Carpet Bombing: Difference between revisions
m
no edit summary
Gameboy224 (talk | contribs) m (Text replacement - "{{nerf|" to "*{{nerf|") |
mNo edit summary |
||
(57 intermediate revisions by 9 users not shown) | |||
Line 2: | Line 2: | ||
{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
{{#ev:youtube|V6ljr-dy_Ys|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:CarpetBombing.png]] | ||
| {{SkillType|SA|B}} Request artillery support from Hamel's Artillery Bombardment unit. | | {{SkillType|SA|B}} Request artillery support from Hamel's Artillery Bombardment unit. | ||
|- | |- | ||
Line 19: | Line 18: | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ! Class !! Level Required | ||
! Class | |||
|- | |- | ||
| [[Tactical Trooper]] || 35 | | [[Tactical Trooper]] || 35 | ||
Line 30: | Line 27: | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits Per Wave !! colspan=2 | Wave Count !! colspan=2 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | |||
! rowspan= | |||
|- | |- | ||
! rowspan=2 | Explosion !! rowspan=2 | Submunition !! colspan=2 | Per Missile !! rowspan=2 | Missile Count !! rowspan=2 | Initial !! rowspan=2 | Additional !! rowspan=2 | Initial !! rowspan=2 | Additional | |||
|- | |- | ||
| | ! Explosion !! Submunition | ||
| | |- | ||
| colspan=12 | '''Normal''' | |||
=== | |- | ||
| {{PvE}} || 1588% || 606% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | |||
| | |- | ||
| {{PvP}} || 514% || 196% | |||
|- | |- | ||
| colspan=12 | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 1,906% || 728% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 617% || 235% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Chung|Carpet Bombing|Critical, Heavy|mp=300|cd=22}} | |||
<br> | <br> | ||
{{/Total Damage}} | |||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
ConvertedWarhead.png; Modified Warhead; | |||
MAM.png; Mobile Shelling; | |||
Reload.png; Reload Mastery; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down. | |||
* | *The missiles will rain down towards you, diagonally opposite the direction you are facing. At a certain height, quite far above the ground, they will split open and rain down the '''Submunition''' contained inside, spreading them across a wide area in front. The pattern in which the '''Submunition''' falls out of the missiles is entirely consistent between casts. | ||
**On average, most enemies on the same height as you will be hit by 3 to 6 '''Submunition''' explosions. Larger enemies will naturally take vastly more damage. | |||
*The | **Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as [[El Tower Defense|Interdimensional Colossus]]. | ||
**As even the largest enemies currently in the game have gaps between segments of their hitbox, such as the first [[Titan's Grotto|Iserlohn Core]] fight and the final [[Plegas's Labyrinth|Colossus Plegas]] fight, there is no enemy that can actually take full damage from this skill. In the past however, this was possible against '''Perkisas''' while he was knocked down by the harpoons during the final phase of [[Perkisas's Ruins/Phase_2|Perkisas: Fallen Dignity]]. | |||
* | |||
* | |||
<br> | <br> | ||
== Updates == | == Trivia == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | *The '''Submunition''' inside the missiles are actually primed disfrozen canisters, like the one used for [[Chaos Cannon]]. | ||
**The NA server mistakenly calls this '''Guided Missiles''', even though they are not missiles and do not home in at all. | |||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
Line 135: | Line 90: | ||
*{{buff|Third bombing wave if six cannonballs are used.}} | *{{buff|Third bombing wave if six cannonballs are used.}} | ||
|- | |- | ||
| 11/06/2014 || | | 11/06/2014 || 04/29/2015 || colspan=2 align="left" | | ||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |- | ||
| 06/18/2015 || - || colspan=2 align="left" | | | 06/18/2015 || - || colspan=2 align="left" | | ||
Line 144: | Line 99: | ||
*Fixed error where skills appearing at bottom of the [[Perkisas's Ruins]] when using it at certain points. | *Fixed error where skills appearing at bottom of the [[Perkisas's Ruins]] when using it at certain points. | ||
|- | |- | ||
| 08/20/2015 || | | 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | ||
*Moved from [[Shelling Guardian]] to [[Tactical Trooper]]. | *Moved from [[Shelling Guardian]] to [[Tactical Trooper]]. | ||
|- | |- | ||
Line 150: | Line 105: | ||
*MP recovery structure adjusted. | *MP recovery structure adjusted. | ||
|- | |- | ||
| 01/25/2017 || | | 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | ||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
Line 162: | Line 117: | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |- | ||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
*{{buff|Casting speed increased.}} | *{{buff|Casting speed increased.}} | ||
*Fixed skill effects not appearing when used consecutively. | *Fixed skill effects not appearing when used consecutively. | ||
|- | |||
| 03/17/2019 || rowspan=2 | 04/13/2022 || colspan=2 align="left" | | |||
*{{buff|Casting speed increased by 66%.}} | |||
|- | |||
| 03/24/2022 || colspan=2 align=left | | |||
*{{nerf|Casting speed decreased by 20%.}} | |||
|- | |||
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" | | |||
*{{nerf|Damage decreased.}} | |||
|- | |||
| ??/??/2022 || ??/??/2022 || colspan=2 align="left" | | |||
*Fixed skill continuing to fall down when fired off the map. | |||
|} | |} | ||
<br> | <br> | ||
Line 184: | Line 151: | ||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Tactical Trooper}} | |||
{{ | |||