Chivalry System/fr: Difference between revisions

m
Text replacement - "Knockdown" to "Knockdown"
m (Text replacement - "Dynamo Configuration - Pylons" to "Dynamo Configuration - Pylon")
m (Text replacement - "Knockdown" to "Knockdown")
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*Every 5 hit, you will receive a buff that will increase your MP gain by 5%. (Last 5 seconds and can be stacked 5 times.)
*Every 5 hit, you will receive a buff that will increase your MP gain by 5%. (Last 5 seconds and can be stacked 5 times.)
** Any attack counts for those 5 hits. It is possible to maintain the increased MP gain buff purely with Annihilation-based combos, Actives, Special Actives, or [[Mount System|Mount attacks]], such as Moby Chariot, although these will not benefit from it.
** Any attack counts for those 5 hits. It is possible to maintain the increased MP gain buff purely with Annihilation-based combos, Actives, Special Actives, or [[Mount System|Mount attacks]], such as Moby Chariot, although these will not benefit from it.
*Gale-based combos will have 40% reduction in [[Knockdown]] rate.
*Gale-based combos will have 40% reduction in Knockdown rate.
*Gale-based skills cost 40% (20% for PvP) less mana for both mana usage and usage requirements.
*Gale-based skills cost 40% (20% for PvP) less mana for both mana usage and usage requirements.
**Some Special Actives will change from 100MP to 60 MP, 200MP to 120 MP, 250 MP to 150 MP, 300 MP to 180 MP
**Some Special Actives will change from 100MP to 60 MP, 200MP to 120 MP, 250 MP to 150 MP, 300 MP to 180 MP
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