
| | |||
{{CDR}}{{CZ}} 150% Phy. Damage <br> | |||
{{CX}} 220% Phy. Damage | |||
|- | |- | ||
| '''{{CDR}}{{CX}}''' | | '''{{CDR}}{{CX}}''' | ||
| Dodge behind target and shoot a fireball. | | Dodge behind target and shoot a fireball. | ||
| | |||
{{CDR}}{{CX}} 200% Mag. Damage | |||
|- | |- | ||
| '''{{CDR}}{{CU}}{{CZ}}''' | | '''{{CDR}}{{CU}}{{CZ}}''' | ||
| Cast a magic circle in midair that knocks targets upwards. | | Cast a magic circle in midair that knocks targets upwards. | ||
| | |||
{{CDR}}{{CU}}{{CZ}} 170% Mag. Damage | |||
|- | |- | ||
| '''{{CDR}}{{CU}}{{CX}}{{CX}}''' | | '''{{CDR}}{{CU}}{{CX}}{{CX}}''' | ||
| Shoots 2 fireball downwards in midair. | | Shoots 2 fireball downwards in midair. | ||
| | |||
{{CDR}}{{CU}}{{CX}} 200% Mag. Damage <br> | |||
{{CX}} 200% Mag. Damage | |||
|} | |} | ||