Code: Thunderbolt: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Code: Thunderbolt}}
<div style="float: right;">{{#ev:youtube|PYYuII31l68|300}}</div>
{{#ev:youtube|QlOfeB7Mqw8|400|right}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[Image:CT1.png]]<br>  
| [[File:CT1.png]]<br>[[File:CT2.png]]
| '''[Hyper Active]''' Eve summons a Nasod called 'Ferdinand'. He will drop from the sky and deal damage to targets. After being summoned, he will act like a '''NPC summon'''. Ferdinand will only disappear when his HP drops to 0 or its 60 Seconds are up or when you press the skill button again. If you press the skill button again, Ferdinand will do a 5 slashes before bowing to Eve and disappear.
| {{SkillType|HA}} Summon Ferdinand (Code: Thunderbolt).
|-
|
| {{color|#FFCC00|Ferdinand|b=1}}
*Ferdinand will shadow the summoner and incinerate enemies nearby for the duration.
*Invincible in Dungeons and has Player's HP in PvP.
*When his HP turns 0, Ferdinand will cast a final attack. He will also be able to trigger a final attack by pressing the skill key again.
|-
|
| {{SkillText|ElEssence}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:#FF93AE;"
! Class            !! Master !! Level Required !! SP Used Per Level !! Skill Requirement
|-
|-
| [[Code Empress]]   || Lv. 20 || 65             || 10                || [http://elwiki.net/w/Skill_Quest_-_test/After_Skill_Reorganization#Hyper_Skills_.28Level_Requirement:_60.29'''Hyper Skill Quest''']
! Class !! Level Required !! Skill Requirement
|-
| [[Code: Empress]] || 65 || {{SkillText|SkillQuest|5}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
Before 8/8 Patch=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#FF93AE;"
! rowspan=2 | Skill<br>Level !! rowspan=2 | Required<br>Level !! colspan=5 | Damage !! colspan=5 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Cost !! rowspan=2 | Cooldown
|- style="background:#FF93AE;"
! Summon<br>Damage<br>(Physical) || Horizontal<br>Slash<br>(Physical) || Vertical<br>Slash<br>(Physical) || Disk Shot<br>(Magical) || Final Skill<br>(Physical)
! Summon<br>Damage || Horizontal<br>Slash || Vertical<br>Slash || Disk<br>Shot || Final<br>Skill
|-
|-
| align="left" | 1 || 65 || 3351% || 1072% || 670% || 218% || 1340%
! rowspan=2 | Mode !! rowspan=2 | Summon Damage (Physical) !! colspan=3 | Ferdinand !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown !! rowspan="2" | Item Usage
| rowspan=30 | 1 || rowspan=30 | 1 || rowspan=30 | 1 || rowspan=30 | ? || rowspan=30 | 5
| rowspan=30 | 60 Seconds
| rowspan=30 | 300 MP
| rowspan=30 | 180 seconds
|-
|-
| align="left" | 2 || 70 || 3602% || 1152% || 720% || 234% || 1441%
! HP !! Attack/Defense !! Duration
|-
|-
| align="left" | 3 || 75 || 3854% || 1233% || 771% || 251% || 1541%
| colspan="8" | '''Normal'''
|-
|-
| align="left" | 4 || 80 || 4105% || 1313% || 821% || 267% || 1642%
| {{PvE}} || 5535% || Indefinite || rowspan="2" | 100% of caster's || rowspan="2" | 60 Seconds || rowspan="2" | 300 MP || rowspan="2" | 180 seconds || rowspan="2" | [[File:ElWater.png|link=El's Essence]] x1
|-
|-
| align="left" | 5 || 85 || 4356% || 1394% || 871% || 283% || 1742%
| {{PvP}} || 664% || 100% of caster's
|-
|-
| align="left" | 6 || 90 || 4608% || 1474% || 921% || 300% || 1843%
| colspan="8" | '''[Enhanced]'''
|-
|-
| align="left" | 7 || 95 || 4859% || 1554% || 972% || 316% || 1943%
| {{PvE}} || 6643% || Indefinite || rowspan="2" | 100% of caster's || rowspan="2" | 60 Seconds || rowspan="2" | 300 MP || rowspan="2" | 180 seconds || rowspan="2" | [[File:ElWater.png|link=El's Essence]] x1
|-
|-
| align="left" | 8 || 100 || 5110% || 1635% || 1022% || 332% || 2044%
| {{PvP}} || 797% || 100% of caster's
|}
<br>
 
== Ferdinand ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
| align="left" | 9 || 105 || 5362% || 1715% || 1072% || 349% || 2144%
! rowspan=2 | Mode !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits
|-
|-
| align="left" | 10 || 110 || 5613% || 1795% || 1122% || 365% || 2245%
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Final Hit !! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Final Hit
|-
|-
| align="left" | 11 || 115 || 5864% || 1876% || 1173% || 382% || 2345%
| colspan="9" | '''Normal'''
|-
|-
| align="left" | 12 || 120 || 6116% || 1956% || 1223% || 398% || 2446%
| {{PvE}} || 2460% || 3075% || 902% || 3173% || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 8 || rowspan=2 | 5
|-
|-
| align="left" | 13 || 125 || 6367% || 2037% || 1273% || 414% || 2546%
| {{PvP}} || 295% || 369% || 108% || 380%
|-
|-
| align="left" | 14 || 130 || 6618% || 2117% || 1323% || 431% || 2647%
| colspan="9" | '''[Enhanced]'''
|-
|-
| align="left" | 15 || 135 || 6870% || 2198% || 1374% || 447% || 2747%
| {{PvE}} || 2953% || 3690% || 1083% || 3808% || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 8 || rowspan=2 | 5
|-
|-
| align="left" | 16 || 140 || 7121% || 2278% || 1424% || 463% || 2848%
| {{PvP}} || 354% || 442% || 129% || 456%
|}
<br>
 
== Total Damage: Ferdinand ==
{{Damage
|dmg=2953
|pvp_dmg=354
|prefix=horizontal
}}
 
{{Damage
|dmg=3690
|pvp_dmg=442
|prefix=vertical
}}
 
{{Damage
|dmg=1083
|pvp_dmg=129
|hits=8
|prefix=homing
}}
 
{{Damage
|dmg=3808
|pvp_dmg=456
|hits=5
|prefix=final
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
| align="left" | 17 || 145 || 7372% || 2358% || 1474% || 480% || 2948%
! rowspan=2 | Mode !! colspan=4 | Base
|-
|-
| align="left" | 18 || 150 || 7624% || 2439% || 1524% || 496% || 3049%
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Final Hit
|-
| {{PvE}}
| {{#var: horizontal_total_damage}} || {{#var: vertical_total_damage}} || {{#var: homing_total_damage}} || {{#var: final_total_damage}}
|-
| {{PvP}}
| {{#var: horizontal_total_damage_pvp}} || {{#var: vertical_total_damage_pvp}} || {{#var: homing_total_damage_pvp}} || {{#var: final_total_damage_pvp}}
|}
<br>
 
== Related Skills ==
{{SkillTable
|CodeEmpressPassive4.png; Awakened Will: Code: Empress;
CodeEmpressPassive5.png; Cheat Code: Rule Breaker Locked-Trans2;
}}
<br>
 
== Tips and Details ==
*The summon is affected by party buffs.
*Like any NPC summon, Ferdinand will automatically teleport to you if he is too far away, and will attack automatically when a target is in range.
*All targets will focus their attacks on Ferdinand instead of you. When receiving damage, Ferdinand will not stagger.
**In PvP, Ferdinand will automatically teleport to you when you take damage.
*Similar to other summoning skills, the stats of Ferdinand depends on the user's stats and active buffs when he was summoned.
*While '''Ferdinand''' is a summon, he is not affected by any summon-related passives as they all explicitly exclude the Hyper Active skills.
**The notable exceptions to this are [[Awakened Will: Code: Empress]]'s MP Recovery effect, in which Ferdinand will still contribute MP every time he hits something, and [[Cheat Code: Rule Breaker]] which provides Ferdinand with an aura that boosts Hyper Active damage.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 08/01/2013 || 06/11/2014 || colspan=2 align="left" |  
*'''Code: Thunderbolt''' added.
|-
| 05/07/2015 || - || colspan=2 align="left" |
*Fixed issue with skill icon images not switching in certain circumstances.
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{buff|HP changed to match [[Mastermind]]'s [[Apocalypse]] max HP.}}
*{{buff|Disk Shot Chain Explosions changed to homing attacks.}}
|-
| 02/18/2016 || - || colspan=2 align="left" |
*Fixed Ferdinand not having 2x the caster's HP like he should.
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|AI improved.}}
*Fixed issue where the skill is not affected by Maximize.
|-
| 06/30/2016 || 07/13/2016 || align="left" |  
*{{buff|Summon's HP is infinite.}}
| align="left" |  
*None
|-
|-
| align="left" | 19 || 155 || 7875% || 2519% || 1575% || 512% || 3149%
| 07/28/2016 || - || colspan=2 align="left" |  
*Tooltip error fixed.
|-
|-
| align="left" | 20 (M) || 160 || 8126% || 2600% || 1625% || 529% || 3250%
| 09/08/2016 || - || colspan=2 align="left" |  
*Fixed summons dying from attribute attacks.
|-
|-
| align="left" | 21 || 165 || 8378% || 2680% || 1675% || 545% || 3350%
| 09/29/2016 || - || colspan=2 align="left" |  
*Fixed issue where Ferdinand not disappearing when using [[Code: Recovery|Code: Recovery - Attention]] before it disappears.
|-
|-
| align="left" | 22 || 170 || 8629% || 2760% || 1725% || 561% || 3451%
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*Fixed issue where Ferdinand is affected by some passives.
|-
|-
| align="left" | 23 || 175 || 8880% || 2841% || 1776% || 578% || 3551%
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*Fixed issue where lasting infinitely when changing skill in the skill slot.
|-
|-
| align="left" | 24 || 180 || 9131% || 2921% || 1826% || 594% || 3652%
| rowspan=2 | 01/25/2017 || rowspan=2 | 02/08/2017 || colspan=2 align="left" |  
*{{buff|Finisher damage increased.}}
*{{nerf|Summon damage decreased.}}
*{{nerf|Summon damage decreased.}}
|-
|-
| align="left" | 25 || 185 || 9383% || 3002% || 1876% || 610% || 3752%
| align="left" |  
*None
| align="left" |  
*Fixed issue where having same damage during awakening and non awakening.
|-
|-
| align="left" | 26 || 190 || 9634% || 3082% || 1926% || 627% || 3853%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*{{nerf|Homing Disk Bullet damage decreased.}}
|-
|-
| align="left" | 27 || 195 || 9885% || 3162% || 1977% || 643% || 3953%
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |  
*Fixed issue where cannot move when gain [[Heroic Mode|Wimp's]] Monster Freeze effect.
|-
|-
| align="left" | 28 || 200 || 10137% || 3243% || 2027% || 659% || 4054%
| 07/13/2017  || 07/26/2017 || colspan=2 align="left" |  
*{{buff|Ferdinand damage increased.}}
|-
|-
| align="left" | 29 || 205 || 10388% || 3323% || 2077% || 676% || 4154%
| 06/28/2018 || 07/11/2018 || align="left" |  
*{{buff|Summoning damage increased.}}
*{{buff|Homing Disk damage increased.}}
*{{buff|Finisher damage increased.}}
*{{nerf|Horizontal Slash damage decreased.}}
*{{nerf|Vertical Slash damage decreased.}}
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 30 || 210 || 10639% || 3404% || 2127% || 692% || 4255%
| 04/25/2019 || 05/22/2019 || colspan=2 align="left" |  
|}
*{{buff|Summon unit affected by Critical Damage and Physical/Magical Damage Increase effects.}}
|-|
After 8/8 Patch=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#FF93AE;"
! rowspan=2 | Skill<br>Level !! rowspan=2 | Required<br>Level !! colspan=5 | Damage !! colspan=5 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Cost !! rowspan=2 | Cooldown
|- style="background:#FF93AE;"
! Summon<br>Damage<br>(Physical) || Horizontal<br>Slash<br>(Physical) || Vertical<br>Slash<br>(Physical) || Disk Shot<br>(Magical) || Final Skill<br>(Physical)
! Summon<br>Damage || Horizontal<br>Slash || Vertical<br>Slash || Disk<br>Shot || Final<br>Skill
|-
|-
| align="left" | 1 || 65 || 4021% || 1286% || 804% || 262% || 1608%
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
| rowspan=30 | 1 || rowspan=30 | 1 || rowspan=30 | 1 || rowspan=30 | ? || rowspan=30 | 5
*{{buff|AI revamp.}}
| rowspan=30 | 60 Seconds
**Movement Speed increased.
| rowspan=30 | 300 MP
**Action Speed and frequency increased.
| rowspan=30 | 180 seconds
**Certain attacks changed to not knock down.
|-
|-
| align="left" | 2 || 70 || 4273% || 1367% || 854% || 278% || 1709%
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |
*{{buff|Summon unit affected by Skill Damage Increase effects.}}
|}
|}
</tabber>
<br>
<br>


== Tips and Details ==
==Alternative Names ==
*Like any NPC Summon, Ferdinand will automatically teleport to Eve if too far and will attack automatically when a target is in range. Attacks include:  
{{AlternateLanguages
**Horizontal Slash: does a slash that does a mini X shaped slash.
|Color={{ColorSel|CharLight|Eve}}
**Vertical Slash: does a downwards slash.
|KR=코드 : 썬더볼트<br>링크 오버차지 일루전 - 썬더볼트|KRName=Code: Thunderbolt<br>Link Overcharge Illusion - Thunderbolt (between August 1, 2013 and August 20, 2015)
**Disk Shot: shoots a rocket that will explode upon impact.
|FR=Code : éclair      |FRName=Code: Thunderbolt
*All targets will focus attacking on Ferdinand instead of Eve. When receiving damage, Ferdinand will not get stagger.
|DE=Code : Blitzschlag |DEName= Code: Thunderbolt
*[[Nasod Recharge]] will not reactivate '''Code: Thunderbolt'''.
|JP=コード:サンダーボルト |JPName=Code: Thunderbolt
|CN=女王神侍 |CNName=Queen's God Servant
|IT=Codice: colpo di fulmine |ITName=Code: Thunderbolt
|PL=Kod: Piorun |PLName=Code: Thunderbolt
|BR=Código: Thunderbolt  |BRName=Code: Thunderbolt
|ES=Código: descarga eléctrica |ESName=Code: Electric Discharge
}}
<br>
<br>
 
{{SkillNav - Code: Empress}}
{{CMKRSkills}}
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