Pursuit: Difference between revisions

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Text replacement - "<!-- Approx 05/22/2024-->" to "05/22/2024"
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__NOTOC__{{Languages|Pursuer}}
__NOTOC__{{Languages|Pursuit}}
<div style="float: right;">{{#ev:youtube|0Gxf3Zg5zC8|400}}</div>
{{#ev:youtube|VG7uTGnLwY8|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
|  [[File:SilentShadowSkill4.png]]
|  [[File:SilentShadowSkill4.png]]
| {{SkillType|SA|B}} I will never miss again...<br>The shadows chase enemies at the will of the body.
| {{SkillType|SA|B}} I will never let you slip away...<br>The shadow chases the enemy in pursuit under your command. The pursuit strike will ignore a set amount of enemies’ defense.
|-
|-
|
|
| {{SkillText|Deep Darkness|Pursuer}}
| {{SkillText|ObsidianDarkness}}<br>Number of shadows chasing the enemy increases.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! Class           !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Silent Shadow]] || 45 || {{SkillText|SkillQuest|3}}
| [[Silent Shadow]] || 45 || {{SkillText|SkillQuest|3}}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=2 | Mode !! rowspan=2 | Pursuer (Physical) !! rowspan=2 | Max Hits Per Shadow !! rowspan=2 | Shadow Count !! colspan=3 | [Deep Darkness] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Noah}}"
! Shadow's Pursuit (Physical) !! Max Hits Per Shadow !! Shadow Count
|-
! colspan=9 | Normal
|-
|-
| '''{{PvE}}''' || 1367% || rowspan=2 | 9 || rowspan=2 | 3 || 145% || rowspan=2 | 9 || rowspan=2 | 2 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
! rowspan=2 | Mode !! rowspan=2 | Pursuit (Physical) !! rowspan=2 | Defense Ignore !! rowspan=2 | Max Hits Per Shadow !! rowspan=2 | Shadow Count !! colspan=3 | {{SkillText|ObsidianDarkness}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| '''{{PvP}}''' || 520% || 54%
! Shadow's Pursuit (Physical) !! Max Hits Per Shadow !! Shadow Count
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 1641% || rowspan=2 | 9 || rowspan=2 | 3 || 174% || rowspan=2 | 9 || rowspan=2 | 2 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
| colspan="10" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 625% || 66%
| {{PvE}} || 504% || 60% || rowspan=2 | 9 || rowspan=2 | 3 || 53% || rowspan=2 | 14 || rowspan="2" | 2 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
|}
<br>
 
== Skill Information (After 12/31/2020 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=2 | Mode !! rowspan=2 | Pursuer (Physical) !! rowspan=2 | Max Hits Per Shadow !! rowspan=2 | Shadow Count !! colspan=3 | [Deep Darkness] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Noah}}"
! Shadow's Pursuit (Physical) !! Max Hits Per Shadow !! Shadow Count
|-
! colspan=9 | Normal
|-
|-
| '''{{PvE}}''' || 748% || rowspan=2 | 9 || rowspan=2 | 3 || 79% || rowspan=2 | 9 || rowspan=2 | 2 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
| {{PvP}} || 191% || 20% || 19%
|-
|-
| '''{{PvP}}''' || 284% || 30%
| colspan="10" | '''[Enhanced]'''
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || ?% || rowspan=2 | 9 || rowspan=2 | 3 || ?% || rowspan=2 | 9 || rowspan=2 | 2 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
| {{PvE}} || 604% || 60% || rowspan=2 | 9 || rowspan=2 | 3 || 64% || rowspan="2" | 14 || rowspan="2" | 2 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
|-
|-
| '''{{PvP}}''' || ?% || ?%
| {{PvP}} || 229% || 20% || 24%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Noah|Pursuit|Gigantic, Heavy|cd=22}}
|- style="background:{{ColorSel|CharLight|Noah}}"
! Gigantic Pursuer !! colspan=2 | Heavy Pursuer
|- style="background:{{ColorSel|CharLight|Noah}}"
! Attribute Effect !! Attribute Effect !! Cooldown
|-
| {{SkillText|Gigantic|120}} || {{SkillText|Heavy}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
<div style="overflow-x:auto;">
===Normal===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Noah
|- style="background:{{ColorSel|CharLight|Noah}}"
|dmg=604
! rowspan=4 | Mode !! colspan=8 | Regular !! colspan=12 | [[Pitch Black Moon]]/[[Memory's End]]
|pvp_dmg=229
|- style="background:{{ColorSel|CharLight|Noah}}"
|hits=9
! colspan=4 | Normal !! colspan=4 | Heavy !! colspan=6 | Normal !! colspan=6 | Heavy
|count=3
|- style="background:{{ColorSel|CharLight|Noah}}"
|count_name=Shadow
! colspan=2 | Per Shadow !! colspan=2 | Total !! colspan=2 | Per Shadow !! colspan=2 | Total !! colspan=2 | Per Shadow !! colspan=2 | Per Additional Shadow !! colspan=2 | Total !! colspan=2 | Per Shadow !! colspan=2 | Per Additional Shadow !! colspan=2 | Total
|heavy=true
|- style="background:{{ColorSel|CharLight|Noah}}"
}}
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
 
===[[Obsidian Moon|{{SkillText|ObsidianDarkness}}]]===
{{Damage
|dmg=604
|pvp_dmg=229
|hits=9
|count=3
|heavy=true
|passive1=Memory's End
|prefix=pursuit
}}
 
{{Damage
|dmg=64
|pvp_dmg=24
|hits=14
|count=2
|heavy=true
|passive1=Memory's End
|prefix=shadow
}}
 
{{Damage
|dmg=604, 64
|pvp_dmg=229, 24
|hits=9*3, 14*2
|avg_hits=4*3, 4*2
|heavy=true
|passive1=Memory's End
|prefix=both
}}
 
{| class="colortable-Noah" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
|-
! rowspan=3 | Mode !! colspan=8 | Base !! colspan=8 | [[Memory's End]]
|-
! colspan=4 | Normal !! colspan=4 |Heavy !! colspan=4 | Normal !! colspan=4 |Heavy
|-
!Per Shadow!!Per Shadow's Pursuit !!Average !! Max !!Per Shadow!!Per Shadow's Pursuit !!Average !! Max!!Per Shadow!!Per Shadow's Pursuit !!Average!!Max !!Per Shadow!!Per Shadow's Pursuit !!Average!!Max
|-  
|-  
! {{PvE}}  
|{{PvE}}
| {{formatnum:{{#expr: 1641*4}}}}%
|{{#var: pursuit_each_damage}}
| {{formatnum:{{#expr: 1641*9}}}}%
|{{#var: shadow_each_damage}}
| {{formatnum:{{#expr: 1641*4*3}}}}%
|{{#var: both_avg_damage}}
| {{formatnum:{{#expr: 1641*9*3}}}}%
|{{#var: both_total_damage}}
| {{formatnum:{{#expr: 1641*4*1.44}}}}%
|{{#var: pursuit_each_damage_heavy}}
| {{formatnum:{{#expr: 1641*9*1.44}}}}%
|{{#var: shadow_each_damage_heavy}}
| {{formatnum:{{#expr: 1641*4*3*1.44}}}}%
|{{#var: both_avg_damage_heavy}}
| {{formatnum:{{#expr: 1641*9*3*1.44}}}}%
|{{#var: both_total_damage_heavy}}
| {{formatnum:{{#expr: 1641*4*1.2}}}}%
<!--Memory's End-->
| {{formatnum:{{#expr: 1641*9*1.2}}}}%
|{{#var: pursuit_each_damage_passive1}}
| {{formatnum:{{#expr: 175*4*1.2}}}}%
|{{#var: shadow_each_damage_passive1}}
| {{formatnum:{{#expr: 174*9*1.2}}}}%
|{{#var: both_avg_damage_passive1}}
| {{formatnum:{{#expr: ((1641*4*3)+(174*4*2))*1.2}}}}%
|{{#var: both_total_damage_passive1}}
| {{formatnum:{{#expr: ((1641*9*3)+(174*9*2))*1.2}}}}%
|{{#var: pursuit_each_damage_heavy_passive1}}
| {{formatnum:{{#expr: 1641*4*1.2*1.44 round2}}}}%
|{{#var: shadow_each_damage_heavy_passive1}}
| {{formatnum:{{#expr: 1641*9*1.2*1.44 round2}}}}%
|{{#var: both_avg_damage_heavy_passive1}}
| {{formatnum:{{#expr: 175*4*1.2*1.44}}}}%
|{{#var: both_total_damage_heavy_passive1}}
| {{formatnum:{{#expr: 174*9*1.2*1.44}}}}%
| {{formatnum:{{#expr: ((1641*4*3)+(174*4*2))*1.2*1.44 round2}}}}%
| {{formatnum:{{#expr: ((1641*9*3)+(174*9*2))*1.2*1.44 round2}}}}%
|-  
|-  
! {{PvP}}  
|{{PvP}}
| {{formatnum:{{#expr: 625*4}}}}%
|{{#var: pursuit_each_damage_pvp}}
| {{formatnum:{{#expr: 625*9}}}}%
|{{#var: shadow_each_damage_pvp}}
| {{formatnum:{{#expr: 625*4*3}}}}%
|{{#var: both_avg_damage_pvp}}
| {{formatnum:{{#expr: 625*9*3}}}}%
|{{#var: both_total_damage_pvp}}
| {{formatnum:{{#expr: 625*4*1.44}}}}%
|{{#var: pursuit_each_damage_heavy_pvp}}
| {{formatnum:{{#expr: 625*9*1.44}}}}%
|{{#var: shadow_each_damage_heavy_pvp}}
| {{formatnum:{{#expr: 625*4*3*1.44}}}}%
|{{#var: both_avg_damage_heavy_pvp}}
| {{formatnum:{{#expr: 625*9*3*1.44}}}}%
|{{#var: both_total_damage_heavy_pvp}}
| {{formatnum:{{#expr: 625*4*1.08}}}}%
<!--Memory's End-->
| {{formatnum:{{#expr: 625*9*1.08}}}}%
|{{#var: pursuit_each_damage_passive1_pvp}}
| {{formatnum:{{#expr: 66*4*1.08}}}}%
|{{#var: shadow_each_damage_passive1_pvp}}
| {{formatnum:{{#expr: 66*9*1.08}}}}%
|{{#var: both_avg_damage_passive1_pvp}}
| {{formatnum:{{#expr: ((625*4*3)+(66*4*2))*1.08}}}}%
|{{#var: both_total_damage_passive1_pvp}}
| {{formatnum:{{#expr: ((625*9*3)+(66*9*2))*1.08}}}}%
|{{#var: pursuit_each_damage_heavy_passive1_pvp}}
| {{formatnum:{{#expr: 625*4*1.08*1.44}}}}%
|{{#var: shadow_each_damage_heavy_passive1_pvp}}
| {{formatnum:{{#expr: 625*9*1.08*1.44}}}}%
|{{#var: both_avg_damage_heavy_passive1_pvp}}
| {{formatnum:{{#expr: 175*4*1.08*1.44}}}}%
|{{#var: both_total_damage_heavy_passive1_pvp}}
| {{formatnum:{{#expr: 66*9*1.08*1.44 round2}}}}%
| {{formatnum:{{#expr: ((625*4*3)+(66*4*2))*1.08*1.44 round2}}}}%
| {{formatnum:{{#expr: ((625*9*3)+(66*9*2))*1.08*1.44 round2}}}}%
|}
|}
</div>
*Average assumes 4 hits per shadow.
*Average assumes 4 hits per shadow.
<br>
== Related Skills ==
{{SkillTable
|
SeRSkill01.png; Obsidian Moon;
SilentShadowPassive1.png; Memory's End;
SilentShadowTPassive1.png; Awakened Will: Silent Shadow;
SilentShadowTPassive2.png ; White Night Locked-Trans2;
LiberatorPassive2.png; End and Beginning;
}}
<br>
<br>


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*On most enemies, each shadow will hit around 3~5 times when passing through. Due to the skill's vertical reach as well, only extremely wide and tall enemies are able to take full damage from this skill, though you can easily land all 3 shadows on enemies ahead of you as they converge.
*On most enemies, each shadow will hit around 3~5 times when passing through. Due to the skill's vertical reach as well, only extremely wide and tall enemies are able to take full damage from this skill, though you can easily land all 3 shadows on enemies ahead of you as they converge.
*Since the shadows all converge at a location up ahead (about half a screen off-screen), the skill will do the most damage on enemies that are otherwise not wide enough when trying to land the skill at said location.  
*Since the shadows all converge at a location up ahead (about half a screen off-screen), the skill will do the most damage on enemies that are otherwise not wide enough when trying to land the skill at said location.  
*While the 2 shadows added by [Deep Darkness] increase the skill's impressive vertical reach even further, they do very little damage by themselves and are unlikely to hit anything in your field of view due to the steep angle they travel in to reach the converging point.
*While the 2 shadows added by [Obsidian Darkness] increase the skill's impressive vertical reach even further, they do very little damage by themselves and are unlikely to hit anything in your field of view due to the steep angle they travel in to reach the converging point.
*The '''Gigantic''' trait increases the size of each individual shadow and does not increase the distance between shadows or their travel range, allowing multiple shadows to hit smaller enemies more consistently.
*The '''Gigantic''' trait increases the size of each individual shadow and does not increase the distance between shadows or their travel range, allowing multiple shadows to hit smaller enemies more consistently.
<br>
<br>


== Trivia ==
== Trivia ==
*This skill is likely visually inspired by [[Elemental Master]]'s skill, [[Circle Flame]], where the 3 Fireballs are summoned and intersect at a single point in the same way as the '''Shadows''' in Pursuer. However, Pursuer deals damage based on the target's size and position during the entire skill, not just in the moment of intersection.
*This skill is likely visually inspired by [[Elemental Master]]'s skill, [[Circle Flame]], where the 3 Fireballs are summoned and intersect at a single point in the same way as the '''Shadows''' in Pursuit. However, Pursuit deals damage based on the target's size and position during the entire skill, not just in the moment of intersection.
<br>
<br>


==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah updates-table"
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 12/17/2020 || - || colspan=2 align="left" |  
| 12/17/2020 || rowspan=2 | 01/13/2021 || colspan=2 align="left" |
*'''Pursuer''' added.
*'''Pursuit''' added.
|-
| 12/31/2020 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
| 11/25/2021 || 12/22/2021 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 09/01/2022 || 09/28/2022 || colspan=2 align="left" |
*{{buff|'''Defense Ignore''' effect added.}}
|-
| 04/25/2024 || 05/22/2024 || colspan=2 align="left" |
*{{buff|Can now be activated midair.}}
|}
|}
<br>
<br>
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Noah}}
|Color={{ColorSel|CharLight|Noah}}
|KR=추격자             |KRName=Pursuer
|KR=추격자 |KRName=Pursuer
|BR=Perseguição |BRName=Pursuit
|FR=Poursuivant |FRName=Pursuer
|PL=Gnębiciel<br>Prześladowca |PLName=Oppressor<br>Pursuer
}}
}}
<br>
<br>
{{SSSkills}}
{{SkillNav - Silent Shadow}}
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