Double Gunhawk: Difference between revisions

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|Character=Rose
|Character=Rose
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<div style="float: right;">{{#ev:youtube|Ixb_Xp5B6Qg|300}}</div>
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Bloodia2.png]]<br>[[Image:Bloodia10.png]]
| [[File:Bloodia2.png]]<br>[[File:Bloodia10.png]]
| {{SkillType|SA|S}} Throw revolvers set to automatic fire mode up to 3 times.
| {{SkillType|SA|S}} Throw revolvers set to automatic fire mode up to 3 times.
|-
|-
|
|
| {{SkillText|Double Gunhawk}}
| {{color|#FFCC00|Tracking Hawk|b=1}}
*Press the skill key to throw an additional 2 times.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*Does not return if you are too far from the skill.
*Additional throws grant {{se||Super Armor}} effect and immunity against disable type status effects.
|-
|-
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class             !! Level Required
|-
|-
| [[Bloodia]]  || 15
| [[Bloodia]]  || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits Per Throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Level Required !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
|-
|-
| align=left | 15 || 276% || 287% || 292% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 473% || 508% || 544% || colspan=3 rowspan=2 | 2~Indefinite || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| align=left | [Enhanced] || 303% || 316% || 321% || 12 Seconds
| {{PvP}} || 141% || 152% || 163%
|}
|-
 
| colspan="9" | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Level Required !! colspan=3 | Revolving Throw (Physical)
|- style="background:{{ColorSel|CharLight|Rose}}"
! Stage 1 !! Stage 2 !! Stage 3
|-
|-
| align=left | 15 || 110% || 115% || 117%
| {{PvE}} || 520% || 558% || 598% || colspan=3 rowspan=2 | 2~Indefinite || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| align=left | [Enhanced] || 120% || 125% || 128%
| {{PvP}} || 155% || 167% || 179%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Double Gunhawk|Light, Heavy|mp=200|cd=14|cd_enhanced=12}}
|- style="background:{{ColorSel|CharLight|Rose}}"
<br>
! colspan=2 | Light Double Gunhawk !! Evil Double Gunhawk
 
|- style="background:{{ColorSel|CharLight|Rose}}"
== Total Damage ==
! Attribute Effect !! MP Cost !! Attribute Effect
{{Damage|true|Rose
|-
|dmg=520, 558, 598
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Evil|2}}
|pvp_dmg=155, 167, 179
|}
|avg_hits=12, 14, 16
|no_max=true
|heavy=true
|passive1=ECP System
|append=1, Over Strike
}}
*Average assumes 12 hits for '''Stage 1''', 14 for '''Stage 2''', and 16 for '''Stage 3'''.
<br>
<br>


== Total Damage (08/01/2019 KR Patch) ==
== Related Skills ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{SkillTable
|- style="background:{{ColorSel|CharLight|Rose}}"
|Bloodia9.png; Chain Powder;
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! Minimum !! Average !! Minimum !! Average
|-
! {{PvE}}
| {{formatnum:{{#expr: (303 + 316 + 321)*2}}}}% || {{formatnum:{{#expr: 303*12 + 316*14 + 321*16}}}}%
| {{formatnum:{{#expr: (303 + 316 + 321)*2*1.2}}}}% || {{formatnum:{{#expr: (303*12 + 316*14 + 321*16)*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: (120 + 125 + 128)*2}}}}% || {{formatnum:{{#expr: 120*12 + 125*14 + 128*16}}}}%
| {{formatnum:{{#expr: (120 + 125 + 128)*2*1.2}}}}% || {{formatnum:{{#expr: (120*12 + 125*14 + 128*16)*1.2}}}}%
|}
*Minimum assumes 2 hits per stage.
*Average assumes 12 hits for Stage 1, 14 for the 2nd one, and 16 for the 3rd one.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16.
*The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
*The cooldown will not start until the third cast is released.
<br>
== Trivia ==
*The skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk].
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/28/2016 || 06/29/2016 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*'''Double Gunhawk''' added.
|-
|-
| 04/27/2017 || - || align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
{{buff|Damage increased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |
*'''Evil''' trait changed to '''Heavy'''.
|-
| 12/23/2021 || 01/12/2022 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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|BR=Revólver Bumerangue |BRName=Boomerang Revolver
|BR=Revólver Bumerangue |BRName=Boomerang Revolver
|FR=Tir de faucon |FRName=Falcon Shot
|FR=Tir de faucon |FRName=Falcon Shot
|PL=Sokoli Strzał |PLName=Falcon Shot
|CN=双鹰回旋 |CNName=Double Hawk Boomerang
|CN=双鹰回旋 |CNName=Double Hawk Boomerang
}}
}}
<br>
<br>
 
{{SkillNav - Bloodia}}
{{BDSkills}}
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