Rising Shot: Difference between revisions
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__NOTOC__{{Languages|Rising Shot}} | __NOTOC__{{Languages|Rising Shot}} | ||
{{#ev:youtube|zi96plzZwPk|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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| {{ | | {{color|#FFCC00|Silver Bullet|b=1}} | ||
*Increases normal bullet command's damage by 15% for 15 seconds. | |||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Rose | | [[Rose]] ||1 | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
! rowspan=2 | Mode !! colspan=4 | Damage (Physical) !! colspan=2 | {{se|269|Silver Bullet}} !! colspan=4 | Max Hits !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown | |||
|- | |- | ||
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Bullet Commands Damage Increase !! Duration !! Revolver !! Musket !! Auto-guns !! Hand Cannon | |||
|- | |||
| colspan=13 | '''Normal''' | |||
! | |||
! Revolver !! Musket !! Auto- | |||
|- | |- | ||
| | | {{PvE}} || 731% || 650% || 292% || 849% || rowspan=2 | 15% || rowspan=2 | 15 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 30 ECP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 247% || 230% || 103% || 287% | ||
|- | |||
| colspan=13 | '''[Enhanced]''' | |||
| | |||
| | |||
|- | |- | ||
| | | {{PvE}} || 731% || 650% || 292% || 849% || rowspan=2 | 25% || rowspan=2 | 20 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 35 ECP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 247% || 230% || 103% || 287% | ||
|} | |} | ||
<br> | |||
== | == [[Skill Traits]] == | ||
{{Traits|Rose|Rising Shot|Empowered, Killing Blow (1)|duration=15|duration_enhanced=20|duration2=130}} | |||
| | |||
<br> | <br> | ||
== | == Extra Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | === Total Damage === | ||
{{Damage | |||
|dmg=731 | |||
|pvp_dmg=247 | |||
|empowered=true | |||
|prefix=revolver | |||
}} | |||
{{Damage | |||
|dmg=650 | |||
|pvp_dmg=230 | |||
|empowered=true | |||
|prefix=musket | |||
}} | |||
{{Damage | |||
|dmg=292 | |||
|pvp_dmg=103 | |||
|hits=3 | |||
|empowered=true | |||
|prefix=autogun | |||
}} | |||
{{Damage | |||
|dmg=849 | |||
|pvp_dmg=287 | |||
|empowered=true | |||
|prefix=cannon | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
|- | |- | ||
! rowspan=2 | Mode !! colspan=4 | Normal !! colspan=4 | Empowered | |||
|- | |- | ||
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Revolver !! Musket !! Auto-gun !! Hand Cannon | ! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Revolver !! Musket !! Auto-gun !! Hand Cannon | ||
|- | |- | ||
| {{PvE}} || {{#var: revolver_total_damage}} || {{#var: musket_total_damage}} || {{#var: autogun_total_damage}} || {{#var: cannon_total_damage}} || {{#var: revolver_total_damage_empowered}} || {{#var: musket_total_damage_empowered}} || {{#var: autogun_total_damage_empowered}} || {{#var: cannon_total_damage_empowered}} | |||
| {{ | |||
|- | |- | ||
| {{PvP}} || {{#var: revolver_total_damage_pvp}} || {{#var: musket_total_damage_pvp}} || {{#var: autogun_total_damage_pvp}} || {{#var: cannon_total_damage_pvp}} || {{#var: revolver_total_damage_empowered_pvp}} || {{#var: musket_total_damage_empowered_pvp}} || {{#var: autogun_total_damage_empowered_pvp}} || {{#var: cannon_total_damage_empowered_pvp}} | |||
| {{ | |||
|} | |} | ||
== | === Miscellaneous === | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! Affected By Action Speed | |||
|- | |- | ||
| | | {{Check|Y}} | ||
|} | |} | ||
<br> | <br> | ||
== Related Skills | == Related Skills == | ||
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | {| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | ||
|- | |- | ||
| valign="top" | | |||
| valign="top" | | |||
===[[Black Massacre]]=== | ===[[Black Massacre]]=== | ||
{| | {{SkillTable | ||
| | |i=1| | ||
Bloodia3.png; Revolver Mastery; | |||
Bloodia9.png; Chain Powder; | |||
CRPassive3.png; Death by Revolver Locked-Expert; | |||
CrRTrans5.png; Frenzy Locked-Trans2; | |||
}} | |||
| valign="top" | | | valign="top" | | ||
===[[Minerva]]=== | ===[[Minerva]]=== | ||
{| | {{SkillTable | ||
|i=1| | |||
VakPassive.png; Battlefield Angel; | |||
FYPassive1.png; Arsenal Reinforcement; | |||
FYTrans5.png; Enhance Equipment Locked-Trans2; | |||
}} | |||
| valign="top" | | | valign="top" | | ||
===[[Prime Operator]]=== | ===[[Prime Operator]]=== | ||
{ | {{SkillTable | ||
|i=1| | |||
Prime Operator - Passive 1.png; Mecha Control; | |||
}} | |||
| | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The {{se|269|Silver Bullet|tt=no}} buff is indicated by your bullets turning bright blue. | |||
*The buff will apply before the attack, even if you fail to complete the animation. | |||
*This buff applied by this skill changes the bullet type and will replace the buff applied by either [[Blazing Bullet]] or [[Freezing Bullet]]. | |||
*The buff will apply before | |||
<br> | <br> | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |||
| 12/17/2015 || 06/01/2016 || colspan=2 align="left" | | |||
*'''Rising Shot''' added. | |||
|- | |- | ||
| 12/23/2015 || - || colspan=2 align="left" | | | 12/23/2015 || - || colspan=2 align="left" | | ||
{{buff|Can move much faster after Rising Shot.}} | *{{buff|Can move much faster after Rising Shot.}} | ||
|- | |- | ||
| 02/04/2016 || | | 02/04/2016 || 03/16/2016 || colspan=2 align="left" | | ||
{{nerf|Damage increase effect decreased.}} | *{{nerf|Damage increase effect decreased.}} | ||
|- | |- | ||
| 09/08/2016 || - || colspan=2 align="left" | | | 09/08/2016 || - || colspan=2 align="left" | | ||
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*Fixed issue where Rose will fire 2 kinds of bullets while the bullet buff is active. | *Fixed issue where Rose will fire 2 kinds of bullets while the bullet buff is active. | ||
|- | |- | ||
| 12/01/2016 || | | 12/01/2016 || 01/11/2017 || colspan=2 align="left" | | ||
*Visual effect error when using Revolver fixed. | *Visual effect error when using Revolver fixed. | ||
|- | |- | ||
| 12/29/2016 || | | 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| rowspan=2 | 04/05/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | | rowspan=2 | 04/05/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | ||
{{buff|Musket damage increased.}} | *{{buff|Musket damage increased.}} | ||
{{buff|Auto-gun damage increased.}} | *{{buff|Auto-gun damage increased.}} | ||
{{nerf|Hand Cannon damage decreased.}} | *{{nerf|Hand Cannon damage decreased.}} | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
{{buff|Revolver damage increased.}} | *{{buff|Revolver damage increased.}} | ||
| align="left" | | | align="left" | | ||
{{nerf|Revolver damage decreased.}} | *{{nerf|Revolver damage decreased.}} | ||
|- | |- | ||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
*Level Requirement changed from Level 5 to Level 1. | *Level Requirement changed from Level 5 to Level 1. | ||
* | *{{nerf|'''Damage''' decreased.}} | ||
|- | |||
| 07/22/2021 || 07/21/2021 || colspan=2 align="left" | | |||
*Fixed [Enhanced] effect not applying properly when used from weapons other than Revolvers. | |||
<!-- | |||
|- | |||
| 03/31/2022 || 03/30/2022 || colspan=2 align="left" | | |||
*Tooltip improved. | |||
--> | |||
|} | |} | ||
<br> | <br> | ||
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|FR=Tir désarçonnant |FRName=Unhorsing Shot | |FR=Tir désarçonnant |FRName=Unhorsing Shot | ||
|DE=Hebender Schuss |DEName=Lifting Shot | |DE=Hebender Schuss |DEName=Lifting Shot | ||
|PL=Podnoszący Strzał |PLName=Rising Shot | |||
|IT=Colpo incrementato |ITName=Rising Strike | |||
|ES=Ataque elevador |ESName=Rising Attack | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Rose}} | |||
{{ |