Gungnir/pl: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Gungnir.png]]
| [[File:GrandArcherSkill2.png]]
| '''[Special Active]''' Rena fires a powerful shot into the air which casts eight large tornado-arrows to rain down on the field around her.<br>
| '''[Special Active]''' Rena fires a powerful shot into the air which casts eight large tornado-arrows to rain down on the field around her.<br>
'''Gungnir''' can be boosted with the aid of 3  [[Nature's Force System#Nature.27s_Force_Damage_Boost|Nature Bars]].
'''Gungnir''' can be boosted with the aid of 3  [[Nature's Force System#Nature.27s_Force_Damage_Boost|Nature Bars]].
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Rena}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class              !! Master !! Level Required !! SP Cost per Level !! Alternative !! Skill Requirement  
! Class              !! Master !! Level Required !! SP Cost per Level !! Alternative !! Skill Requirement  
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan="3" | Skill Level !! rowspan="3" | Required Level !! colspan="5" | Damage(Magical) !! rowspan="1" colspan="3" | Max Hits !! rowspan="3" | Mp Usage !! rowspan="3" | Cooldown
! rowspan="3" | Skill Level !! rowspan="3" | Required Level !! colspan="5" | Damage(Magical) !! rowspan="1" colspan="3" | Max Hits !! rowspan="3" | Mp Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
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== Other Information ==
== Other Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
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== Tips and Details ==
== Tips and Details ==
*Spears land about 100 range apart, virtually covering the screen. This skill is devastating on large, wide bosses (such as [[Wally's Underground Laboratory|Nasod Inspector]], [[Dragon Nest: Abyss|Ancient Bone Dragon]], [[Spiral Corridor|Teach the Tyrant]], [[Residential Area 3|Uno Hound]], [[7-2|Coral Sea Serpent]], etc).
*Spears land about 100 range apart, virtually covering the screen. This skill is devastating on large, wide bosses (such as [[Wally's Underground Laboratory|Nasod Inspector]], [[Dragon Nest: Abyss|Ancient Bone Dragon]], [[Spiral Corridor|Teach the Tyrant]], [[Residential Area 3|Uno Hound]], [[Sunken Resiam|Coral Sea Serpent]], etc).
**The spears can be blocked by nearby platforms.
**The spears can be blocked by nearby platforms.
**The armor of the [[6-3|Glitter Armor Vanguard]] will often act as a platform and block out the damage from the spears (but not the tornadoes) reducing the damage inflicted.
**The armor of the [[Palace Entrance|Glitter Armor Vanguard]] will often act as a platform and block out the damage from the spears (but not the tornadoes) reducing the damage inflicted.
*The animation time is incredibly long (approximately five seconds), but in turn, the skill freeze time is also lengthy (approximately 3.72 seconds), preventing the opponent from trying to avoid and/or escape the attack. (A rebalancing patch has reduced the animation time by 0.4 second but it still remains very long.)
*The animation time is incredibly long (approximately five seconds), but in turn, the skill freeze time is also lengthy (approximately 3.72 seconds), preventing the opponent from trying to avoid and/or escape the attack. (A rebalancing patch has reduced the animation time by 0.4 second but it still remains very long.)
**This skill delay generally lasts from the start of the skill until all spears have landed.
**This skill delay generally lasts from the start of the skill until all spears have landed.
**As it takes 2.5 seconds before the first spear hits typically, this skill is very sensitive to interference from other skill delays.
**As it takes 2.5 seconds before the first spear hits typically, this skill is very sensitive to interference from other skill delays.
*One of the strongest skills in the game, topping at 28780.8% in awakening at Lvl.12 if all hits connect.
*One of the strongest skills in the game, topping at 28780.8% in awakening at Lvl.12 if all hits connect.
**Full hits are hard, and likely impossible, to make on any single target other than [[6-2|Coral Sea Serpent]].
**Full hits are hard, and likely impossible, to make on any single target other than [[Hope Bridge|Coral Sea Serpent]].
**By turning in the opposite direction just before activating Gungnir, it is possible to get additional hits on most enemies as only 3 spears fall in front of Rena, 1 falls on Rena, and 4 fall behind her.
**By turning in the opposite direction just before activating Gungnir, it is possible to get additional hits on most enemies as only 3 spears fall in front of Rena, 1 falls on Rena, and 4 fall behind her.
*This skill can be [[Counter Attack|countered]] on the first hit.
*This skill can be [[Counter Attack|countered]] on the first hit.
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**Mana regeneration from skill hits reduced to 1\5th of former values.
**Mana regeneration from skill hits reduced to 1\5th of former values.
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{{SkillNav - Sniping Ranger}}
{{SRSkills}}
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