Thousand Star - Mega Charge: Difference between revisions
m
Text replacement - "[[7-6|" to "[[Temple of Frozen Water|"
Gameboy224 (talk | contribs) m (Text replacement - "[[7-5|" to "[[Magmanta's Cave|") |
Gameboy224 (talk | contribs) m (Text replacement - "[[7-6|" to "[[Temple of Frozen Water|") |
||
Line 69: | Line 69: | ||
**When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted. | **When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted. | ||
**Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[Magmanta's Cave|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox. | **Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[Magmanta's Cave|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox. | ||
*In some cases such as [[ | *In some cases such as [[Temple of Frozen Water|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air. | ||
*The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there. | *The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there. | ||
*When used against [[Southern Gate|Dark Nephilim]], the shock balls will also home in towards its body instead of its head, causing almost half of them to fly away and expire afterward. | *When used against [[Southern Gate|Dark Nephilim]], the shock balls will also home in towards its body instead of its head, causing almost half of them to fly away and expire afterward. |