Sweep Rolling: Difference between revisions
m
no edit summary
mNo edit summary |
|||
(58 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__{{Languages|Sweep Rolling}} | __NOTOC__{{Languages|Sweep Rolling}} | ||
{{#ev:youtube|MmWAkdcqH68|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File: | | [[File:CodeElectraSkill2.png]] | ||
| {{SkillType|SA|S}} Summon a power triangle. | | {{SkillType|SA|S}} Summon a power triangle ahead. The power triangle will spin and attack continuously. After a certain duration, the triangle will become even more powerful. | ||
|- | |- | ||
| | | | ||
| {{SkillText|ForceField | | {{SkillText|ForceField}} | ||
{{SkillText|CoreActivation}} | |- | ||
{{SkillText|True|1.2}} | | | ||
| {{SkillText|CoreActivation}} | |||
|- | |||
| | |||
| {{SkillText|True|1.2}} | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Code: Electra]] || 15 | | [[Code: Electra]] || 15 | ||
Line 24: | Line 27: | ||
== Skill Information == | == Skill Information == | ||
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |||
|- | ! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" | Triangle Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown | ||
! rowspan=3 | | |||
|- | |- | ||
! colspan="2" |Normal | |||
! colspan="2" |Amplify | |||
! colspan="2" |Spectrum | |||
! colspan="2" |Reactive | |||
! colspan="2" |Fusion | |||
! rowspan="2" |Initial | |||
! rowspan="2" |After 3.5 Seconds | |||
! rowspan="2" |Triangle Count (Spectrum/Fusion Only) | |||
|- | |- | ||
| | !Initial | ||
| | !After 3.5 Seconds | ||
!Initial | |||
=== | !After 3.5 Seconds | ||
!Initial | |||
|- | !After 3.5 Seconds | ||
!Initial | |||
! After 3.5 Seconds | |||
!Initial | |||
!After 3.5 Seconds | |||
|- | |||
| colspan="17" |'''Normal''' | |||
|- | |||
|{{PvE}}||176% | |||
| 325% | |||
|194% | |||
|358% | |||
|70% | |||
| 130% | |||
|158% | |||
|293% | |||
|88% | |||
| 163% || rowspan="2" |20 | |||
| rowspan="2" |14 | |||
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | |||
|- | |||
|{{PvP}}||42% | |||
|78% | |||
|46% | |||
|85% | |||
|16% | |||
|31% | |||
|37% | |||
|70% | |||
|21% | |||
|39% | |||
|- | |||
| colspan="17" |'''[Enhanced]''' | |||
|- | |- | ||
| | |{{PvE}}||212% | ||
|390% | |||
|233% | |||
|429% | |||
|85% | |||
|156% | |||
|191% | |||
|351% | |||
|106% | |||
|195%|| rowspan="2" |20 | |||
| rowspan="2" |14 | |||
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | |||
|- | |- | ||
| | | {{PvP}}||51% | ||
|93% | |||
|56% | |||
|102% | |||
| 20% | |||
|37% | |||
| 46% | |||
|84% | |||
| 25% | |||
|46% | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | ==[[Skill Traits]]== | ||
{| | {{Traits|Eve|Sweep Rolling|Critical, Regenerating (1)|mp=200}} | ||
| | <br> | ||
| | == Total Damage== | ||
{{SkillText|FreeTraining}} | |||
| | {{Columns| | ||
| | <div> | ||
===Normal=== | |||
{{Damage|true|Eve | |||
|dmg=212, 390 | |||
|pvp_dmg=51, 93 | |||
|hits=20, 14 | |||
}} | |||
</div> | |||
<div> | |||
===Amplify=== | |||
{{Damage|true|Eve | |||
|dmg=233, 429 | |||
|pvp_dmg=56, 102 | |||
|hits=20, 14 | |||
}} | |||
</div> | |||
<div> | |||
=== Spectrum=== | |||
{{Damage|true|Eve | |||
|dmg=85, 156 | |||
|pvp_dmg=20, 37 | |||
|hits=20, 14 | |||
|count=3|count_name=Triangle}} | |||
</div> | |||
<div> | |||
===Reactive === | |||
{{Damage|true|Eve | |||
|dmg=191, 351 | |||
|pvp_dmg=46, 84 | |||
|hits=20, 14 | |||
}} | |||
</div> | |||
<div> | |||
===Fusion=== | |||
{{Damage|true|Eve | |||
|dmg=106, 195 | |||
|pvp_dmg=25, 46 | |||
|hits=20, 14 | |||
|count=3|count_name=Triangle}} | |||
</div> | |||
}} | |||
<br> | |||
==Related Skills== | |||
{{SkillTable | |||
| | |||
CodeElectraSkill1.png; El Crystal Spectrum; | |||
CodeSarielPassive1.png; Overload; | |||
}} | |||
<br> | <br> | ||
== | ==Tips and Details== | ||
*The triangle will pull enemies towards its center on hit. While in {{color|green|Reactive}} or {{color|grey|Fusion}} mode, enemies will be pulled along with the triangle as it travels. | |||
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before. | |||
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in. | |||
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun. | |||
<br> | <br> | ||
== | == Old Version == | ||
{| style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | ||
|- | |- | ||
! width="300px" | Video | |||
| | ! Description | ||
| | |- | ||
| | |{{#ev:youtube|WuoVpy-T6YE|300}} | ||
|Between its initial release and the 03/30/2023 KR Patch, [[Sweep Rolling]] could be charged and traveled forward when the skill was released. Additionally, it would only be affected by force fields after released. | |||
|} | |} | ||
<br> | <br> | ||
== | ==Updates== | ||
{| class="colortable-Eve updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |||
! colspan="2" | Date!! colspan="2" |Changes | |||
|- | |||
! KR!!NA!!PvE!!PvP | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |- | ||
| 01/26/2012 || 04/03/2013 || colspan=2 align="left" | | |01/26/2012||04/03/2013|| colspan="2" align="left" | | ||
*'''Sweep Rolling''' added. | *'''Sweep Rolling''' added. | ||
|- | |- | ||
| 06/27/2013 || | |06/27/2013||11/06/2013|| colspan="2" align="left" | | ||
*Renamed '''Sweep Rolling - Over Charge'''. | *Renamed to '''Sweep Rolling - Over Charge'''. | ||
|- | |- | ||
| 11/07/2013 || | |11/07/2013||02/12/2014|| colspan="2" align="left" | | ||
*{{buff|Initial triangle size increased.}} | *{{buff|Initial triangle size increased.}} | ||
*{{buff|Initial | *{{buff|Initial damage increased.}} | ||
*{{buff|Damage | *{{buff|Damage increase over time increased.}} | ||
|- | |- | ||
| 04/20/2015 || - || colspan=2 align="left" | | |04/20/2015||-|| colspan="2" align="left" | | ||
*{{nerf| | *{{nerf|Hitbox changed to follow the visual effect, so it becomes smaller.}} | ||
|- | |- | ||
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | |08/20/2015||01/27/2016|| colspan="2" align="left" | | ||
*Renamed '''Sweep Rolling'''. | *Renamed to '''Sweep Rolling'''. | ||
|- | |- | ||
| 01/12/2017 || | |01/12/2017||01/24/2017|| colspan="2" align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 04/27/2017 || | |04/27/2017||05/10/2017|| align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 06/29/2017 || - || colspan=2 align="left" | | |06/29/2017||-|| colspan="2" align="left" | | ||
*Fixed issue where Damage Modifier not work in Reactive Mode. | *Fixed issue where Damage Modifier not work in Reactive Mode. | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |04/05/2018||04/18/2018|| colspan="2" align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" | | |09/11/2019||09/25/2019|| colspan="2" align="left" | | ||
*{{buff|Casting speed increased.}} | *{{buff|Casting speed increased.}} | ||
*{{buff|Hit count increased.}} | *{{buff|Hit count increased.}} | ||
*{{nerf|Duration decreased.}} | *{{nerf|Duration decreased.}} | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
*'''Absorbing''' trait changed to '''Critical'''. | *'''Absorbing''' trait changed to '''Critical'''. | ||
|- | |- | ||
| 09/26/2019 || 10/23/2019 || colspan=2 align="left" | | |09/26/2019||10/23/2019|| colspan="2" align="left" | | ||
*Hit that knocks down applied later during the skill. | *Hit that knocks down applied later during the skill. | ||
|- | |||
| rowspan="2" |01/28/2021|| rowspan="2" |02/24/2021|| colspan="2" align="left" | | |||
*{{buff|Maximum damage increased.}} | |||
**Damage increase over time unchanged. | |||
|- | |||
| align="left" | | |||
*{{buff|Initial damage increased.}} | |||
| align="left" | | |||
*{{nerf|Initial damage decreased.}} | |||
|- | |||
| 03/30/2023 || 04/26/2023 || colspan="2" align="left" | | |||
*Skill features changed. | |||
*The way the skill reacts to Force Fields is changed. | |||
|} | |} | ||
<br> | <br> | ||
==Alternative Names == | ==Alternative Names== | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Eve}} | |Color={{ColorSel|CharLight|Eve}} | ||
Line 178: | Line 263: | ||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Code: Electra}} | |||
{{ |