Sharpshooter Syndrome: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Sharpshooter Syndrome
}}
}}
<div style="float: right;">{{#ev:youtube|j2QQL_o_jbc|300}}</div>
{{#ev:youtube|FoQORn-dUs4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:SI_POCALADBOLG.png]]
| [[File:SI POCALADBOLG.png]]
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants you/allies the '[[Status Effects/Sharpshooter Syndrome|Sharpshooter Syndrome]]' buff.
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies.
|-
|-
|
|
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|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
 
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Class !! Level Required
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class           !! Level Required
|-
|-
| [[Shooting Guardian]] || 25
| [[Shooting Guardian]] || 25
Line 27: Line 25:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Level Required !! rowspan="2" | Energy Release<br> (Magical) !! colspan="4" | [[Status Effects/Sharpshooter Syndrome|Sharpshooter Syndrome]] !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Critical Rate !! Add. Damage !! Headshot Chance !! Duration
|-
|-
| align="left" | 25 || 510% || rowspan="2" | +20% || rowspan="2" | +20% || rowspan="2" | 15% || rowspan="2" | 30 seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 seconds
! Magical Attack Increase {{stat|m}} !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration
|-
|-
| align="left" | [Enhanced] || 561%
| colspan="9" | '''Normal'''
|}
|-
 
| {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
=== {{PvE}} (08/01/2019 KR Patch) ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! rowspan="2" | Energy Release<br> (Magical) !! colspan="4" | [[Status Effects/Sharpshooter Syndrome|Sharpshooter Syndrome]] !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Magical Attack !! Attack Speed !! Headshot Chance !! Duration
|-
|-
| align="left" | 25 || 510% || rowspan="2" | +20% || rowspan="2" | +20% || rowspan="2" | 15% || rowspan="2" | 30 seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 seconds
| {{PvP}} || 96% || 10%
|-
|-
| align="left" | [Enhanced] || 561%
| colspan="9" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Energy Release<br> (Magical)
|-
|-
| align="left" | 25 || 96%
| {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
|-
| align="left" | [Enhanced] || 107%
| {{PvP}} || 107% || 10%
|}
|}
<br>
<br>


=== Affected Combos ===
=== Affected Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! [[Shooting Guardian]] !! [[Deadly Chaser]]
|-
|-
| X'''Z'''Z || '''X'''
! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]]
|-
|-
| →→Z'''X(XxxxX)'''Z || →→↑X'''(XxxxX)'''
| {{CX}}{{CIO|Z}}{{CZ}} || {{CIO|X}} || {{CX}}{{CZ}}{{CIO|X}}
|-
|-
| || →→X'''X'''X
| {{CDR}}{{CZ}}{{CIO|X}}{{CIO|ConX|Con}}{{CZ}} || {{CDRU}}{{CX}}{{CIO|ConX|Con}} || {{CDRU}}{{CX}}{{CConX}}{{CIO|X}}
|-
|-
| || ZZX'''X'''X
| || {{CDR}}{{CX}}{{CIO|X}}{{CX}} ||
|-
| || {{CZ}}{{CZ}}{{CX}}{{CIO|X}}{{CX}} ||
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Killing Blow (1) Sharpshooter Syndrome !! Gigantic Sharpshooter Syndrome
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect !!  Details !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Chung}}"
! Duration
|-
| {{SkillText|Killing Blow (1)|110}} || 33 Seconds || {{SkillText|Gigantic|120}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=561
! Mode !! Regular
|pvp_dmg=107
|-
|hits=7
! {{PvE}}
}}
| {{formatnum:{{#expr: 561*7}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 107*7}}}}%
|}
<br>
 
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:SI_INSHOW.png]]
| align="center" width="150" | [[Intense Showtime]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
[[Image:Headshot.png|thumb|Head Shot Icon.]]
[[File:Headshot.png|thumb|Head Shot Icon]]
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will do double damage.  
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will deal double damage.  
**If a shot has double damage properties, a Head Shot icon will appear above the target.
**If a shot has double damage properties, a Head Shot icon will appear above the target.
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]].
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]].
**This does not affect skills.
**This does not affect skills.
*The buff will also affect all party members, as well as players who are not in the party but are within the range of the skill.
**Party members have to be within the skill's range to be affected by the buff.
**However, the buff seems to have its own spherical hitbox, making it possible to buff teammates below you.
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
<br>


== Trivia ==
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision".
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*'''Sharpshooter Syndrome''' added.
|-
|-
| 07/28/2011 || - || colspan=2 align="left" |  
| 07/28/2011 || - || colspan=2 align="left" |  
{{buff|Increased buff duration.}}
*{{buff|Increased buff duration.}}
{{buff|MP Usage decreased.}}
*{{buff|MP Usage decreased.}}
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Drags target towards center.}}
*{{buff|Drags target towards center.}}
|-
|-
| 02/14/2013 || - || colspan=2 align="left" |  
| 02/14/2013 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Critical Rate and Accuracy increased.}}
*{{buff|Critical Rate and Accuracy increased.}}
{{buff|Added chance to inflict Head Shot status.}}
*{{buff|Added chance to inflict Head Shot status.}}
|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Cooldown decreased from 26 to 18 seconds.}}
*{{buff|Cooldown decreased from 26 to 18 seconds.}}
{{buff|MP cost decreased to 150.}}
*{{buff|MP cost decreased to 150.}}
*Skill effect revamped.
*Skill effect revamped.
|-
|-
| 02/05/2015 || - || colspan=2 align="left" |  
| 02/05/2015 || - || colspan=2 align="left" |  
{{nerf|Critical Rate Increase decreased.}}
*{{nerf|Critical Rate Increase decreased.}}
{{nerf|Add. Damage decreased.}}
*{{nerf|Add. Damage decreased.}}
{{nerf|Duration decreased.}}
*{{nerf|Duration decreased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
|-
| 08/20/2015 || - || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
{{nerf|Sharpshooter buff effects decreased.}}
*{{nerf|Sharpshooter buff effects decreased.}}
{{nerf|Duration decreased.}}
*{{nerf|Duration decreased.}}
*Moved from [[Deadly Chaser]] to [[Shooting Guardian]].
*Moved from [[Deadly Chaser]] to [[Shooting Guardian]].
*Skill effect revamped.
*Skill effect revamped.
|-
|-
| 02/04/2016 || - || colspan=2 align="left" |  
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
*Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command.
*Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command.
|-
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
{{buff|Critical Rate Increase increased.}}
*{{buff|Critical Rate Increase increased.}}
{{buff|Add. Damage increased.}}
*{{buff|Add. Damage increased.}}
{{buff|Duration increased.}}
*{{buff|Duration increased.}}
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 02/22/2018 || 04/18/2018 || align="left" |  
| 02/22/2018 || 04/18/2018 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
{{buff|Magical Attack Increase effect added.}}
*{{buff|Magical Attack Increase effect added.}}
{{buff|Attack Speed Increase effect added.}}
*{{buff|Action Speed Increase effect added.}}
{{nerf|Critical Rate Increase effect removed.}}
*{{nerf|Critical Rate Increase effect removed.}}
{{nerf|Add. Damage Increase effect removed.}}
*{{nerf|Add. Damage Increase effect removed.}}
|-
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |
*{{nerf|No longer applies buff to allies.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*Fixed Awakening Cast speed slowing down.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{buff|Applies buff to allies.}}
|}
|}
<br>
<br>
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|ES=Síndrome del francotirador |ESName=Sharpshooter Syndrome
|ES=Síndrome del francotirador |ESName=Sharpshooter Syndrome
|IT=Sindrome del Cecchino |ITName=Sharpshooter Syndrome
|IT=Sindrome del Cecchino |ITName=Sharpshooter Syndrome
|PL=Syndrom Snajpera |PLName=Sharpshooter Syndrome
|PL=Syndrom Snajpera |PLName=Sniper Syndrome
|BR=Síndrome do Atirador de Elite |BRName=Sharpshooter Syndrome
|BR=Síndrome do Atirador de Elite |BRName=Sharpshooter Syndrome
}}
}}
<br>
<br>
 
{{SkillNav - Shooting Guardian}}
{{SGSkills}}
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