Shooting Star/ModA: Difference between revisions

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__NOTOC__{{DISPLAYTITLE:Shooting Star}}{{Languages|Shooting Star/ModA}}
__NOTOC__{{DISPLAYTITLE:[Mod] Shooting Star}}{{Languages|Shooting Star/ModA}}
{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Shooting Star
}}
}}
<div style="float: right;">{{#ev:youtube|4RFxQ74vzs8|400}}</div>
{{#ev:youtube|3_BEwa0cPyo|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|SI_SHOOTINGSTAR.png}}
| {{Force|SI_SHOOTINGSTAR.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Shoot 1 missile which tracks down enemies. Install a magnetic field where the missile explodes.<br>
| {{SkillType|SA|B|M}} Shoot 1 missile which tracks down enemies. Install a magnetic field where the missile explodes.<br>Enemies hit by tracking missile cannot mana break.<br>Not affected by [[Endless Chase]] passive.
Not affected by Endless Chase passive.
|-
|-
|
|
| {{SkillText|Cannonball|3}}
| {{SkillText|Cannonball|3}}
|}
|}
 
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class          !! Level Required !! Base Skill
|-
|-
| [[Fatal Phantom]] || 99 || [[Shooting Star]]
! Class !! Level Required !! Skill Requirement
|-
| [[Fatal Phantom]] || 99 || {{mr|Shooting Star}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=3 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=3 | Damage !! colspan=3 | Max Hits !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Homing Bullet Attack !! Magnetic Field !! Magnetic Field Explosion !! Homing Bullet Attack !! Magnetic Field !! Magnetic Field Explosion
! Homing Bullet Attack (Physical) !! Magnetic Field (Magical) !! Magnetic Field Explosion (Magical) !! Homing Bullet Attack !! Magnetic Field !! Magnetic Field Explosion
|-
|-
| align="left" | 99 || 638% || 319% || 1258% || 1 || 13 || 1 || 3 || 300 MP || 22 Seconds
| {{PvE}} || 638% || 319% || 1258% || rowspan=2 | 1 || rowspan=2 | 13 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! colspan=3 | Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
! Homing Bullet Attack (Physical) !! Magnetic Field (Magical) !! Magnetic Field Explosion (Magical)
|-
|-
| align="left" | 99 || 209% || 104% || 415%
| {{PvP}} || 209% || 104% || 415%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Shooting Star|Critical, Heavy|mp=300|cd=22|mp1=100|def_ignore1=25|pvp_def_ignore1=10}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! Evil Shooting Star !! colspan=2 | Heavy Shooting Star
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Chung}}"
! Cooldown
|-
| {{SkillText|Evil|2}} || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=638, 319, 1258
! rowspan=2 | Mode !! colspan=2 | Regular
|pvp_dmg=209, 104, 415
|- style="background:{{ColorSel|CharLight|Chung}}"
|hits=1, 13, 1
! Normal !! Heavy
|heavy=true
|-
}}
! {{PvE}}
| {{formatnum:{{#expr: 638 + 319*13 + 1258}}}}% || {{formatnum:{{#expr: (638 + 319*13 + 1258)*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 209 + 104*13 + 415}}}}% || {{formatnum:{{#expr: (209 + 104*13 + 415)*1.44}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SI_INSHOW.png]]
Gas_Piston_System.png; Gas Piston System Locked-Expert;
| align="center" width="150" | [[Intense Showtime]]
FPPhantom_Shooter.png; Phantom Shooter;
| width="40" | [[File:Gas_Piston_System.png]]
}}
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


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*'''[Mod] Shooting Star''' can track enemies for up to 7 seconds and has infinite homing range in PvE.
*'''[Mod] Shooting Star''' can track enemies for up to 7 seconds and has infinite homing range in PvE.
**Unlike its regular variant, it will also actively search for targets even after the initial casting.
**Unlike its regular variant, it will also actively search for targets even after the initial casting.
*This version of the skill unfortunately does not benefit from [[Endless Chase]].
*On targets that can't be hitstunned, each hit will instead cause the target to stutter, drastically slowing down their movements.
*This skill also has a black hole effect added to it.
**On targets that can't be hitstunned, each hit will instead cause the target to stutter, drastically slowing down their movements.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 12/28/2017 || 02/07/2018 || colspan=2 align="left" |
*'''[Mod] Shooting Star''' added.
|-
|-
| rowspan=2 | 01/04/2018 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 01/04/2018 || rowspan=2 | - || colspan=2 align="left" |  
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*{{nerf|Magnetic Field Explosion damage decreased.}}
*{{nerf|Magnetic Field Explosion damage decreased.}}
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Homing Bullet Attack damage increased.}}
*{{buff|Homing Bullet Attack damage increased.}}
*{{nerf|Mana Break cancel removed.}}
*{{nerf|Mana Break cancel removed.}}
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*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/19/2018 || 05/16/2018 || colspan=2 align="left" |  
| 04/19/2018 || 05/16/2018 || colspan=2 align="left" |  
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|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*'''Evil''' trait changed to '''Critical'''.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Fatal Phantom}}
{{FPSkills}}
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