Comet Crasher: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Comet Crasher}}
<div style="float: right;">{{#ev:youtube|wAYp0KhZnxY|300}}</div>
{{#ev:youtube|twoz-lK5deU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:SI_COMETCRASHER.png]]<br>
| [[File:SI_COMETCRASHER.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung shoots his cannon 135 degrees downwards in midair, bombarding the area with cannonballs.
| {{SkillType|SA|S}} Shoot consecutive bombs to the ground. (Can only be activated midair)
|-
|
| {{SkillText|Cannonball|3 to 6}}
|-
|
| {{SkillText|True|Cooldown|2}}
|}
|}
<br>
== Requirements ==


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required !! Skill Requirement
|-
| [[Deadly Chaser]] || 45 || {{SkillText|SkillQuest|3}}
|}
<br>
<br>
== Requirements  ==
 
<tabber>
== Skill Information ==
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Cannonball Blast !! Final Blast !! Cannonball Blast !! Final Blast
|-
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 1229% || 2080% || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 3 ~ 6 || rowspan=2 | 200 MP || rowspan=2 | 14 seconds
|-
| {{PvP}} || 468% || 792%
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
| colspan="8" | '''[Enhanced]'''
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center>
|-
|-
| [[Shooting Guardian]]
| {{PvE}} || 1229% || 2080% || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 3 ~ 6 || rowspan=2 | 200 MP || rowspan=2 | 12 seconds
| <center>Lv5</center>
| <center>60SP</center>
| <center>[[Skill Quest]]</center>
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative  !! Skill Requirement
|-
|-
| [[Deadly Chaser]]  || Lv. 20 || 45            || 4                || [[Sharpshooter Syndrome]] || [http://elwiki.net/w/Skill_Quest_-_test/After_Skill_Reorganization#Level_45_Layer_Skill_.28Level_Requirement:_45.29'''Level 45 Layer Skill Quest''']
| {{PvP}} || 468% || 792%
|}
|}
</tabber>
<br>
<br>


== Skill Information  ==
== [[Skill Traits]] ==
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{Traits|Chung|Comet Crasher|Light, Heavy|mp=200|cd=14|cd_enhanced=12}}
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"
<br>
{{!}} rowspan=2 {{!}} '''Skill Level'''
{{!}} colspan=2 {{!}} '''Damage (Magical)'''
{{!}} colspan=3 {{!}} '''Max hit'''
{{!}} rowspan=2 {{!}} '''Ammo Usage'''
{{!}} rowspan=2 {{!}} '''MP Usage'''
{{!}} rowspan=2 {{!}} '''Cooldown'''
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"
{{!}} '''Preliminary Shots'''
{{!}} '''Last Shot'''
{{!}} '''Shell'''
{{!}} '''Preliminaries'''
{{!}} '''Final'''
{{!}}- align="center"
{{!}} align="left" {{!}} 1
{{!}} 363%
{{!}} 727%
{{!}} rowspan=6 {{!}} 2~6
{{!}} rowspan=6 {{!}} 2~5
{{!}} rowspan=6 {{!}} 1
{{!}} rowspan=6 {{!}} 3~6
{{!}} rowspan=6 {{!}} 200 MP
{{!}} rowspan=6 {{!}} 10 Seconds
{{!}}- align="center"
{{!}} align="left" {{!}} 2
{{!}} 436%
{{!}} 872%
{{!}}- align="center"
{{!}} align="left" {{!}} 3
{{!}} 509%
{{!}} 1017%
{{!}}- align="center"
{{!}} align="left" {{!}} 4
{{!}} 581%
{{!}} 1163%
{{!}}- align="center"
{{!}} align="left" {{!}} 5 (M)
{{!}} 690%
{{!}} 1381%
{{!}}- align="center"
{{!}} align="left" {{!}} 6
{{!}} 799%
{{!}} 1599%
{{!}}}


== Total Damage ==
{{Damage|true|Chung
|dmg=1229, 2080
|pvp_dmg=468, 792
|hits=2, 1
|hits_max=5, 1
|heavy=true
}}
*Damage ranges from 3~6 Cannonballs consumed.
*Damage calculations do not include {{tt|shell hits|See [[#Tips and Details|Tips and Details]]}}.
<br>
<br>
== Related Skills ==
{{SkillTable
|
Gas_Piston_System.png; Gas Piston System Locked-Expert;
FPPhantom_Shooter.png; Phantom Shooter;
}}
<br>
== Tips and Details ==
== Tips and Details ==
*'''Comet Crasher''' is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].
*Each explosion will launch the enemy into the air, making it possible to catch them before they are knocked down.
**The quest can be obtained at Lv30 from Camilla, the PvP NPC.
*Each shell will deal an unlisted 50% Physical Damage, with the final shell dealing 100% Physical Damage.
*'''Comet Crasher''' can '''only''' be activated in mid-air.
*The skill's missiles will act rather erratically when fired near a map wall, with some missiles flying straight through and others sticking to the wall.
*Using this skill in [[Awakening Mode]] will increase the AOE radius.
**When directly touching certain map walls, the missiles may keep flying down well past your current height when fired out of the map, so stepping away slightly is usually advised for cornered enemies.
*Currently bugged; each hit registers as 6 instead of 1, majorly increasing its MP regeneration.  
<br>
*This skill inflicts non-skill damage: Shells damage(72.41%~72.5% M.ATK).
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*'''Comet Crasher''' added.
|-
| 02/14/2013 || - || colspan=2 align="left" |
*{{buff|Increased blast radius.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*Afterimage hit error fixed.
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{buff|Explosion Range is increased by 20%.}}
*{{nerf|Unable to hit the enemies below the platform.}}
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*'''Haste''' trait changed to '''Heavy'''.
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| ??/??/2022 || ??/??/2022 || colspan=2 align="left" |
*Fixed skill continuing to fall down when fired off the map. (Partial)
|}
<br>
<br>
== Updates ==
* 2/14/2013 KR
** Increased blast radius.


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR= 카밋 크래셔    |KRName=Comet Crasher
|FR=Impact de comète |FRName=Comet Impact
|JP=コメットクラッシャー |JPName=Comet Crasher
|CN=彗星终结 |CNName=Final Comet
|DE=Kometeneinschlag |DEName=Comet Impact
|IT=Impatto della Cometa |ITName=Comet Impact
|ES=Impacto de cometa  |ESName=Comet Impact
|PL=Uderzenie Komety |PLName=Comet Strike
|BR=Destruidor de Cometas |BRName=Comet Crasher
}}
<br>
<br>
<tabber>
{{SkillNav - Deadly Chaser}}
|-|
NA=
{{SGSkills}}
|-|
KR=
{{DCSkillsKR}}
</tabber>
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