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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:GrandArcherSkill2.png]] | ||
| '''[Special Active]''' Rena fires a powerful shot into the air which casts eight large tornado-arrows to rain down on the field around her.<br> | | '''[Special Active]''' Rena fires a powerful shot into the air which casts eight large tornado-arrows to rain down on the field around her.<br> | ||
'''Gungnir''' can be boosted with the aid of 3 [[Nature's Force System#Nature.27s_Force_Damage_Boost|Nature Bars]]. | '''Gungnir''' can be boosted with the aid of 3 [[Nature's Force System#Nature.27s_Force_Damage_Boost|Nature Bars]]. | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | |||
|- | |||
! Class !! Master !! Level Required !! SP Cost per Level !! Alternative !! Skill Requirement | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative !! Skill Requirement | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |||
! rowspan="3" | Skill Level !! rowspan="3" | Required Level !! colspan="5" | Damage(Magical) !! rowspan="1" colspan="3" | Max Hits !! rowspan="3" | Mp Usage !! rowspan="3" | Cooldown | ! rowspan="3" | Skill Level !! rowspan="3" | Required Level !! colspan="5" | Damage(Magical) !! rowspan="1" colspan="3" | Max Hits !! rowspan="3" | Mp Usage !! rowspan="3" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
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== Other Information == | == Other Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |||
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval | ! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
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== Tips and Details == | == Tips and Details == | ||
*Spears land about 100 range apart, virtually covering the screen. This skill is devastating on large, wide bosses (such as [[Wally's Underground Laboratory|Nasod Inspector]], [[Dragon Nest: Abyss|Ancient Bone Dragon]], [[Spiral Corridor|Teach the Tyrant]], [[Residential Area 3|Uno Hound]], [[ | *Spears land about 100 range apart, virtually covering the screen. This skill is devastating on large, wide bosses (such as [[Wally's Underground Laboratory|Nasod Inspector]], [[Dragon Nest: Abyss|Ancient Bone Dragon]], [[Spiral Corridor|Teach the Tyrant]], [[Residential Area 3|Uno Hound]], [[Sunken Resiam|Coral Sea Serpent]], etc). | ||
**The spears can be blocked by nearby platforms. | **The spears can be blocked by nearby platforms. | ||
**The armor of the [[ | **The armor of the [[Palace Entrance|Glitter Armor Vanguard]] will often act as a platform and block out the damage from the spears (but not the tornadoes) reducing the damage inflicted. | ||
*The animation time is incredibly long (approximately five seconds), but in turn, the skill freeze time is also lengthy (approximately 3.72 seconds), preventing the opponent from trying to avoid and/or escape the attack. (A rebalancing patch has reduced the animation time by 0.4 second but it still remains very long.) | *The animation time is incredibly long (approximately five seconds), but in turn, the skill freeze time is also lengthy (approximately 3.72 seconds), preventing the opponent from trying to avoid and/or escape the attack. (A rebalancing patch has reduced the animation time by 0.4 second but it still remains very long.) | ||
**This skill delay generally lasts from the start of the skill until all spears have landed. | **This skill delay generally lasts from the start of the skill until all spears have landed. | ||
**As it takes 2.5 seconds before the first spear hits typically, this skill is very sensitive to interference from other skill delays. | **As it takes 2.5 seconds before the first spear hits typically, this skill is very sensitive to interference from other skill delays. | ||
*One of the strongest skills in the game, topping at 28780.8% in awakening at Lvl.12 if all hits connect. | *One of the strongest skills in the game, topping at 28780.8% in awakening at Lvl.12 if all hits connect. | ||
**Full hits are hard, and likely impossible, to make on any single target other than [[ | **Full hits are hard, and likely impossible, to make on any single target other than [[Hope Bridge|Coral Sea Serpent]]. | ||
**By turning in the opposite direction just before activating Gungnir, it is possible to get additional hits on most enemies as only 3 spears fall in front of Rena, 1 falls on Rena, and 4 fall behind her. | **By turning in the opposite direction just before activating Gungnir, it is possible to get additional hits on most enemies as only 3 spears fall in front of Rena, 1 falls on Rena, and 4 fall behind her. | ||
*This skill can be [[Counter Attack|countered]] on the first hit. | *This skill can be [[Counter Attack|countered]] on the first hit. | ||
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**Mana regeneration from skill hits reduced to 1\5th of former values. | **Mana regeneration from skill hits reduced to 1\5th of former values. | ||
<br> | <br> | ||
{{SkillNav - Sniping Ranger}} | |||
{{ |