Siege Mode: Difference between revisions

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__NOTOC__{{Languages|Siege Mode}}
__NOTOC__{{Languages|Siege Mode}}
<div style="float: right;">{{#ev:youtube|TsDXfNnojKA|300}}</div>
{{#ev:youtube|clm5L5BQdVo|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Siege.PNG]]
| [[File:RenaSkill7.png]]
| {{SkillType|A}} You get ready to fire an arrow.<br>While you are in a stance, you consume 2 MP each second.<br>You can press the {{CZ}} key to fire straight for 15 MP or press the {{CX}} key to fire in an arc for 25 MP.<br>If you have [[Nature's Force System|NF]], it consumes NF to fire a stronger arrow.<br>You can use this skill again while in a stance to reload 5 shots.
| {{SkillType|A}} Get ready to fire an arrow. While you are in a stance, you consume 2 MP each second.<br>Press the {{CZ}} key to fire straight for 15 MP or press the {{CX}} key to fire in an arc for 25 MP.<br>If you have [[Nature's Force System|NF]], it consumes NF to fire a stronger arrow.<br>Use this skill again while in a stance to reload 1 arrow.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class          !! Level Required !! Skill Requirement
|-
|-
| [[Rena|Ranger]] || 20 || {{SkillText|SkillQuest|1}}
! Class !! Level Required !! Skill Requirement
|-
| [[Rena]] || 20 || {{SkillText|SkillQuest|1}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Mode !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Level Required !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby
! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! When Consuming NF !! Normal !! When Consuming NF
|-
|-
| align="left" | 20 || 228% || 273% || rowspan="2" | 15 MP || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per second || rowspan="2" | 5 Seconds
! Normal !! With NF !! Normal !! With NF
|-
| colspan=13 | '''Normal'''
|-
| {{PvE}} || 228% || 273% || rowspan="2" | 15 MP || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|-
|-
| align="left" | [Enhanced] || 273% || 328% || 306% || 367%
| {{PvP}} || 90% || 108% || 102% || 122%
|}
|-  
 
| colspan=13 | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Level Required !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Damage (Magical) !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! When Consuming NF !! Normal !! When Consuming NF
|-
|-
| align="left" | 20 || 90% || 108% || 102% || 122%
| {{PvE}} || 273% || 328% || rowspan="2" | 15 MP || rowspan="2" | 2 || 306% || 367% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|-
|-
| align="left" | [Enhanced] || 108% || 130% || 122% || 147%
| {{PvP}} || 108% || 130% || 122% || 147%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Siege Mode|Absorbing, Persistent2|140|133}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! Absorbing Siege Mode !! Persistent Siege Mode
|- style="background:{{ColorSel|CharLight|Rena}}"
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Absorbing|140}} || {{SkillText|Persistent2|133}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<!--awk_dmg=usage with NF-->
|- style="background:{{ColorSel|CharLight|Rena}}"
{{Damage
! rowspan=4 | Mode !! colspan=4 | Regular !! colspan=4 | [[Daybreaker]]
|dmg=273
|- style="background:{{ColorSel|CharLight|Rena}}"
|pvp_dmg=108
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} !! colspan=4 | [[Hawkeye]]
|hits=2
|- style="background:{{ColorSel|CharLight|Rena}}"
|range_max=5
! rowspan=2 | Normal !! rowspan=2 | When Consuming NF !! rowspan=2 | Normal !! rowspan=2 | When Consuming NF !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}}
|awk_dmg=328
|- style="background:{{ColorSel|CharLight|Rena}}"
|pvp_awk_dmg=130
! Normal !! When Consuming NF !! Normal !! When Consuming NF
|passive1=Hawk Eye
|passive2=Arrow Mastery
|prefix=zshot
}}
{{Damage
|dmg=306
|pvp_dmg=122
|awk_dmg=367
|pvp_awk_dmg=147
|hits=5
|range_max=5
|passive1=Hawk Eye
|passive2=Arrow Mastery
|prefix=xshot
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Hawk Eye]]/[[Arrow Mastery]] ([[Daybreaker]])
|-
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}}
|-
! Normal !! With NF !! Normal !! With NF !! Normal !! With NF !! Normal !! With NF
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 273*2*5}}}}% || {{formatnum:{{#expr: 328*2*5}}}}% || {{formatnum:{{#expr: 306*5*5}}}}% || {{formatnum:{{#expr: 367*5*5}}}}%
| {{#var: zshot_range_total_damage}} || {{#var: zshot_range_total_damage_awk}} || {{#var: xshot_range_total_damage}} || {{#var: xshot_range_total_damage_awk}}
| {{formatnum:{{#expr: 273*2*5*1.13*1.1}}}}% || {{formatnum:{{#expr: 328*2*5*1.13*1.1}}}}% || {{formatnum:{{#expr: 306*5*5*1.13*1.1}}}}% || {{formatnum:{{#expr: 367*5*5*1.13*1.1 round2}}}}%
| {{#var: zshot_range_total_damage_passive1_passive2}} || {{#var: zshot_range_total_damage_awk_passive1_passive2}} || {{#var: xshot_range_total_damage_passive1_passive2}} || {{#var: xshot_range_total_damage_awk_passive1_passive2}}
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 108*2*5}}}}% || {{formatnum:{{#expr: 130*2*5}}}}% || {{formatnum:{{#expr: 122*5*5}}}}% || {{formatnum:{{#expr: 147*5*5}}}}%
| {{#var: zshot_range_total_damage_pvp}} || {{#var: zshot_range_total_damage_awk_pvp}} || {{#var: xshot_range_total_damage_pvp}} || {{#var: xshot_range_total_damage_awk_pvp}}
| {{formatnum:{{#expr: 108*2*5*1.13*1.1}}}}% || {{formatnum:{{#expr: 130*2*5*1.13*1.1}}}}% || {{formatnum:{{#expr: 122*5*5*1.13*1.1}}}}% || {{formatnum:{{#expr: 147*5*5*1.13*1.1 round2}}}}%
| {{#var: zshot_range_total_damage_passive1_passive2_pvp}} || {{#var: zshot_range_total_damage_awk_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_awk_passive1_passive2_pvp}}
|}
|}
*Assuming usage of exclusively either {{CZ}} or {{CX}}.
*Damage ranges from 1~5 inputs of exclusively either {{CZ}} or {{CX}}.
<br>
<br>


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{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| valign="top" |
===[[Anemos]]===
{{SkillTable|i=1|
WindSneakerPassive4.png; Awakened Will: Wind Sneaker;
}}
| valign="top" |
===[[Daybreaker]]===
{{SkillTable
|i=1|
SnipingRangerPassive1.png; Hawk Eye;
GrandArcherPassive1.png; Arrow Mastery;
GrandArcherPassive2.png; Vibe Shot;
GrandArcherPassive4.png; Awakened Will: Grand Archer;
}}
| valign="top" |  
| valign="top" |  
===[[Daybreaker]]===
===[[Twilight]]===
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[Image:Hawkeye.png]]
NWTrans4.png; Awakened Will: Night Watcher;
| align="center" width="150" | [[Hawkeye]]
}}
|-
| width="40" | [[Image:Enhanced Bowstring.png]]
| align="center" width="150" | [[Arrow Mastery]]
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*[[Attributing Equipment|Elemental Enchantments]] on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*If a target is in range, Siege attacks will be aimed toward them when fired.
*If a target is in range, shots will be aimed towards them when fired.
**Arrows will also aim at targets that are in range and below you by 1 platform.
**Arrows will also aim at targets that are in range and up to a platform below you.
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
**If the skill is currently on cooldown when you fire your 5th shot or you cancel the skill, the cooldown will reset back to 5 seconds.
**If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds.
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased.
*When consuming [[Nature's Force System|NF]], arrows' penetration is increased by 1 (can hit 3 enemies at once) and the range of {{CZ}} shots is increased.
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each arrow counts as 1 attack in the NF gauge.
*Each arrow counts as 1 attack in the NF gauge.
<br>
<br>


== Updates ==
== Old Version ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|Ntr1UdQXCx0|300}}
|Between its initial release and a March 2012 KR Patch, the {{CX}} input would fire a spread of 3 arrows instead of an arc of 5. The skill also had no cooldown during this iteration.
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |
*'''Siege Mode''' added.
|-
|-
| 12/13/2012 || - || colspan=2 align="left" |  
| 12/13/2012 || - || colspan=2 align="left" |  
{{buff|Both Z and X shots naturally pierce once allowing them to hit two targets.}}
*{{buff|Both {{CZ}} and {{CX}} shots naturally pierce once allowing them to hit two targets.}}
{{buff|All passives now apply to Siege X, not just Siege Swift.}}
*{{buff|All passives now apply to {{CX}} shots, not just [[Siege Swift]].}}
{{nerf|Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation.}}
*{{nerf|Entering and staying in Siege stance from either {{CDR}}{{CX}}{{CX}} or {{CX}}{{CX}}{{CX}}{{CX}} combos now consumes<br>2 MP per second, just like via normal activation.}}
|-
|-
| 01/17/2013 || 06/04/2013 || colspan=2 align="left" |  
| 01/17/2013 || 06/04/2013 || colspan=2 align="left" |  
{{buff|Knockback force from Siege Z reduced.}}
*{{buff|Knockback force from {{CZ}} shots reduced.}}
|-
|-
| 06/27/2013 || - || colspan=2 align="left" |  
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
{{nerf|Only [[Hawkeye]] passive now influences the damage of this skill.}}
*{{nerf|Skill damage only affected by [[Hawk Eye]].}}
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
{{buff|Z attacks will be aimed toward enemies when fired.}}
*{{buff|{{CZ}} shots will be aimed towards enemies when fired.}}
{{buff|Can consume NF and fires a powerful arrow.}}
*{{buff|Can consume NF to fire a powerful arrow.}}
|-
|-
| 07/30/2015 || - || colspan=2 align="left" |  
| 07/30/2015 || - || colspan=2 align="left" |  
{{nerf|Z/X MP Usage increased.}}
*{{nerf|{{CZ}} / {{CX}} shots '''MP Usage''' increased.}}
|-
|-
| 10/08/2015 || 03/16/2016 || align="left" |  
| 10/08/2015 || 03/16/2016 || align="left" |  
*None
*None
| align="left" |
| align="left" |
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/18/2016 || - || colspan=2 align="left" |  
| 02/18/2016 || - || colspan=2 align="left" |  
*Fixed Z attack being used backwards when looking right while having the graphic settings to mid or lower.
*Fixed {{CZ}} shots being used backwards when facing right while having graphic preferences set to medium or lower.
|-
|-
| 03/10/2016 || - || colspan=2 align="left" |  
| 03/10/2016 || - || colspan=2 align="left" |  
*Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced].
*Fixed one-time reload ability disappearing when the skill becomes '''[Enhanced]'''.
|-
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 12/29/2016 || - || colspan=2 align="left" |  
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |
| align="left" |
*None
*None
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
*'''Empowered''' attribute changed to be '''Persistent'''.
*'''Empowered''' trait changed to '''Persistent'''.
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |
| align="left" |
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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|JP=シーズモード |JPName=Siege Mode
|JP=シーズモード |JPName=Siege Mode
|CN=射击姿态          |CNName=Shooting's Posture
|CN=射击姿态          |CNName=Shooting's Posture
|FR=Bon appui        |FRName=Good Fulcrum
|FR=Bon appui        |FRName=Good Backing
|UK=Firm Stance
|UK=Firm Stance
|DE=Fester Stand|DEName=Firm Stance
|DE=Fester Stand|DEName=Firm Stance
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}}
}}
<br>
<br>
 
{{SkillNav - Rena}}
{{ReSkills}}
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