Template:SkillText: Difference between revisions
no edit summary
Gameboy224 (talk | contribs) No edit summary |
Gameboy224 (talk | contribs) No edit summary |
||
(36 intermediate revisions by 8 users not shown) | |||
Line 8: | Line 8: | ||
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]''' | '''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]''' | ||
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font> | *Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font> | ||
*Reduces mana consumption by 30% (10% in PvP) and boosts mana gain when Vitality is active to 200% ( | *Reduces mana consumption by 30% (10% in PvP) and boosts mana gain when Vitality is active to 200% (120% in PvP) | ||
| Mega Slash= | | Mega Slash= | ||
<font color=FFC000>'''Focus Strength'''</font> | <font color=FFC000>'''Focus Strength'''</font> | ||
Line 79: | Line 79: | ||
| Nature Immersion= | | Nature Immersion= | ||
'''<font color="8cae50">[Nature Immersion]</font>''' | '''<font color="8cae50">[Nature Immersion]</font>''' | ||
*Additional attacks from skills using Nature's Force (NF) will activate as double attack | *Additional attacks from skills using Nature's Force (NF) will activate as double attack | ||
Line 151: | Line 150: | ||
*Additional artillery wave if used with 6 cannonballs (1 wave max) | *Additional artillery wave if used with 6 cannonballs (1 wave max) | ||
| ModCarpetBombing= | | ModCarpetBombing= | ||
*2 additional submissiles per 3 cannonballs (Max | *2 additional submissiles per 3 cannonballs (Max 4) | ||
| ChaosCannon= | | ChaosCannon= | ||
*Uses 1 cannonball | *Uses 1 cannonball | ||
Line 199: | Line 198: | ||
<font color=FFC000>'''Power of the White Tiger'''</font> | <font color=FFC000>'''Power of the White Tiger'''</font> | ||
*Critical/Additional Damage increased by 15% | *Critical/Additional Damage increased by 15% | ||
* | *Action Speed increased by 10% | ||
*Duration: 30 Seconds | *Duration: 30 Seconds | ||
| FlameLotusStrike= | | FlameLotusStrike= | ||
Line 318: | Line 317: | ||
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]''' | '''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]''' | ||
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font> | *Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font> | ||
* | *10% defense ignore and ignores defensive skills (Guard/Knockdown) when Annihilation is active | ||
| Gale = | | Gale = | ||
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | '''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | ||
Line 388: | Line 387: | ||
| DP Using Skill = | | DP Using Skill = | ||
<font color="4488FF">'''DP Using Skill'''</font> | <font color="4488FF">'''DP Using Skill'''</font> | ||
*Only 20% of DP is consumed while in Dynamo Configuration Mode (Awakening). | *Consumes DP upon use. | ||
*Only 20% of that DP is consumed while in Dynamo Configuration Mode (Awakening). | |||
| Nasod Armor Combo= | | Nasod Armor Combo= | ||
<font color="CDAFEE">'''Nasod Armor Command Connection'''</font> | <font color="CDAFEE">'''Nasod Armor Command Connection'''</font> | ||
Line 428: | Line 428: | ||
| SA= | | SA= | ||
<font color="4488FF">[[Nasod Armor Mode - Overlimit|'''Overlimit''']]</font> | <font color="4488FF">[[Nasod Armor Mode - Overlimit|'''Overlimit''']]</font> | ||
* | *Costume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening). | ||
*Costume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening). | |||
| P= | | P= | ||
<font color="FFC000">'''Overlimit'''</font> | <font color="FFC000">'''Overlimit'''</font> | ||
* | *Costume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening). | ||
*Costume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening). | |||
* | |||
| #default= | | #default= | ||
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font> | <font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font> | ||
* | *Dynamo Configuration Mode (Awakening), consumes DP for instead of MP. | ||
}} | }} | ||
| Nasod Armor Teleport= | | Nasod Armor Teleport= | ||
Line 486: | Line 485: | ||
<font color="4488ff">'''Switching Skill (Ciel)'''</font> | <font color="4488ff">'''Switching Skill (Ciel)'''</font> | ||
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used. | *<font color="4488ff">Lu will switch to Ciel</font> when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Ciel after switching. | ||
| Lu = | | Lu = | ||
<font color="FF4444">'''Switching Skill (Lu)'''</font> | <font color="FF4444">'''Switching Skill (Lu)'''</font> | ||
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used. | *<font color="FF4444">Ciel will switch to Lu</font> when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu after switching. | ||
| LuCiel = | | LuCiel = | ||
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font> | <font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font> | ||
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used. | *<font color="FF4444">Ciel will switch to Lu</font> when skill is used. | ||
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used. | *<font color="4488ff">Lu will switch to Ciel</font> when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu/Ciel after switching. | ||
| PhantomRush = | | PhantomRush = | ||
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font> | <font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font> | ||
*<font color="FF4444">Ciel will switch to Lu</font> when [Rush] is used. | *<font color="FF4444">Ciel will switch to Lu</font> when [Rush] is used. | ||
*<font color="4488ff">Lu will switch to Ciel</font> when [Rush] is used. | *<font color="4488ff">Lu will switch to Ciel</font> when [Rush] is used. | ||
*Gain 1 [[Combination|Combination Point]] | *Gain 1 [[Combination|Combination Point]] on successful hit with Lu/Ciel after switching. | ||
| Combination = | | Combination = | ||
<font color="00FF24">'''Combination Skill'''</font> | <font color="00FF24">'''Combination Skill'''</font> | ||
Line 630: | Line 629: | ||
*Every hit uses 1 Combination Point (Up to 10 times) | *Every hit uses 1 Combination Point (Up to 10 times) | ||
| AltarOfEvil= | | AltarOfEvil= | ||
<font color="FFC000">''' | <font color="FFC000">'''Manic Demon Form'''</font> | ||
*Super Armor | *Super Armor State | ||
*ZZZZ and XXX(Hold) commands are added. | *ZZZZ and XXX(Hold) commands are added. | ||
*[[Death Touch]] : | *[[Death Touch]] : Absorb the HP/MP of one enemy. | ||
*[[Mortal Fear]] : | *[[Mortal Fear]] : Additional broad rang damage and stun debuff granted. | ||
*[[Thorns of Hell]] : | *[[Thorns of Hell]] : Nearby range attack. | ||
*[[Dark Plasma]] : | *[[Dark Plasma]] : Frontal wide-area attack. | ||
*[[Abyssal Gate]] : Frontal wide-area attack. | *[[Abyssal Gate]] : Frontal wide-area attack. | ||
* | *Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled. | ||
*Duration : 30 seconds | *Duration : 30 seconds (9 seconds in PvP) | ||
| DeathTouch= | | DeathTouch= | ||
<font color="FFC000">''' | <font color="FFC000">'''Demonic Hand'''</font> | ||
*Grab | *Grab a nearby enemy and deal continuous damage onto them. | ||
* | *Grabbed enemy's Movement/Jump Speed is decreased. | ||
* | *If the enemy escapes a certain range, they are released. | ||
* | *While the enemy is grabbed, recover 1% of MP per second. | ||
*Duration : 5 seconds | *Duration : 5 seconds | ||
| MortalFear= | | MortalFear= | ||
<font color="FFC000">''' | <font color="FFC000">'''Demon Explosion'''</font> | ||
* | *20% additional damage during duration. | ||
*Duration : 10 Seconds | *Duration : 10 Seconds | ||
| PhantomCircle= | | PhantomCircle= | ||
<font color="FFC000">'''Phantom Circle'''</font> | <font color="FFC000">'''Phantom Circle'''</font> | ||
Line 669: | Line 668: | ||
*Super Armor State | *Super Armor State | ||
*ZZZZ and XXX(Hold) commands added. | *ZZZZ and XXX(Hold) commands added. | ||
*[[Shadow Fury]] : Pierce through | *[[Shadow Fury]] : Pierce through those in front and burn MP. | ||
*[[Shrewd Cutter]] : Wide-area tracking attack. | *[[Shrewd Cutter]] : Wide-area tracking attack. | ||
*[[Brutal Rush]] : | *[[Brutal Rush]] : Frontal Charge Attack and Defense decrease debuff. | ||
*[[Silent Rage]] : Additional board range damage and [[Status Effects/Silence| | *[[Silent Rage]] : Additional board range damage and [[Status Effects/Silence|silencing]] debuff granted. | ||
*[[Genocide Cross]] : | *[[Genocide Cross]] : Frontal wide-range attack. | ||
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled. | *Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled. | ||
*Duration : 30 seconds | *Duration : 30 seconds (9 seconds in PvP) | ||
| ShadowFury= | | ShadowFury= | ||
<font color="FFC000">'''Shadow | <font color="FFC000">'''Shadow Attack'''</font> | ||
* | *For every enemy hit, burn 2 MP. | ||
* | *Regain 1 MP per enemy hit. | ||
| BrutalRush= | | BrutalRush= | ||
<font color="FFC000">'''Brutal Scar'''</font> | <font color="FFC000">'''Brutal Scar'''</font> | ||
*Defense decrease by 20% for a certain duration. | *Defense decrease by 20% for a certain duration. | ||
*Duration : 7 seconds | *Duration : 7 seconds | ||
| SilentRage= | | SilentRage= | ||
<font color="FFC000">''' | <font color="FFC000">'''Demon Explosion'''</font> | ||
* | *During the duration, skill use is not possible. | ||
*Duration : 5 seconds | *Duration : 5 seconds | ||
| Punisher= | | Punisher= | ||
<font color="FFC000">'''Demonic Spread'''</font> | <font color="FFC000">'''Demonic Spread'''</font> | ||
*Explodes after 2 seconds | *Explodes after 2 seconds. Mana burn and knockdown rate is decreased. (Explode 4 times) | ||
| Execution= | | Execution= | ||
<font color="FFC000">'''Bloody Execution'''</font> | <font color="FFC000">'''Bloody Execution'''</font> | ||
Line 748: | Line 745: | ||
*[[X-1 Extruder]] | *[[X-1 Extruder]] | ||
*[[Plasma Shock]] | *[[Plasma Shock]] | ||
*[[Burst Grenade]] | |||
| War Machine= | | War Machine= | ||
<font color="FFCC00">'''Weapon of War'''</font> | <font color="FFCC00">'''Weapon of War'''</font> | ||
Line 795: | Line 793: | ||
<font color="FFCC00">'''Elusive Motion'''</font> | <font color="FFCC00">'''Elusive Motion'''</font> | ||
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots) | *Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots) | ||
*For each additional shot, Movement Speed is increased by | *For each additional shot, Movement Speed is increased by 1% for 10 seconds. | ||
*While using the skill, movement and jumping is possible. | *While using the skill, movement and jumping is possible. | ||
*Press the {{CX}} key to adjust the direction. | *Press the {{CX}} key to adjust the direction. | ||
Line 1,123: | Line 1,121: | ||
| Fragarach = | | Fragarach = | ||
<font color="00ffcc">'''Fragarach'''</font> | <font color="00ffcc">'''Fragarach'''</font> | ||
*Charging for 1 sec. will increase the damage and the size of the projectile by 1. | *Charging for 1 sec. will increase the damage and the size of the projectile by 1.2 times. | ||
| Still Lenze = | | Still Lenze = | ||
<font color="00ffcc">'''Still Lenze'''</font> | <font color="00ffcc">'''Still Lenze'''</font> | ||
Line 1,170: | Line 1,168: | ||
*Create 1 selected [Eid]. | *Create 1 selected [Eid]. | ||
| Echo Licht = | | Echo Licht = | ||
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile]. | *Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile]. | ||
| Ruhig = | | Ruhig = | ||
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile]. | *Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile]. | ||
Line 1,420: | Line 1,418: | ||
*Summon Shackle Link to a hit target. | *Summon Shackle Link to a hit target. | ||
*Recover HP/MP every second during duration of Shackle Link. | *Recover HP/MP every second during duration of Shackle Link. | ||
*While the link is connected, target's action speed is reduced. | |||
*Shackle Link last for 5 seconds and breaks if the target is distanced. | *Shackle Link last for 5 seconds and breaks if the target is distanced. | ||
*(Radius of Shackle Link decreased by 33% in PvP.) | *(Radius of Shackle Link decreased by 33% in PvP.) | ||
Line 1,499: | Line 1,498: | ||
| Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}} | | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}} | ||
| Poco...! = | | Poco...! = | ||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: | *Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.) | ||
*Roll ahead while attacking enemies when it appears. | *Roll ahead while attacking enemies when it appears. | ||
*Fire homing projectiles when reacting | *Fire homing projectiles when reacting | ||
*Each Growth Stage will increase damage of homing projectiles by 10% | *Each Growth Stage will increase damage of homing projectiles by 10% | ||
| Wooki...! = | | Wooki...! = | ||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: | *Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.) | ||
*Attack short range ahead when it appears. | *Attack short range ahead when it appears. | ||
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded) | *Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded) | ||
*Each Growth Stage will increase cooldown reduction by 0.2 sec. | *Each Growth Stage will increase cooldown reduction by 0.2 sec. | ||
| Zumyu...! = | | Zumyu...! = | ||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: | *Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.) | ||
*Create a black hole when it appears. | *Create a black hole when it appears. | ||
*Warp next to Laby and spin attack when reacting | *Warp next to Laby and spin attack when reacting | ||
*Each Growth Stage will increase Spin Attack damage by 10% | *Each Growth Stage will increase Spin Attack damage by 10% | ||
| Bibi...! = | | Bibi...! = | ||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: | *Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.) | ||
*Apply a debuff that decreases Physical Defense when it appears. | *Apply a debuff that decreases Physical Defense when it appears. | ||
*Warp next to the closest enemy and apply a bleeding debuff with a biting. | *Warp next to the closest enemy and apply a bleeding debuff with a biting. | ||
Line 1,542: | Line 1,541: | ||
| Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | ||
| Critical = {{#switch:{{{2|}}} | | Critical = {{#switch:{{{2|}}} | ||
| ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore | | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | ||
| #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore | | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP) | ||
| #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | |||
}} | }} | ||
| Haste = Cooldown decreased to {{{2|}}}% | | Haste = Cooldown decreased to {{{2|}}}% | ||
Line 1,573: | Line 1,573: | ||
| Maximum Strike= | | Maximum Strike= | ||
<font color="FFC000">'''Temporal Sphere'''</font> | <font color="FFC000">'''Temporal Sphere'''</font> | ||
*Grow in size every | *Grow in size every 5 sec. Upon activation of each stage, the sphere will increase in size and range by 6%. | ||
*Skill Duration: Max 15 sec. | *Skill Duration: Max 15 sec. | ||
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies. | *Press the skill key again to cause the sphere to shoot forward, piercing through enemies. | ||
Line 1,596: | Line 1,596: | ||
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30. | *When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30. | ||
| AltarOfEvil= | | AltarOfEvil= | ||
<font color="FFC000">''' | <font color="FFC000">'''Manic Demon Form'''</font> | ||
*Super Armor | *Super Armor State | ||
*ZZZZ and XXX(Hold) commands are added. | *ZZZZ and XXX(Hold) commands are added. | ||
* | *[[Death Touch/ModA|Death Touch]] : Multi Hit close enemies ahead. | ||
* | *[[Mortal Fear/ModA|Mortal Fear]] : Attack a small surrounding area. | ||
* | *[[Thorns of Hell/ModA|Thorns of Hell]] : Attack small area ahead. | ||
* | *[[Dark Plasma/ModA|Dark Plasma]] : Multi Hit Attack in a fan shape ahead. | ||
* | *[[Abyssal Gate/ModA|Abyssal Gate]] : Attack small range attack ahead. | ||
* | *Entering and cancelling Manic Mode will give a debuff that increases additional damage for 10 seconds. | ||
* | *Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled. | ||
*Duration : 30 seconds ( | *Duration : 30 seconds (9 seconds in PvP) | ||
| Desperado= | | Desperado= | ||
<font color="FFC000">'''Bars of Restriction'''</font> | <font color="FFC000">'''Bars of Restriction'''</font> | ||
Line 1,690: | Line 1,690: | ||
<font color="07a785">'''Power Release'''</font> | <font color="07a785">'''Power Release'''</font> | ||
*Cause 3 Explosions upon skill use. | *Cause 3 Explosions upon skill use. | ||
| Reflexion= | |||
<font color="07a785">'''Reflex Sphere'''</font> | |||
*Summon 4 Reflex Spheres. (Duration: 10 Seconds) | |||
*Reflex Spheres disappear after dealing 3 hits. | |||
*Fire Reflex Spheres when you land a successful command, active. (Cooldown 0.5 Seconds) | |||
*The sphere will fire ahead and disappear after piercing through your enemies. | |||
| Fesseln= | | Fesseln= | ||
<font color="07a785">'''Shackle Link'''</font> | <font color="07a785">'''Shackle Link'''</font> | ||
Line 1,703: | Line 1,709: | ||
*Uses one when Hyper Active skill is used. (Cannot be used without it) | *Uses one when Hyper Active skill is used. (Cannot be used without it) | ||
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence. | *<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence. | ||
| Master = | |||
<font color="#4eb55e">'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''</font> | |||
| True = | | True = | ||
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>''' | '''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>''' | ||
Line 1,735: | Line 1,743: | ||
| MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | ||
| ImpactSmash = Shockwave range is increased by 1.2 times. | | ImpactSmash = Shockwave range is increased by 1.2 times. | ||
| ArmageddonBlade = Give a 5% increase in | | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed. | ||
| Sandstorm= Initial Hit has 100% Critical Hit Rate. | | Sandstorm= Initial Hit has 100% Critical Hit Rate. | ||
| CounterAttack=Recover 15 MP upon successful counter. | | CounterAttack=Recover 15 MP upon successful counter. | ||
Line 1,864: | Line 1,872: | ||
| HeavyRailgun = Remove damage penalty. | | HeavyRailgun = Remove damage penalty. | ||
| MagnumShot = Cannonball consumption reduced by 1. | | MagnumShot = Cannonball consumption reduced by 1. | ||
| TacticalField =Damage | | TacticalField =Damage Reduction increased to 30%. | ||
| ExcitingCrash=Awakening Charge Increase increased. | | ExcitingCrash=Awakening Charge Increase increased. | ||
| CannonPrison = Homing projectile travels faster. | | CannonPrison = Homing projectile travels faster. | ||
Line 1,952: | Line 1,960: | ||
| ForceField = Force Field inflicts a debuff for 3 seconds. | | ForceField = Force Field inflicts a debuff for 3 seconds. | ||
| ZeroKelvinGenerator = Shockwave generation frequency doubled. | | ZeroKelvinGenerator = Shockwave generation frequency doubled. | ||
| SealofTime = Reduce Time Sickness duration to | | SealofTime = Reduce Time Sickness duration to 45 seconds in PvE. | ||
| StardustShower =Ignores guard. | | StardustShower =Ignores guard. | ||
*50% chance to have 100% critical rate. | *50% chance to have 100% critical rate. | ||
Line 1,983: | Line 1,991: | ||
| SwiftSmash=Can obtain gathered soul when using skill. | | SwiftSmash=Can obtain gathered soul when using skill. | ||
| SpectralSpear=Increase number of Tracking Demon Spear by two. | | SpectralSpear=Increase number of Tracking Demon Spear by two. | ||
| SoulEntrapment= | | SoulEntrapment=Shockwave Range increased by 1.2 times. | ||
| Bloodlust=Double Attack chance increased by 5%. | | Bloodlust=Double Attack chance increased by 5%. | ||
| Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3. | | Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3. | ||
Line 2,025: | Line 2,033: | ||
| MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | ||
| GunGuard = Back Counter chance increased to 100%. | | GunGuard = Back Counter chance increased to 100%. | ||
| ChainViper = | | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%. | ||
| BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | ||
| ServoNitro = MP gain when hitting or hit in the air increased by 7.5%. | | ServoNitro = MP gain when hitting or hit in the air increased by 7.5%. | ||
Line 2,072: | Line 2,080: | ||
| Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. (Up to 5 stacks) | | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. (Up to 5 stacks) | ||
| Alchimie Eid = Cooldown is decreased by 5 seconds. | | Alchimie Eid = Cooldown is decreased by 5 seconds. | ||
| Requiem = Obtain 3 random [Eids] at a 50% chance. | | Requiem = Obtain 3 random [Eids] at a 50% chance. | ||
| Ruhig = Duration of [Cycle Circle] increased by 1.5 times. | | Ruhig = Duration of [Cycle Circle] increased by 1.5 times. | ||
| Elfe = Duration of [Contract Chant] increased by 1.5 times. | | Elfe = Duration of [Contract Chant] increased by 1.5 times. | ||
| Verschmelzen=Delay between hits decrease by 20% for [Ring of Agony], [Ring of Restraint]. | | Verschmelzen=Delay between hits decrease by 20% for [Ring of Agony], [Ring of Restraint]. | ||
| Wechsel = | | Wechsel = Reduce Absorption usage by 50%. | ||
| Alptraum = Duration of Tornado is increased by 1.5 times. | | Alptraum = Duration of Tornado is increased by 1.5 times. | ||
| Schmerz = Cooldown is decreased by 20%. | | Schmerz = Cooldown is decreased by 20%. | ||
Line 2,126: | Line 2,133: | ||
| 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']] | | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']] | ||
| 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']] | | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']] | ||
| 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']] | |||
| 10=[[Skill Quest#Master Skill Stage 3 (Level Requirement: 99)|'''Master Skill Stage 3 Quest''']] | |||
| 11=[[Skill Quest#Master Skill Stage 4 (Level Requirement: 99)|'''Master Skill Stage 4 Quest''']] | |||
| Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | ||
}} | }} | ||
Line 2,133: | Line 2,143: | ||
| 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br> | | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br> | ||
|1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | ||
| Fireball=[[File:Status 071.png]] : Fireballs inflict | | Fireball=[[File:Status 071.png]] : Fireballs inflict [[Status Effects|burned]] effect on enemy for one second.<br> | ||
| Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | ||
| Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | ||
Line 2,158: | Line 2,168: | ||
| Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | ||
| Invasion | | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | ||
| CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | ||
| Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> |