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__NOTOC__{{Languages|Dread Chase}} | __NOTOC__{{Languages|Dread Chase}} | ||
{{#ev:youtube|dlamTGc9W3I|400|right}} | |||
{{#ev:youtube|dlamTGc9W3I|400}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:DreadChase.png]] | ||
| {{SkillType|SA|S}} Shoot consecutive homing missiles. | | {{SkillType|SA|S}} Shoot consecutive homing missiles. | ||
|- | |- | ||
| | | | ||
| {{SkillText|Cannonball|3 to 5}} | | {{SkillText|Cannonball|3 to 5}} | ||
{{SkillText|True|ExplosionRange}} | |- | ||
| | |||
| {{SkillText|True|ExplosionRange}} | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[Shelling Guardian]] || 25 | | [[Shelling Guardian]] || 25 | ||
Line 25: | Line 25: | ||
== Skill Information == | == Skill Information == | ||
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |||
|- | ! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits Per Missile !! rowspan=3 | Missile Count !! rowspan=3 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
! rowspan= | |- | ||
|- | ! colspan=2 | Default !! colspan=2 | Divided !! colspan=2 | Default !! colspan=2 | Divided | ||
! colspan= | |- | ||
|- | ! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack | ||
! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack | |||
|- | |- | ||
| | | {{PvE}} || 309% || 897% || 115% || 334% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 3 ~ 5 || rowspan=2 | 3 ~ 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 89% || 261% || 34% || 97% | ||
|} | |} | ||
*'''Default''' and '''Divided''' are mutually exclusive. | |||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Chung|Dread Chase|Critical, Heavy|mp=200|cd=15}} | |||
| | |||
<br> | <br> | ||
== | == Extra Information == | ||
=== Total Damage === | |||
{{Damage|true|Chung | |||
|dmg=309, 897 | |||
| | |pvp_dmg=89, 261 | ||
|hits=3, 3 | |||
| | |hits_max=5, 5 | ||
|awk_dmg=115, 334 | |||
|pvp_awk_dmg=34, 97 | |||
|awk_hits=3*3, 3*3 | |||
|awk_hits_max=5*3, 5*3 | |||
| | |awk_alias=Dread Chase, Divided | ||
| | |passive1=Modified Warhead | ||
| | |passive_define2=1.05, 1.05, Mobile Shelling | ||
| | |suffix2=<br>With Enhanced Cannonballs | ||
|combine=1, 2 | |||
|heavy=true | |||
| | }} | ||
| | *Damage ranges from 3~5 cannonballs consumed. | ||
| {{ | |||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! Affected By Action Speed | |||
|- | |||
| {{Check|Y}} | |||
|} | |} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
ConvertedWarhead.png; Modified Warhead; | |||
Reload.png; Reload Mastery; | |||
MAM.png; Mobile Shelling; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target. | ||
**While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible. | |||
***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent. | |||
*Like [[Scare Chase]], this skill seeks the nearest target, including obstacles and boxes. | |||
* | |||
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes. | |||
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server. | *Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server. | ||
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]]. | **Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]]. | ||
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled. | |||
<br> | <br> | ||
== Old Version == | == Old Version == | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
|- | |||
! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|cd6C6uZ9mrU|300}} | |||
|Between its initial release and the 10/29/2015 KR Patch, '''Dread Chase''''s missiles used to not divide. | |||
*The divided missiles were instead a feature of its [[Skill Note]] which was later integrated into the base skill. | |||
|} | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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*'''Dread Chase''' added. | *'''Dread Chase''' added. | ||
|- | |- | ||
| 11/07/2013 || | | 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 07/10/2014 || - || colspan=2 align="left" | | | 07/10/2014 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Can use red cannonballs to increase damage.}} | *{{buff|Can use red cannonballs to increase damage.}} | ||
|- | |- | ||
| 08/20/2015 || | | 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
*{{nerf|Cooldown increased.}} | *{{nerf|Cooldown increased.}} | ||
*Moved from [[Tactical Trooper]] to [[Shelling Guardian]]. | *Moved from [[Tactical Trooper]] to [[Shelling Guardian]]. | ||
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*MP recovery amount adjusted. | *MP recovery amount adjusted. | ||
|- | |- | ||
| 06/30/2016 || | | 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | ||
*'''Enhanced''' | *'''Enhanced''' trait changed to '''Critical'''. | ||
|- | |- | ||
| 01/12/2017 || | | 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | ||
*{{buff|Shell damage increased.}} | *{{buff|Shell damage increased.}} | ||
*{{nerf|Explosion damage decreased.}} | *{{nerf|Explosion damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Scatter Shell damage decreased.}} | *{{nerf|Scatter Shell damage decreased.}} | ||
*{{nerf|Scatter Explosion damage decreased.}} | *{{nerf|Scatter Explosion damage decreased.}} | ||
|- | |- | ||
| 07/27/2017 || | | 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | ||
*{{buff|Shell damage increased.}} | *{{buff|Shell damage increased.}} | ||
|- | |- | ||
| 08/24/2017 || | | 08/24/2017 || 09/13/2017 || colspan=2 align="left" | | ||
*Fixed issue where sometimes fires only 1 missile. | *Fixed issue where sometimes fires only 1 missile. | ||
|- | |- | ||
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*{{nerf|Can only home the front target.}} | *{{nerf|Can only home the front target.}} | ||
|- | |- | ||
| rowspan=2 | 02/22/2018 || rowspan= | | rowspan=2 | 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" | | ||
*{{nerf|Tracking radius decreased.}} | *{{nerf|Tracking radius decreased.}} | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
| align="left" | | | align="left" | | ||
*{{buff|Scatter Bullet Attack damage increased.}} | *{{buff|Scatter Bullet Attack damage increased.}} | ||
*{{buff|Blast Attack damage increased.}} | *{{buff|Blast Attack damage increased.}} | ||
|- | |- | ||
| 04/05 | | 04/05/2018 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | | 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | ||
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|- | |- | ||
| align="left" | | | align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{buff|Normal Bullet Attack Damage increased.}} | *{{buff|Normal Bullet Attack Damage increased.}} | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Shelling Guardian}} | |||
{{ |