Sword Fall: Difference between revisions

2,491 bytes removed ,  17 July 2019
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Elsword
|Character=Elsword
|Skill=Sword Fall
}}
}}
{{tabs
|name=KR
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
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{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
| [[Image:SwordFall.png]]
| {{SkillType|SA|S}} Summons Conwell swords and rain them down on enemies.
|-
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| {{SkillText|Destruction}}
|-
|
| {{SkillText|True|SwordFall}}
|}
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<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
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{{#ev:youtube|y5rw8VAef1c|300|right}}
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| {{SkillText|Destruction}}
| {{SkillText|Destruction}}
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{{SkillText|True|1.2}}
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| {{SkillText|True|1.2}}
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<span style="display:none">}}</span>
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== Requirements ==
== Requirements ==
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Falling Swords (Physical) !! Max Hits !! MP Usage !! Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
| align="left" | 15 || rowspan=2 | 678% || 8 || rowspan=2 | 150 MP || rowspan=2 | 10 Seconds
|-
| align="left" | [Enhanced] || 10
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Falling Swords (Physical)
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
| align="left" | 15 || rowspan=2 | 244%
|-
| align="left" | [Enhanced]
|}
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== Skill Information (06/20/2019 KR Patch) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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== Tips and Details ==
== Tips and Details ==
===NA===
*'''[Enhanced] Sword Fall''' can deal a total of {{formatnum:{{#expr: 678*10}}}}% ({{formatnum:{{#expr: 244*10}}}}% in PvP) Physical Damage, assuming all swords connect. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (678*10)*1.44}}}}% ({{formatnum:{{#expr: (244*10)*1.44}}}}% in PvP) Physical Damage.
*The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however.
*The Conwells' hitbox begin once they start traveling forward, making it effective against enemies above you as well.
*The swords will stop once they reach a platform, though they will still fly through them (and off the map if it's a wall) when used too close to them.
*'''Sword Fall''' does not follow map curves, so some swords may travel off the map if used on them.
*You can move before the skill finishes, about after the 5th Conwell hits the ground.
*There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy.
===KR===
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
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