Laser Rifle: Difference between revisions
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→Related Skills
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|Character=Rose | |Character=Rose | ||
}} | }} | ||
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:HeavyBarrelSkill6.png]] | ||
| {{SkillType|SA|S}} Fires a laser forward. A narrow laser that fires a long range beam and attacks multiple enemies in front.<br>When firing the laser, press the | | {{SkillType|SA|S}} Fires a laser forward. A narrow laser that fires a long range beam and attacks multiple enemies in front.<br>When firing the laser, press and hold the skill key to charge.<br>Upon max charge, attack power and attack range is increased. Grants {{se|045|Super Armor}} effect and immunity against disable while charging. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required !! Skill Requirement | |||
! Class | |||
|- | |- | ||
| [[Heavy Barrel]] || 30 || {{SkillText|SkillQuest|2}} | | [[Heavy Barrel]] || 30 || {{SkillText|SkillQuest|2}} | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |||
! rowspan=2 | Mode !! rowspan=2 | Laser (Physical) !! colspan= | ! rowspan=2 | Mode !! rowspan=2 | Laser (Physical) !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Damage !! Range !! Duration | ! Damage Increase !! Range Increase !! Max Charge Time !! Max Hold Duration | ||
|- | |- | ||
| colspan=8 | '''Normal''' | |||
|- | |||
| {{PvE}} || 2531% || rowspan=2 | 20% || rowspan=2 | 30% || rowspan=2 | 0.4 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 817% | ||
|- | |- | ||
| ''' | | colspan=8 | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 2531% || rowspan=2 | 20% || rowspan=2 | 30% || rowspan=2 | 0.4 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 180 MP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 817% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {{Traits|Rose|Laser Rifle|Empowered, Light|mp=200|mp_enhanced=180}} | ||
<br> | |||
== Extra Information == | |||
=== Total Damage === | |||
{{Damage|true|Rose | |||
|dmg=2531 | |||
|pvp_dmg=817 | |||
|awk_dmg=i*1.2 | |||
|pvp_awk_dmg=i*1.2 | |||
|awk_alias=Laser Rifle, Max Charge | |||
|empowered=true | |||
|passive1=ECP System | |||
|append=1, Over Strike | |||
}} | |||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
|- | |- | ||
! Affected By Action Speed | |||
|- | |- | ||
| | | {{Check|P}} | ||
|} | |} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | |StormTrooper3.png; Shear Plate; | ||
StTTrans5.png; Code: War Machine Locked-Trans2; | |||
TBPassive1.png; Steady Concentration; | |||
TBPassive2.png; Enhanced Heavy Weaponry; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*As with [[Cannonball]], charging any further than | *As with [[Cannonball]], charging any further than 0.4 seconds only serves to prevent you from being hitstunned due to the {{se||Super Armor|tt=no}} it provides. | ||
**It is possible for '''Laser Rifle''' to be interrupted right as you let go of the skill key, wasting the skill. | **It is possible for '''Laser Rifle''' to be interrupted right as you let go of the skill key, wasting the skill. | ||
* | *Only the firing animation is affected by Action Speed. | ||
<br> | <br> | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
| 12/31/2015 || 06/15/2016 || colspan=2 align="left" | | | 12/31/2015 || rowspan=4 | 06/15/2016 || colspan=2 align="left" | | ||
*'''Laser Rifle''' added. | *'''Laser Rifle''' added. | ||
|- | |- | ||
| 01/07/2016 | | 01/07/2016 || colspan=2 align="left" | | ||
*{{buff|Cooldown decreased.}} | *{{buff|Cooldown decreased.}} | ||
*{{buff|Skill action speed increased.}} | *{{buff|Skill action speed increased.}} | ||
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*Fixed skill being cancelled during charge in dropping terrain. | *Fixed skill being cancelled during charge in dropping terrain. | ||
|- | |- | ||
| 02/04 | | 02/04/2016 || colspan=2 align="left" | | ||
*Fixed skill effect remaining when using it from 2nd floor and dropping to 1st floor. | *Fixed skill effect remaining when using it from 2nd floor and dropping to 1st floor. | ||
|- | |- | ||
| 04/21/2016 | | 04/21/2016 || colspan=2 align="left" | | ||
*{{buff|"'''Heavy'''" attribute effect increased.}} | *{{buff|"'''Heavy'''" attribute effect increased.}} | ||
|- | |- | ||
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*Fixed issue where rifle image disappearing if dying or getting grabbed while charging Laser Rifle. | *Fixed issue where rifle image disappearing if dying or getting grabbed while charging Laser Rifle. | ||
|- | |- | ||
| 01/12/2017 || | | 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" | | | rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" | | ||
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|- | |- | ||
| align="left" | | | align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
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| 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | | 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | ||
*{{buff|Charge Time decreased.}} | *{{buff|Charge Time decreased.}} | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
*'''Heavy''' | *'''Heavy''' trait changed to '''Evil'''. | ||
*'''Critical''' | *'''Critical''' trait changed to '''Light'''. | ||
|- | |- | ||
| 12/28/2017 || - || colspan=2 align="left" | | | 12/28/2017 || - || colspan=2 align="left" | | ||
*Fixed issue where the skill effect dispeared when being attacked. | *Fixed issue where the skill effect dispeared when being attacked. | ||
|- | |- | ||
| 02/22/2018 || | | 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/05 | | 04/05/2018 || align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | | 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | ||
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*{{buff|Charge time reduced.}} | *{{buff|Charge time reduced.}} | ||
*{{nerf|Damage Increase decreased.}} | *{{nerf|Damage Increase decreased.}} | ||
*'''Evil''' | *'''Evil''' trait changed to '''Empowered'''. | ||
|- | |- | ||
| 08/14/2019 || colspan=2 align="left" | | | 08/14/2019 || colspan=2 align="left" | | ||
*{{buff|Cooldown decreased.}} | *{{buff|Cooldown decreased.}} | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |||
| 12/23/2021 || 01/12/2022 || colspan=2 align="left" | | |||
*{{buff|Charge time decreased.}} | |||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Heavy Barrel}} | |||
{{ |