Eschaton: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Eschaton
}}
}}
<div style="float: right;">{{#ev:youtube|W4MtfKf276I|400}}</div>
{{#ev:youtube|CzUEcNH_h2U|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:Royalguard6.png]]
| [[File:Royalguard6.png]]
| {{SkillType|SA|B}} Open a crack to the demon realm and release the spirits of evil. (Can also be activated in midair). <br>Depending on the number of "Gathered Souls" buff, it will increase the size and the range of the attack.
| {{SkillType|SA|B}} Open a crack to the demon realm and release the spirits of evil. (Can also be activated midair).<br>Depending on the number of {{se|248|Gathered Souls}} buff, it will increase the size and the range of the attack.<br>Skill Damage increase depending on the Combination Gauge used.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Royal Guard]] || 35
| [[Royal Guard]] || 35
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Mode !! Evil Wave (Magical) !! Damage Increase<br>(Per Combination Gauge) !! Max Hits<br>(0~5 {{se|248|Gathered Souls}}) !! Combination Gauge Usage !! MP Usage !! Cooldown
! Level Required !! Evil Wave (Magical) !! Max Hits (0~5 Souls) !! CP Usage !! MP Usage !! Cooldown
|-
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 832% || 2% (Max: 20%) || rowspan=2 | 30~34 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| align="left" | 35 || 832% || rowspan=2 | 28~? || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
| {{PvP}} || 268% || 1% (Max: 10%)
|-
|-
| align="left" | [Enhanced] || 998%
| colspan="7" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Level Required !! Evil Wave (Magical)
|-
|-
| align="left" | 35 || 268%
| {{PvE}} || 998% || 2% (Max: 20%) || rowspan=2 | 30~34 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| align="left" | [Enhanced] || 323%
| {{PvP}} || 323% || 1% (Max: 10%)
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|LuCiel|Eschaton|Critical, Gigantic|mp=300|mp1=100|def_ignore1=25|pvp_def_ignore1=10||150}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Persistent Eschaton !! Gigantic Eschaton
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! Max Hits (0~5 Souls) !! Attribute Effect
|-
| {{SkillText|Persistent2|133}} || 38~? || {{SkillText|Gigantic|150}}
|}
<br>
<br>


== Total Damage ==
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
{{Damage|true|LuCiel
! rowspan=3 | Mode !! colspan=3 | Regular !! colspan=3 | [[Communication - Restoration]]
|dmg=998
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|pvp_dmg=323
! rowspan=2 | Average !! colspan=2 | Maximum !! rowspan=2 | Average !! colspan=2 | Maximum
|hits=30
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|avg_hits=7
! Normal !! Persistent !! Normal !! Persistent
|hits_max=34
|-  
|range_max=1.2, 1.1
! {{PvE}}  
|passive1=Communication - Restoration
| {{formatnum:{{#expr: 998*7}}}}% || {{formatnum:{{#expr: 998*28}}}}% ~ ?% || {{formatnum:{{#expr: 998*38}}}}% ~ ?%
}}
| {{formatnum:{{#expr: 998*7*1.12}}}}% || {{formatnum:{{#expr: 998*28*1.12}}}}% ~ ?% || {{formatnum:{{#expr: 998*38*1.12}}}}% ~ ?%
*Damage ranges from 0~10 Combination Gauge consumed.
|-  
*Max hit count ranges from 0~5 {{se|248|Gathered Souls}} consumed.
! {{PvP}}
*Average assumes 7 hits of '''Evil Wave'''.
| {{formatnum:{{#expr: 323*7}}}}% || {{formatnum:{{#expr: 323*28}}}}% ~ ?% || {{formatnum:{{#expr: 323*38}}}}% ~ ?%
 
| {{formatnum:{{#expr: 323*7*1.12}}}}% || {{formatnum:{{#expr: 323*28*1.12}}}}% ~ ?% || {{formatnum:{{#expr: 323*38*1.12}}}}% ~ ?%
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
! Affected By Action Speed
|-
| {{Check|Y}}
|}
|}
*Average assumes 7 hits.
*Maximum ranges from 0 to 5 Souls used
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Royalguard3.png; Soul Collector;
| width="40" | [[Image:Royalguard3.png]]
Royalguard7(New).png; Demonic Breath;
| align="center" width="150" | [[Soul Collector]]
Royalguard8.png; Communication - Restoration;
| width="40" | [[Image:Royalguard7(New).png]]
Noblesse01.png; Nobility Locked-Expert;
| align="center" width="150" | [[Demonic Breath]]
InnoPassive1.png; Innocent Duet;
| width="40" | [[Image:Royalguard8.png]]
Royalguard7(New).png; Demonic Breath/Mod;
| align="center" width="150" | [[Communication - Restoration]]
}}
| width="40" | [[Image:Noblesse01.png]]
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
| width="40" | [[Image:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The hit count largely depends on how well an enemy is carried by the skill. In PvP, it is exceptionally good, dealing well over 12 hits on flat surfaces, while in PvE, most mobs take around 7~8 hits. Larger enemies naturally take more hits, and it is especially effective on [[Debrian Laboratory|Debrian Nasod Carrier]] during its '''Energy Buster''' attack or [[Sea of Ruin|Chaos Leviathan/Leviathan]] during their Tackle Assault/Charge attacks, as the skill will be able to consistently hit the boss for its entire length, dealing a maximum total of 28 hits when not consuming any souls.
*Enemies will be pushed back by the skill as it travels, potentially increasing the amount of hits they take. On average, enemies will be hit around 7 times.
**If the '''Persistent''' trait is used, the additional travel duration makes it able to deal even more hits, up to 38 total when not consuming any souls on the same boss patterns mentioned above.
**The '''Gigantic''' trait enlarges the skill significantly enough so that it stays in contact with most enemies long enough to deal an additional hit as it passes by, increasing the average hit count to 8. Because of this, it will usually out-perform the '''Critical''' trait, unless an enemy has very high defense, or they can take maximum hits.
**Player characters carried by the skill are pushed back severely, dealing well over 12 hits on flat surfaces. It does make it easier to Mana Break however, and feeds a lot of MP to your opponent.
**Only exceptionally wide targets, such as [[Debrian Laboratory|Debrian Nasod Carrier]] during its '''Energy Buster''' attack or [[Sea of Ruin|Chaos Leviathan/Leviathan]] during their Tackle Assault/Charge attacks, can take full damage from the skill.
*Certain targets hit in mid-air (aside from flying enemies) will be lifted by the skill.
*Certain targets hit in mid-air (aside from flying enemies) will be lifted by the skill.
**The lift will push mid-air players above the skill's hitbox, thus drastically reducing the damage dealt.
**The lift will push mid-air players above the skill's hitbox, thus drastically reducing the damage dealt.
*Oddly, while the projectile follows the curve of a map, it has a better time doing so when fired while in the air. It will regularly keep going straight when fired on the ground, especially noticeable in [[Debrian Laboratory|11-4]] both during the dungeon itself and the circular boss arena.
*The projectile may rarely fly off the path on particularly sharp corners, especially when fired from the ground. Using it in mid-air typically gets around the issue.
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 01/05/2015 || 07/15/2015 || colspan=2 align="left" |
*'''Eschaton''' added.
|-
|-
| 01/22/2015 || - || colspan=2 align="left" |  
| 01/22/2015 || - || colspan=2 align="left" |  
{{buff|Range increased by 33%.}}
*{{buff|Range increased by 33%.}}
{{buff|Maximum range and effective damage range increased.}}
*{{buff|Maximum range and effective damage range increased.}}
*Damage decrease over distance added to tooltip.
*Damage decrease over distance added to tooltip.
|-
|-
| 09/24/2015 || - || colspan=2 align="left" |  
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |  
{{buff|Skill Note effects added.}}
*{{buff|Skill Note effects added.}}
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
{{nerf|Cooldown increased.}}
*{{nerf|Cooldown increased.}}
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| rowspan=2 | 02/22/2018 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage decay removed.}}
*{{buff|Damage decay removed.}}
|-
|-
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |
*{{buff|Can move earlier after using the skill on the ground.}}
*{{buff|Casting speed is affected by Action Speed.}}
*{{nerf|Skill freeze duration reduced by 41%.}}
|-
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |
*'''Persistent''' trait changed to '''Critical'''
|-
| 11/09/2023 || rowspan=2 | 12/06/2023 || colspan=2 align="left" |
*{{nerf|Skill use condition is changed to 300 MP usage.}}
*{{buff|'''MP Usage Decrease per Combination Gauge''' effect added.}}
|-
| 11/23/2023 || colspan=2 align="left" |
*'''MP Usage Decrease per Combination Gauge''' changed to '''Damage Increase per Combination Gauge'''.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Royal Guard}}
{{RGSkills}}
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