Guided Arrow: Difference between revisions
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Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1"
Gameboy224 (talk | contribs) |
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
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| 12/13/2012 || - || colspan=2 align="left" | | | 12/13/2012 || - || colspan=2 align="left" | | ||
{{buff|Aiming improvement.}} | *{{buff|Aiming improvement.}} | ||
**One arrow will now hit at a time on 3 of the closest targets, otherwise it will fly towards the remaining targets. | **One arrow will now hit at a time on 3 of the closest targets, otherwise it will fly towards the remaining targets. | ||
|- | |- | ||
| 07/23/2015 || - || colspan=2 align="left" | | | 07/23/2015 || - || colspan=2 align="left" | | ||
{{buff|Firing more arrows when awaken.}} | *{{buff|Firing more arrows when awaken.}} | ||
{{buff|Penetrating Hit amount increased when awaken.}} | *{{buff|Penetrating Hit amount increased when awaken.}} | ||
|- | |- | ||
| 10/08/2015 || - || colspan=2 align="left" | | | 10/08/2015 || - || colspan=2 align="left" | | ||
{{nerf|Projectile speed slightly decreased.}} | *{{nerf|Projectile speed slightly decreased.}} | ||
{{nerf|After certain time, it won't give hitstun.}} | *{{nerf|After certain time, it won't give hitstun.}} | ||
|- | |- | ||
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" | | | 10/29/2015 || 03/16/2016 || colspan=2 align="left" | | ||
{{nerf|Damage Adjusted.}} | *{{nerf|Damage Adjusted.}} | ||
{{nerf|The feature where projectiles doesn't do hitstun after certain time removed.}} | *{{nerf|The feature where projectiles doesn't do hitstun after certain time removed.}} | ||
{{nerf|Added feature so that projectiles to less damage per movement distance.}} | *{{nerf|Added feature so that projectiles to less damage per movement distance.}} | ||
|- | |- | ||
| rowspan=2 | 02/04/2016 || rowspan=2 | 03/16/2016 || colspan=2 align="left" | | | rowspan=2 | 02/04/2016 || rowspan=2 | 03/16/2016 || colspan=2 align="left" | | ||
{{nerf|Hit-stun decreased.}} | *{{nerf|Hit-stun decreased.}} | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
{{nerf|Doesn't lock on to targets that are certain distance away.}}' | *{{nerf|Doesn't lock on to targets that are certain distance away.}}' | ||
|- | |- | ||
| 01/12/2017 || - || colspan=2 align="left" | | | 01/12/2017 || - || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || - || align="left" | | | 04/27/2017 || - || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
{{buff|Normal damage increased.}} | *{{buff|Normal damage increased.}} | ||
|- | |- | ||
| 07/27/2017 || - || colspan=2 align="left" | | | 07/27/2017 || - || colspan=2 align="left" | | ||
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|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
{{buff|Damage decay removed.}} | *{{buff|Damage decay removed.}} | ||
{{nerf|Range decreased.}} | *{{nerf|Range decreased.}} | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
*[Enhanced] effect changed to 1.2x damage. | *[Enhanced] effect changed to 1.2x damage. | ||
|- | |- | ||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | | 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" | | | 09/11/2019 || 09/25/2019 || colspan=2 align="left" | | ||
{{nerf|MP gain decreased by half.}} | *{{nerf|MP gain decreased by half.}} | ||
|} | |} | ||
<br> | <br> |