Guard: Difference between revisions
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Text replacement - "[[6-1|" to "[[Residential Area 3|"
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**Chung also receive consistent hitstun regardless of the incoming attack. This allows him to use skills to counter enemies while guarding. | **Chung also receive consistent hitstun regardless of the incoming attack. This allows him to use skills to counter enemies while guarding. | ||
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance. | *Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance. | ||
*This skill can be used to delay the animations of certain skills. [[ | *This skill can be used to delay the animations of certain skills. [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc. | ||
*As long as you are near a wall, you can guard against any move that don't attack from behind. | *As long as you are near a wall, you can guard against any move that don't attack from behind. | ||
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