Sweep Rolling: Difference between revisions

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__NOTOC__{{Languages|Sweep Rolling}}
__NOTOC__{{Languages|Sweep Rolling}}
<div style="float: right;">{{#ev:youtube|WuoVpy-T6YE|400}}</div>
{{#ev:youtube|MmWAkdcqH68|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:SweepRolling.png]]
| [[File:CodeElectraSkill2.png]]
| {{SkillType|SA|S}} Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging)
| {{SkillType|SA|S}} Summon a power triangle ahead. The power triangle will spin and attack continuously. After a certain duration, the triangle will become even more powerful.
|-
|-
|
|
| {{SkillText|ForceField|SweepRolling}}
| {{SkillText|ForceField}}
{{SkillText|CoreActivation}}
|-
{{SkillText|True|1.2}}
|
| {{SkillText|CoreActivation}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Code: Electra]] || 15
| [[Code: Electra]] || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" | Triangle Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown
! rowspan=3 | Level Required !! rowspan=3 | Triangle Damage (Magical) !! colspan=6 | Max Hits !! rowspan=3 | Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Charged !! colspan=5 | Uncharged
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
|-
| align="left" | 15 || 265% → 345% || rowspan=2 | 24 || rowspan=2 | 28 || rowspan=2 | 29 || rowspan=2 | 81 (26 Per triangle) || rowspan=2 | 35 || rowspan=2 | 93 || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
! colspan="2" |Normal
! colspan="2" |Amplify
! colspan="2" |Spectrum
! colspan="2" |Reactive
! colspan="2" |Fusion
! rowspan="2" |Initial
! rowspan="2" |After 3.5 Seconds
! rowspan="2" |Triangle Count (Spectrum/Fusion Only)
|-
|-
| align="left" | [Enhanced] || 318% → 413%
!Initial
|}
!After 3.5 Seconds
 
!Initial
=== {{PvP}} ===
!After 3.5 Seconds
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
!Initial
|- style="background:{{ColorSel|CharLight|Eve}}"
!After 3.5 Seconds
! Level Required !! Triangle Damage (Magical)
!Initial
! After 3.5 Seconds
!Initial
!After 3.5 Seconds
|-
| colspan="17" |'''Normal'''
|-
|{{PvE}}||176%
| 325%
|194%
|358%
|70%
| 130%
|158%
|293%
|88%
| 163% || rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|{{PvP}}||42%
|78%
|46%
|85%
|16%
|31%
|37%
|70%
|21%
|39%
|-
| colspan="17" |'''[Enhanced]'''
|-
|-
| align="left" | 15 || 86% → 112%
|{{PvE}}||212%
|390%
|233%
|429%
|85%
|156%
|191%
|351%
|106%
|195%|| rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|-
| align="left" | [Enhanced] || 103% → 133%
| {{PvP}}||51%
|93%
|56%
|102%
| 20%
|37%
| 46%
|84%
| 25%  
|46%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
==[[Skill Traits]]==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Sweep Rolling|Critical, Regenerating (1)|mp=200}}
|- style="background:{{ColorSel|CharLight|Eve}}"
<br>
! colspan=2 | Critical Sweep Rolling !! colspan=2 | Regenerating (1) Sweep Rolling
 
|- style="background:{{ColorSel|CharLight|Eve}}"
== Total Damage==
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Recovery
{{SkillText|FreeTraining}}
|-
{{Columns|
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Regenerating (1)|50|50}} || 100 MP
<div>
|}
===Normal===
{{Damage|true|Eve
|dmg=212, 390
|pvp_dmg=51, 93
|hits=20, 14
}}
</div>
 
<div>
===Amplify===
{{Damage|true|Eve
|dmg=233, 429
|pvp_dmg=56, 102
|hits=20, 14
}}
</div>
 
<div>
=== Spectrum===
{{Damage|true|Eve
|dmg=85, 156
|pvp_dmg=20, 37
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
 
<div>
===Reactive ===
{{Damage|true|Eve
|dmg=191, 351
|pvp_dmg=46, 84
|hits=20, 14
}}
</div>
 
<div>
===Fusion===
{{Damage|true|Eve
|dmg=106, 195
|pvp_dmg=25, 46
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
}}
<br>
 
==Related Skills==
{{SkillTable
|
CodeElectraSkill1.png; El Crystal Spectrum;
CodeSarielPassive1.png; Overload;
}}
<br>
<br>


== Total Damage ==
==Tips and Details==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*The triangle will pull enemies towards its center on hit. While in {{color|green|Reactive}} or {{color|grey|Fusion}} mode, enemies will be pulled along with the triangle as it travels.  
|- style="background:{{ColorSel|CharLight|Eve}}"
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before.
! rowspan=3 | Mode !! colspan=6 | Regular
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in.
|- style="background:{{ColorSel|CharLight|Eve}}"
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun.
! colspan=5 | Uncharged !! rowspan=2 | Charged
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
! {{PvE}}
| {{formatnum:{{#expr: (318*16)+(413*12)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*15*1.2)+(413*11*1.2)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*15*0.45*3)+(413*11*0.45*3)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*16*0.55)+(413*16*0.55)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*15*0.25*3)+(413*15*0.25*3)}}}}%
| {{formatnum:{{#expr: 318*0.0105*2443.476 + 413 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: (103*16)+(133*12)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*15*1.2)+(133*11*1.2)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*15*0.45*3)+(133*11*0.45*3)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*16*0.55)+(133*16*0.55)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*15*0.25*3)+(133*15*0.25*3)}}}}%
| {{formatnum:{{#expr: 103*0.0105*2443.476 + 413 round2}}}}%
|}
<br>
<br>


== Related Skills ==
== Old Version ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
| width="40" | [[Image:SpectroElCrystal.png]]
! width="300px" | Video
| align="center" width="150" | [[El Crystal Spectrum]]
! Description
| width="40" | [[File:CSPassive.png]]
|-
| align="center" width="150" |  [[Overload]]
|{{#ev:youtube|WuoVpy-T6YE|300}}
|Between its initial release and the 03/30/2023 KR Patch, [[Sweep Rolling]] could be charged and traveled forward when the skill was released. Additionally, it would only be affected by force fields after released.
|}
|}
<br>
<br>


== Tips and Details ==
==Updates==
*When charged, this skill will receive an average damage increase of ~1.406% per hit.
{| class="colortable-Eve updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**When charged for more than 20 hits, the skill will deal an immediate 21st hit at around 0.39% damage higher, before continuing to climb normally for the final two hits.
|-
**When fully held down for all 23 hits, the skill will explode in place right as it reaches maximum charge, dealing 1 additional max charge hit.
! colspan="2" | Date!! colspan="2" |Changes
*When released, '''Sweep Rolling''' will jump to maximum charge damage after the 16th hit interval and continue to deal around 12 maximum charge hits without force field.
|-
**When released immediately in <font color="red">Amplify</font>/<font color="blue">Spectrum</font>/<font color="green">Reactive</font>/<font color="gray">Fusion</font> Mode, the skill will do <font color="red">29</font>/<font color="blue">81</font>/<font color="green">35</font>/<font color="gray">93</font> hits instead of 28, with 3 hits being normal damage, <font color="red">15</font>/<font color="blue">45</font>/<font color="green">16</font>/<font color="gray">45</font> hits of uncharged damage with force field's bonus, and <font color="red">11</font>/<font color="blue">33</font>/<font color="green">16</font>/<font color="gray">45</font> hits of max charge damage with force field's bonus. 
! KR!!NA!!PvE!!PvP
*Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over.
**Eve cannot be hit for a short moment when she releases the triangle.
<!--**The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds. -->
**The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it.
**When using [[Code: Recovery - Breaker]] however, simply releasing the skill with a field is far more effective in damage due to the damage increase.
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, making it an excellent option for providing [[Energy Needles]] with a field.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
*If an enemy target attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
<br>
 
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
! KR !! NA !! PvE !! PvP
|-
|-
| 01/26/2012 || 04/03/2013 || colspan=2 align="left" |  
|01/26/2012||04/03/2013|| colspan="2" align="left" |
*'''Sweep Rolling''' added.
*'''Sweep Rolling''' added.
|-
|-
| 06/27/2013 || - || colspan=2 align="left" |  
|06/27/2013||11/06/2013|| colspan="2" align="left" |
*Renamed '''Sweep Rolling - Over Charge'''.
*Renamed to '''Sweep Rolling - Over Charge'''.
|-
|-
| 11/07/2013 || - || colspan=2 align="left" |  
|11/07/2013||02/12/2014|| colspan="2" align="left" |
*{{buff|Initial triangle size increased.}}
*{{buff|Initial triangle size increased.}}
*{{buff|Initial attack increased.}}
*{{buff|Initial damage increased.}}
*{{buff|Damage boost from charging increased.}}
*{{buff|Damage increase over time increased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
|04/20/2015||-|| colspan="2" align="left" |
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Hitbox changed to follow the visual effect, so it becomes smaller.}}
|-
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
|08/20/2015||01/27/2016|| colspan="2" align="left" |
*Renamed '''Sweep Rolling'''.
*Renamed to '''Sweep Rolling'''.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
|01/12/2017||01/24/2017|| colspan="2" align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
|04/27/2017||05/10/2017|| align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/29/2017 || - || colspan=2 align="left" |  
|06/29/2017||-|| colspan="2" align="left" |
*Fixed issue where Damage Modifier not work in Reactive Mode.
*Fixed issue where Damage Modifier not work in Reactive Mode.
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
|04/05/2018||04/18/2018|| colspan="2" align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
|09/11/2019||09/25/2019|| colspan="2" align="left" |
*{{buff|Casting speed increased.}}
*{{buff|Casting speed increased.}}
*{{buff|Hit count increased.}}
*{{buff|Hit count increased.}}
*{{nerf|Duration decreased.}}
*{{nerf|Duration decreased.}}
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
*'''Absorbing''' trait changed to '''Critical'''.
*'''Absorbing''' trait changed to '''Critical'''.
|-
|-
| 09/26/2019 || 10/23/2019 || colspan=2 align="left" |  
|09/26/2019||10/23/2019|| colspan="2" align="left" |
*Hit that knocks down applied later during the skill.
*Hit that knocks down applied later during the skill.
|-
| rowspan="2" |01/28/2021|| rowspan="2" |02/24/2021|| colspan="2" align="left" |
*{{buff|Maximum damage increased.}}
**Damage increase over time unchanged.
|-
| align="left" |
*{{buff|Initial damage increased.}}
| align="left" |
*{{nerf|Initial damage decreased.}}
|-
| 03/30/2023 || 04/26/2023 || colspan="2" align="left" |
*Skill features changed.
*The way the skill reacts to Force Fields is changed.
|}
|}
<br>
<br>


==Alternative Names ==
==Alternative Names==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
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}}
}}
<br>
<br>
 
{{SkillNav - Code: Electra}}
{{CLSkills}}
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