Thousand Star/pt-br: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:ThousandsofStars.png]]
| [[Image:CodeBattleSeraphSkill5.png]]
| '''[Special Active - Electrons]''' Eve summons a special gear with a set of 100 Condensed El Energy "Stars" that will aid her in combat.
| '''[Special Active - Electrons]''' Eve summons a special gear with a set of 100 Condensed El Energy "Stars" that will aid her in combat.
|}
|}
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:#FF93AE"
|-
! Class                  !! Master !! Level Required  !! SP Cost Per Level !! Alternative
! Class                  !! Master !! Level Required  !! SP Cost Per Level !! Alternative
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:#FF93AE"
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! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! Damage per Star<br>(Magical) !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown !! rowspan="2" | Mass Release<br>Cooldown'''
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! Damage per Star<br>(Magical) !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown !! rowspan="2" | Mass Release<br>Cooldown'''
|- style="background:#FF93AE"  
|- style="background:{{ColorSel|CharLight|Eve}}"  
! Normal Star  
! Normal Star  
|-
|-
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**However there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
**However there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
*Shock balls cannot trigger elemental enchantments, they can no longer trigger most 'on hit' effect activations anymore either.
*Shock balls cannot trigger elemental enchantments, they can no longer trigger most 'on hit' effect activations anymore either.
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling - Over Charge]]).
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling - Over Charge]]).<br>
<br>
*Pressing the skill key again while the gear is active will trigger a '''''mass release''''': however, only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50). Do note, however, that the in-game description states the mass release doubles the damage for each shock ball, despite halving the amount.
*Pressing the skill key again while the gear is active will trigger a '''''mass release''''': however, only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50). Do note, however, that the in-game description states the mass release doubles the damage for each shock ball, despite halving the amount.
**The mass release is only possible if a target is selected by hitting them after the gear is summoned.
**The mass release is only possible if a target is selected by hitting them after the gear is summoned.
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***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[Commercial Area 1|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[Commercial Area 1|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
**Mass release shock balls will home in on what is considered the 'center' of the target's hitbox.
**Mass release shock balls will home in on what is considered the 'center' of the target's hitbox.
***In some cases such as [[6-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
***In some cases such as [[Southern Gate|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
***The shockballs can also hit enemies that are off the map (Crow Rider when he summons prototypes) as long as their hitbox is still there.
***The shockballs can also hit enemies that are off the map (Crow Rider when he summons prototypes) as long as their hitbox is still there.
***When use against Dark Nephilim in [[Altar of Dedication|5-6]](boss), the shockballs will also homing towards it body instead of it's head, causing almost half of it fly away and expire afterward
***When use against Dark Nephilim in [[Altar of Dedication|5-6]](boss), the shockballs will also homing towards it body instead of it's head, causing almost half of it fly away and expire afterward
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
**After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation.
**After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation.
**When in a party Mass Release may sometimes fail to release on the host client resulting in no damage done and the attack being wasted.
**When in a party Mass Release may sometimes fail to release on the host client resulting in no damage done and the attack being wasted.<br>
<br>
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, Induction Mode respectively.
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, Induction Mode respectively.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
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