Sword Fall/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Elsword
|Character=Elsword
|Skill=Sword Fall
}}
}}
{{tabs
|name=KR
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
{{#ev:youtube|Tn86ZTK5R4k|300|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
| {{Force|SwordFall.png}}<br />
| {{SkillType|SA|S}}<br>{{SkillType|M}} Summons Conwell swords and rain them down on enemies.
|-
|
| {{SkillText|Destruction}}
|}
<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
{{#ev:youtube|y5rw8VAef1c|300|right}}
{{#ev:youtube|y5rw8VAef1c|300|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| {{SkillText|Destruction}}
| {{SkillText|Destruction}}
|}
|}
<span style="display:none">}}</span>
}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Falling Swords (Physical) !! Max Hits !! MP Usage !! Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
| align="left" | 99 || 1685% || 4 || 200 MP || 10 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Falling Swords (Physical)
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
| align="left" | 99 || 608%
|}
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== Skill Information (06/20/2019 KR Patch) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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*It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front.
*It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front.
*This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo (which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}), pushing enemies right back to you for further combos.
*This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo (which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}), pushing enemies right back to you for further combos.
*KR: Similar to regular '''Sword Fall''', the 8th hitbox on this skill is very narrow. Enemies hit even slightly off center will receive 7 hits.
*Similar to regular '''Sword Fall''', the 8th hitbox on this skill is very narrow. Enemies hit even slightly off-center will receive 7 hits.
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