Atlas City: Difference between revisions
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| DunButton=10-2Button.png | | DunButton=10-2Button.png | ||
| SmallPic=10-2.png | | SmallPic=10-2.png | ||
| BigPic=10- | | BigPic=10-2new2.png | ||
| DunName=Atlas City | | DunName=Atlas City | ||
| Quotation= | | Quotation=A giant Nasod city that produces supplies for Elysion. You must find clues to find an exit out. | ||
| Description=A Nasod city harvesting the materials being sent to Elysion. You must find the clue to chase after Solace here. | | Description=A Nasod city harvesting the materials being sent to Elysion. You must find the clue to chase after Solace here. | ||
| LvNeed=90- | | LvNeed=90-91 | ||
| LvFit=11480 | | LvFit=11480 | ||
| DunMap=[[File:10-2map.png]] | | DunMap=[[File:10-2map.png]] | ||
| Mob=< | | Mob=<dfn>{{</dfn> | ||
|[[File:10-2mob1.jpg|60px]] | |[[File:10-2mob1.jpg|60px]] | ||
| '''CODE_C_Proto''' - Nasod | | '''CODE_C_Proto''' - A grade C security Nasod. | ||
| | | | ||
*'''Energy Spike:''' | *'''Energy Spike:''' Stabs with its robotic appendage. | ||
*'''Jet Trust:''' | *'''Jet Trust:''' Rearranges itself into a jet and propel itself forward into players. | ||
|- | |- | ||
|[[File:Silence_Head.jpg|60px]] | |[[File:Silence_Head.jpg|60px]] | ||
| '''CODE_C_Silence''' - A tall humanoid Nasod security unit armed with blades on its arms. | | '''CODE_C_Silence''' - A tall humanoid Nasod security unit armed with blades on its arms. | ||
| | | | ||
*'''Cloak:''' This unit is capable of making itself completely invisible | *'''Cloak:''' This unit is capable of making itself completely invisible and immune to damage. A faint trail of sparkles will emit from it while invisible. | ||
*'''Cross Slash:''' | *'''Cross Slash:''' Attacks with its two blade arms launching players. Typically done once it has revealed itself from cloaking. | ||
*'''Blade Slash:''' | *'''Blade Slash:''' Slashes once with its blade. | ||
|- | |- | ||
|[[File:Prober_Head.jpg|60px]] | |[[File:Prober_Head.jpg|60px]] | ||
| '''CODE_C_Prober''' - A Nasod security unit armed with two ion cannons on its arms. | | '''CODE_C_Prober''' - A Nasod security unit armed with two ion cannons on its arms. | ||
| | | | ||
*'''Plasma Shot:''' | *'''Plasma Shot:''' Rearranges itself then fire a short range pulse of plasma. | ||
*'''Plasma Web:''' Fires a web of plasma out of its arms. | *'''Plasma Web:''' Fires a web of plasma out of its arms. | ||
|- | |- | ||
|[[File:Defender_Head.jpg|60px]] | |[[File:Defender_Head.jpg|60px]] | ||
| '''CODE_C_Defender''' - A large Nasod security unit capable of arranging | | '''CODE_C_Defender''' - A large Nasod security unit capable of arranging its parts in varying shapes. | ||
| | | | ||
*'''Ram''' - It will rotate then ram into players. | *'''Ram''' - It will rotate then ram into players. | ||
Line 42: | Line 42: | ||
| | | | ||
*'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters. | *'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters. | ||
*'''Plasma Buster:''' | *'''Plasma Buster:''' Takes in energy around itself then fires a concentrated ball of plasma downwards. | ||
|- | |- | ||
|[[File:10-2mob1.jpg|60px]] | |[[File:10-2mob1.jpg|60px]] | ||
| '''CODE_D_Proto''' - Nasod security robots that will drop in to intervene. | | '''CODE_D_Proto''' - Nasod security robots that will drop in to intervene. | ||
| | | | ||
*'''Energy Spike:''' | *'''Energy Spike:''' Stabs with its robotic appendage. | ||
*'''Jet Trust:''' | *'''Jet Trust:''' Rearranges itself into a jet and propel itself forward into players. | ||
< | <dfn>}}</dfn> | ||
| MiniBoss=< | | MiniBoss=<dfn>{{</dfn> | ||
|[[File:New_Defender_Head.jpg|60px]] | |[[File:New_Defender_Head.jpg|60px]] | ||
| '''CODE_B_New_Defender''' - A larger more powerful version of a '''CODE_C_Defender'''. | | '''CODE_B_New_Defender''' - A larger and more powerful version of a '''CODE_C_Defender'''. | ||
| | | | ||
*'''Ram''' - It will rotate then ram into players. | *'''Ram''' - It will rotate then ram into players. | ||
*'''Top Spin:''' - | *'''Top Spin:''' - Rearranges its parts and twirls them around itself. | ||
*'''X Barrier''' - It will active a protective wall then push forward into players. | *'''X Barrier''' - It will active a protective wall then push forward into players. | ||
'''Note:''' | '''Note:''' | ||
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. | *Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. | ||
< | <dfn>}}</dfn> | ||
| Obstacle=< | | Obstacle=<dfn>{{</dfn> | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
|'''Launch Pad''' - A platform which propels players high into the air | |'''Launch Pad''' - A platform which propels players high into the air. | ||
|- | |- | ||
|[[File:CODE_A_Surverylon.png|60px]] | |[[File:CODE_A_Surverylon.png|60px]] | ||
|'''CODE_A_Surveillan''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle. | |'''CODE_A_Surveillan''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle. | ||
*He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous. | *He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous. | ||
< | <dfn>}}</dfn> | ||
| Boss=< | | Boss=<dfn>{{</dfn> | ||
|[[File:CODE_A_Surverylon.png|60px]] | |[[File:CODE_A_Surverylon.png|60px]] | ||
| '''CODE_A_Surveillan''' - The strongest Hunter Nasod in Atlas. It can transform into flight mode and has both mobility and power. | | '''CODE_A_Surveillan''' - The strongest Hunter Nasod in Atlas. It can transform into flight mode and has both mobility and power. | ||
| | | | ||
*'''Top Spin:''' Surveillan will lower its arms close to the ground and spin in circles while moving forward | *'''Top Spin:''' Surveillan will lower its arms close to the ground and spin in circles while moving forward dealing continuous hits. | ||
*'''Barrage Punch:''' Surveillan will perform several jabs then finish off with a plasma punch. | *'''Barrage Punch:''' Surveillan will perform several jabs then finish off with a plasma punch. | ||
*'''Plasma Shot:''' | *'''Plasma Shot:''' Surveillan will twirl then fire a large plasma ball which lingers and deals a rapid number of hits. | ||
*'''Aerial Gatling:''' Surveillan will ascend into the air then fire a barrage of shots out of its arm starting | *'''Aerial Gatling:''' Surveillan will ascend into the air then fire a barrage of shots out of its arm, starting from the outer edges of the arena and gradually moving inwards. | ||
*'''Jet Mode:''' | *'''Jet Mode:''' Surveillan will transform into its mobile jet form and fly to one side of the map, striking any players in its path before retreating into the background. | ||
*'''Security Call:''' While in the background | *'''Security Call:''' While in the background, Surveillan will summon swarms of varying Nasod units. | ||
*'''Assault Blaster:''' While in the background | *'''Assault Blaster:''' While in the background, Surveillan will fire at players in sets of six shots indicated by aiming reticles. | ||
**He will fire 6 shots at each player simultaneously, making a potential 24 shots per round. This makes party play hazardous. | **He will fire 6 shots at each player simultaneously, making a potential 24 shots per round. This makes party play hazardous. | ||
'''Note:''' | '''Note:''' | ||
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. | *Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. | ||
< | <dfn>}}</dfn> | ||
|Dialogue= | |Dialogue= | ||
{{ | {{Tabber | ||
| | |$divclass=tabber-vertical | ||
| | |Mid Dungeon Dialogue= | ||
*{{StoryIcon|Surveillan}} '''Surveillan''': ''CODE_A_Message: Cube Hijacker. Culprit tracked.'' | |||
*{{StoryIcon|Surveillan}} '''Surveillan''': ''CODE_A_Message: Culprit targeted. Fire!'' | |||
|Boss Intro Cutscene= | |||
| | *{{StoryIcon|Surveillan}} '''Surveillan''': ''Target Intruder Finished. [Battle Mode Operation]'' | ||
|Dungeon Victory Quote= | |||
| | {{tabber | ||
| | |$divclass=tabber-horizontal | ||
|Normal= | |||
{{CharsTabs | |||
|EL= | |||
*'''Elsword''': ''Wanted criminals?! The cubes have been getting stolen this whole time?! By who…?!'' | |||
*'''Elsword''': ''Just blindly attacking… I'll repay them! Those Nasod bastards...'' | |||
*'''Elsword''': ''The enemies are getting stronger… I have to get stronger, or else…!'' | |||
|AI= | |||
*'''Aisha''': ''The pipelines that the cubes are following are connected to the city. Let's thoroughly investigate!'' | |||
*'''Aisha''': ''Woah! Those bastards are suddenly attacking!'' | |||
*'''Aisha''': ''Diceon… If we use this well, maybe Elrios will become rich and plentiful, too.'' | |||
|RN= | |||
*'''Rena''': ''I'm out of breath… we barely escaped… what's this about a cube hijacker…?'' | |||
*'''Rena''': ''What's with them…?! Don't just attack mindlessly!'' | |||
*'''Rena''': ''Solace… why did you escape so far with the El Lady? For what reason? Is there something more to the legend?'' | |||
|RA= | |||
*'''Raven''': ''Those Nasod patrol officers… they are pushing with systematic movements. Don't let your guard down…!'' | |||
*'''Raven''': ''We have to defeat all these monsters to get to Elysion. It's not going to be easy...'' | |||
*'''Raven''': ''A command to catch the culprit… I'm getting reminded of the past… it's not a good feeling.'' | |||
|EV= | |||
*'''Eve''': ''Third generation Nasods… Although it's nice to see an advanced race I'm familiar with… Something feels bad.'' | |||
*'''Eve''': ''Are you saying we stole the Diceon cubes? What nonsense…!'' | |||
*'''Eve''': ''Diceon ore that amplifies the energy of El… It makes sense that the Nasod civilization has advanced so far.'' | |||
|CS= | |||
*'''Chung''': ''Cube hijackers… this is absurd! How can we prove our innocence?'' | |||
*'''Chung''': ''Even the guards are this strong… How strong will the boss of this area or the Nasods in Elysion be then?'' | |||
*'''Chung''': ''I won't fall here…! Let's go, destroooyer…!'' | |||
|AR= | |||
*'''Ara''': ''W-We didn't steal any cubes! Ahh! Why won't you listen?!'' | |||
*'''Ara''': ''Eun… what do you think father is doing right now…? I'm… on the path to save the world, but...'' | |||
*'''Ara''': ''Diceon… this is similar to what Lord Wally was digging up in Bethma… right?'' | |||
|ES= | |||
*'''Elesis''': ''Are we going to Elysion through that tower in the distance? I can't see the top… how tall is this thing?'' | |||
*'''Elesis''': ''El… Lady… Solace… I remember sad faces. Ah, my head…!'' | |||
*'''Elesis''': ''Keuk…! A command to catch the culprit..?! Did Yuno give us the right information?!'' | |||
|AD= | |||
*'''Add''': ''This is starting to get exciting! The more research samples, the better! Fight me!'' | |||
*'''Add''': ''This is a little harsh for a welcome, isn't it? Well, you won't be able to welcome me at all now. Kukuku...'' | |||
*'''Add''': ''Even with someone continuously stealing Diceon… there's still so much energy of El that exists. What do they need it for?'' | |||
|LC= | |||
*'''Lu''': ''How dare you accuse me…!'' | |||
*'''Lu''': ''Disappearing cubes and Solace… what exactly is being planned here…!'' | |||
*'''Ciel''': ''…Is this where the clue of the 'New Energy' reside, Lu?'' | |||
*'''Ciel''': ''These attacks seem to have no end, but I can't have Lu get hurt.'' | |||
|RS= | |||
*'''Rose''': ''We are the criminals? What's this? Let's escape first!!'' | |||
*'''Rose''': ''What is this about us being the cube hijackers?!'' | |||
*'''Rose''': ''The battle power of the city's Nasod guards is immense… How strong will the Nasods at the center be…?'' | |||
|AN= | |||
*'''Ain''': ''(The mission that made me exist.. It is about to be complete..)'' | |||
*'''Ain''': ''My, they have us pegged as criminals. Maybe we should run away?'' | |||
*'''Ain''': ''(Mission... Mission...)'' | |||
}} | |||
|Heroic= | |||
{{CharsTabs | |||
|EL= | |||
*'''Elsword''': ''Just blindly attacking... I'll repay them! Those Nasod bastards...'' | |||
*'''Elsword''': ''The enemies are getting stronger... I have to get stronger, or else...!'' | |||
*'''Elsword''': ''Wanted criminals?! The cubes have been getting stolen this whole time?! By who...?!'' | |||
|AI= | |||
*'''Aisha''': ''The pipelines that the cubes are following are connected to the city. Let's thoroughly investigate!'' | |||
*'''Aisha''': ''Woah! Those bastards are suddenly attacking!'' | |||
*'''Aisha''': ''Diceon... If we use this well, maybe Elrios will become rich and plentiful, too.'' | |||
|RN= | |||
*'''Rena''': ''What's with them...?! Don't just attack mindlessly!'' | |||
*'''Rena''': ''Solace... why did you escape so far with the El Lady? For what reason? Is there something more to the legend?'' | |||
*'''Rena''': ''-'' | |||
|RA= | |||
*'''Raven''': ''A command to catch the culprit... I'm getting reminded of the past... it's not a good feeling.'' | |||
*'''Raven''': ''-'' | |||
*'''Raven''': ''-'' | |||
|EV= | |||
*'''Eve''': ''Are you saying we stole the Diceon cubes? What nonsense...!'' | |||
*'''Eve''': ''Third generation Nasods... Although it's nice to see an advanced race I'm familiar with... Something feels bad.'' | |||
*'''Eve''': ''Diceon ore that amplifies the energy of El... It makes sense that the Nasod civilization has advanced so far.'' | |||
|CS= | |||
*'''Chung''': ''I won't fall here...! Let's go, destroooyer...!''<!--Why three Os?--> | |||
*'''Chung''': ''Even the guards are this strong... How strong will the boss of this area or the Nasods in Elysion be then?'' | |||
*'''Chung''': ''Cube hijackers... this is absurd! How can we prove our innocence?'' | |||
|AR= | |||
*'''Ara''': ''W-We didn't steal any cubes! Ahh! Why won't you listen?!'' | |||
*'''Ara''': ''Eun... what do you think father is doing right now...? I'm... on the path to save the world, but...'' | |||
*'''Ara''': ''-'' | |||
|ES= | |||
*'''Elesis''': ''Are we going to Elysion through that tower in the distance? I can't see the top... how tall is this thing?'' | |||
*'''Elesis''': ''Keuk...! A command to catch the culprit..?! Did Yuno give us the right information?!'' | |||
*'''Elesis''': ''El... Lady... Solace... I remember sad faces. Ah, my head...!'' | |||
|AD= | |||
*'''Add''': ''This is a little harsh for a welcome, isn't it? Well, you won't be able to welcome me at all now. Kukuku...'' | |||
*'''Add''': ''This is starting to get exciting! The more research samples, the better! Fight me!'' | |||
*'''Add''': ''Even with someone continuously stealing Diceon... there's still so much energy of El that exists. What do they need it for?'' | |||
|LC= | |||
*'''Lu''': ''How dare you accuse me...!'' | |||
*'''Lu''': ''-'' | |||
*'''Ciel''': ''...Is this where the clue of the 'New Energy' resides, Lu?'' | |||
*'''Ciel''': ''These attacks seem to have no end, but I can't have Lu get hurt.'' | |||
|RS= | |||
*'''Rose''': ''What is this about us being the cube hijackers?!'' | |||
*'''Rose''': ''We are the criminals? What's this? Let's escape first!!'' | |||
*'''Rose''': ''The battle power of the city's Nasod guards is immense... How strong will the Nasods at the center be...?'' | |||
|AN= | |||
*'''Ain''': ''My, they have us pegged as criminals. Maybe we should run away?'' | |||
*'''Ain''': ''(Mission... Mission...)'' | |||
*'''Ain''': ''(The mission that made me exist.. It is about to be complete..)'' | |||
}}}} | |||
}} | }} | ||
| BDrop={{tabs|divclass=forceland|name=1|tab1=Atlas Dicetium Sword|contents1={{:10-2Bdrop1}}|tab2=Atlas Dicetium Cannon|contents2={{:10-2Bdrop2}}|tab3=Atlas Dicetium Dual Weapon|contents3={{:10-2Bdrop3}}|tab4=Atlas Dicetium Guns|contents4={{:10-2Bdrop4}}|tab5=Atlas Dicetium Pendulum|contents5={{:10-2Bdrop5}}|tab6=Surveillan Components Set|contents6={{:Surveylon Set}}}} | | BDrop={{tabs|divclass=forceland|name=1|tab1=Atlas Dicetium Sword|contents1={{:10-2Bdrop1}}|tab2=Atlas Dicetium Cannon|contents2={{:10-2Bdrop2}}|tab3=Atlas Dicetium Dual Weapon|contents3={{:10-2Bdrop3}}|tab4=Atlas Dicetium Guns|contents4={{:10-2Bdrop4}}|tab5=Atlas Dicetium Pendulum|contents5={{:10-2Bdrop5}}|tab6=Surveillan Components Set|contents6={{:Surveylon Set}}}} | ||
| SBGM=[http://www.youtube.com/watch?v= | | SBGM=[http://www.youtube.com/watch?v=QwApGL8zAOo '''''music076_stage'''''] | ||
[http://www.youtube.com/watch?v= | [http://www.youtube.com/watch?v=RdGcHO4fO3U '''''music077_boss'''''] | ||
|Gallery= | |Gallery= | ||
<gallery widths=150px heights=150px> | <gallery widths=150px heights=150px> | ||
Line 107: | Line 211: | ||
File:10-2 Teaser 1.jpg | File:10-2 Teaser 1.jpg | ||
File:Atlas_City_4.jpg|City Statue. | File:Atlas_City_4.jpg|City Statue. | ||
File:10-2new.png|Old loading image. | |||
File:Surveylon_Concept.png|Concept artwork for '''Code_A_Surveillan'''. | File:Surveylon_Concept.png|Concept artwork for '''Code_A_Surveillan'''. | ||
</gallery> | </gallery> | ||
|Updates=< | |Updates=<dfn>{{</dfn> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | ||
|- style="background:{{ColorSel|Village|10}}" | |- style="background:{{ColorSel|Village|10}}" class="textfloat" | ||
! colspan=2 | Date !! rowspan=2 | Changes | ! colspan=2 | Date !! rowspan=2 | Changes | ||
|- style="background:{{ColorSel|Village|10}}" | |- style="background:{{ColorSel|Village|10}}" class="textfloat" | ||
! KR !! NA | ! KR !! NA | ||
|- | |- | ||
| 11/19/2015 || 04/06/2016 || align="left" | | | 11/19/2015 || 04/06/2016 || align="left" | | ||
*'''Atlas City''' added. | *'''Atlas City''' added. | ||
|- | |||
| 07/08/2021 || 08/04/2021 || align="left" | | |||
*3rd stage summons improved. | |||
|} | |} | ||
< | <dfn>}}</dfn> | ||
|AltLang= | |AltLang= | ||
{{AlternateLanguages | {{AlternateLanguages |