Dragon Nest: Abyss/it: Difference between revisions
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Text replacement - "Bethma Lake (Night)" to "Bethma Lake (Night)"
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Gameboy224 (talk | contribs) m (Text replacement - "Bethma Lake (Night)" to "Bethma Lake (Night)") |
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| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" | | | colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" | | ||
*[[File:Dunno.png|60px]] | *[[File:Dunno.png|60px]] | ||
'''Saurus Guardian''' - Similar to the '''Saurus Guardians''' in [[ | '''Saurus Guardian''' - Similar to the '''Saurus Guardians''' in [[Bethma Lake (Night)]], except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold. It will usually drop its super armor before attacking unlike the normal version.<br> | ||
*[[File:DNA2.jpg|60px]] | *[[File:DNA2.jpg|60px]] | ||
'''Shadow Shaman Lizardman''' - Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon [[High Magician]]'s [[Magic Missile]] in a row, and super armor itself while healing on Hell Mode.<br> | '''Shadow Shaman Lizardman''' - Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon [[High Magician]]'s [[Magic Missile]] in a row, and super armor itself while healing on Hell Mode.<br> | ||
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'''Lizardman Warrior''' - Similar to the [[Dragon Road|Lizardman Warriors]] in [[Dragon Road]], except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.<br> | '''Lizardman Warrior''' - Similar to the [[Dragon Road|Lizardman Warriors]] in [[Dragon Road]], except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.<br> | ||
*[[File:3-3-boss.jpg|60px]] | *[[File:3-3-boss.jpg|60px]] | ||
'''Shadow Warrior''' - Similar to the [[3-3|Shadow Warrior]] in [[ | '''Shadow Warrior''' - Similar to the [[3-3|Shadow Warrior]] in [[Bethma Lake (Night)]], but their attack are similar to '''Lizardman Warrior'''. This version only has one sword and so cannot transform it into a boomerang like the boss version.<br> | ||
*[[File:DNA3.jpg|60px]] | *[[File:DNA3.jpg|60px]] | ||
'''Shadow Lizardman''' - Similar to the '''Shadow Lizardmen''', in [[ | '''Shadow Lizardman''' - Similar to the '''Shadow Lizardmen''', in [[Bethma Lake (Night)]], except that it can now throw spears (while in super armor) and wears a helmet.<br> | ||
*[[File:3-3-1.jpg|60px]] | *[[File:3-3-1.jpg|60px]] | ||
'''Fire Komodo''' - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. Also, whenever attacked they will gain super armor for the duration of their stun animation, unlike Crossbowmen Soldier in [[Wally's Underground Laboratory]] it only gain super armor when hit from behind. | '''Fire Komodo''' - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. Also, whenever attacked they will gain super armor for the duration of their stun animation, unlike Crossbowmen Soldier in [[Wally's Underground Laboratory]] it only gain super armor when hit from behind. | ||
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-8/28/2013 KR: This miniboss becomes a General monster because there is no bottom path anymore.<br> | -8/28/2013 KR: This miniboss becomes a General monster because there is no bottom path anymore.<br> | ||
*[[File:3-3-boss.jpg|60px]] | *[[File:3-3-boss.jpg|60px]] | ||
'''Shadow Warrior (Large)''' - A giant version of the Shadow Warrior boss in [[ | '''Shadow Warrior (Large)''' - A giant version of the Shadow Warrior boss in [[Bethma Lake (Night)]], except that it is larger and has much higher attack speed. | ||
<br> | <br> | ||
'''Moves:''' | '''Moves:''' |