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| [[File:DESkill10.png]] | | [[File:DESkill10.png]] | ||
| {{SkillType|P}} [[Phase Shift]] can also be activated in midair. Damage received when hit will be reduced. The damage will reduce further when there are more enemies nearby. | | {{SkillType|P}} [[Phase Shift]] can also be activated in midair. Damage received when hit will be reduced. The damage will reduce further when there are more enemies nearby. | ||
*Damage received when attacked will have a chance to be reduced. The damage will reduce further when there are more enemies nearby. | |||
*Special Active Skill damage will increase. The damage will increase further when there are less enemies nearby. | |||
|} | |} | ||
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! Skill Level !! Level Required !! Damage Reduction | ! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=4 | Damage Reduction !! colspan=3 | Special Active Damage Increase | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! rowspan=2 | Activation Chance !! rowspan=2 | Default Amount !! colspan=2 | More Enemies !! rowspan=2 | Default Amount (5+ Enemies) !! colspan=2 | Less Enemies | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! Amount Per Enemy !! Max !! Amount Per Enemy !! Max | |||
|- | |- | ||
| align="left" | 1 || 60 || rowspan=4 | 5% + 5% | | align="left" | 1 || 60 || 40% || rowspan=4 | 5% || rowspan=4 | +5% || rowspan=4 | +15% || 5% || +-% || +-% | ||
|- | |- | ||
| align="left" | 2 || 67 | | align="left" | 2 || 67 || 60% || 6% || +-% || +-% | ||
|- | |- | ||
| align="left" | 3 || 69 | | align="left" | 3 || 69 || 80% || 7% || +2% || +8% | ||
|- | |- | ||
| align="left" | 4 || 99 | | align="left" | 4 || 99 || 100% || 8% || +3% || +12% | ||
|} | |} | ||
== | === {{PvP}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! Skill Level !! Level Required !! | ! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=3 | Special Active Damage Increase | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! rowspan=2 | Default Amount (5+ Enemies) !! colspan=2 | Less Enemies | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! Amount Per Enemy !! Max | |||
|- | |- | ||
| align="left" | 1 || 60 || | | align="left" | 1 || 60 || 2.5% || +-% || +-% | ||
|- | |- | ||
| align="left" | 2 || 67 || -% | | align="left" | 2 || 67 || 3% || +-% || +-% | ||
|- | |- | ||
| align="left" | 3 || 69 || | | align="left" | 3 || 69 || 3.5% || +1% || +4% | ||
|- | |- | ||
| align="left" | 4 || 99 || | | align="left" | 4 || 99 || 4% || +1.5% || +6% | ||
|} | |} | ||
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== Tips and Details == | == Tips and Details == | ||
*When switching positions with a [[Phase Shift]] dummy that is in midair, you will be able to perform any aerial movement or skills that can be used in midair. | *When switching positions with a [[Phase Shift]] dummy that is in midair, you will be able to perform any aerial movement or skills that can be used in midair. | ||
*The Damage Reduction Increase amount will cap when surrounded by 3 or more enemies (+20%). | |||
*The Special Active Damage Increase will be at its weakest if there are 5 or more enemies, and strongest against 1 enemy (+20%). | |||
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*[[Mind Break]] effect is moved to [[Time Interference]] passive. | *[[Mind Break]] effect is moved to [[Time Interference]] passive. | ||
|- | |- | ||
| 09/11/2019 || | | 09/11/2019 || 09/25/2019 || colspan=2 align="left" | | ||
{{buff|Special Active Damage Increase with Less Enemies effect added.}} | {{buff|Special Active Damage Increase with Less Enemies effect added.}} | ||
|} | |} |