Critical Strike: Difference between revisions
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__NOTOC__{{Languages|Critical Strike}} | __NOTOC__{{Languages|Critical Strike}} | ||
{{#ev:youtube|u7_oiVLaBsY|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:CNTrans6.png]] | ||
| {{SkillType|SA|B}} | | {{SkillType|SA|B}} Five sharp spheres are created nearby. The sharp sphere stays where it is created for 5 seconds and will ignore a set amount of enemies’ defense. (Can also be activated midair) | ||
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| {{SkillText|True | | {{SkillText|True}} | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
| [[Code: Nemesis]] : Transcendent || 95 | ! Class !! Level Required | ||
|- | |||
| [[Code: Nemesis]]: Transcendent || 95 | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |||
! | ! Mode !! Sharp Orb (Magical) !! Defense Ignore !! Max Hits per Orb !! Orb Count !! MP Usage !! Cooldown | ||
|- | |- | ||
| colspan="7" | '''Normal''' | |||
|- | |- | ||
| | | {{PvE}}|| 319% || 50% || rowspan="2" | 11 || rowspan="2" | 5 || rowspan="2" | 300 MP || rowspan="2" | 23 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 85% || 10% | ||
|- | |- | ||
| colspan="7" | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 384% || 50% || rowspan="2" | 11 || rowspan="2" | 5 || rowspan="2" | 300 MP || rowspan=2 | 23 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 102% || 10% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Eve|Critical Strike|Haste, Heavy|cd=23}} | |||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{ | {{Damage|true|Eve | ||
|dmg=384 | |||
|pvp_dmg=102 | |||
| | |hits=11 | ||
|count=5 | |||
| | |avg_hits=32 | ||
|use_avg=true | |||
| | |heavy=true | ||
| | }} | ||
*Average assumes 32 '''Sharp Orb''' hits. | |||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
* | *The '''Sharp Orbs''' deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb. | ||
**The distance between contact checks seems to be slightly smaller than your height. | |||
<!--***The circumference of the circle the '''Sharp Orbs''' rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hit count of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hit count of 830 hits, 836 when adding the '''Cast Shockwave''' and retract hits.--> | |||
*The '''Sharp Orbs''' during the '''Cast Shockwave''' part of the skill are identical to the visual effect of having [[Destruction Aura]] applied. | |||
<br> | |||
**The distance between contact checks seems to be slightly smaller than | ==Trivia== | ||
***The circumference of the circle the | *The North American server is the only server to not call this skill some variation of '''Psycho Kinesis'''. | ||
*The | <br> | ||
== Old Version == | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
|- | |||
! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|MxT9t0fCwjs|300}} | |||
| Between its initial release and the 04/25/2024 KR Patch, [[Critical Strike]] generated five Sharp Orbs that rotated around the initial cast area and inflicted {{se||Bleed}}. These orbs would retract back to the caster after a set duration, or via manual input, and would deal damage during the initial setup/retraction. Due to this, only one set of orbs could be on field at a time. | |||
|} | |||
<br> | <br> | ||
== Updates == | == Gallery == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | <gallery> | ||
File:CNTrans6A.png|Old icon that retracts orbs | |||
</gallery> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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|- | |- | ||
| 04/27/2017 || 05/10/2017 || align="left" | | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
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*{{buff|Sharp Orb Retract damage increased.}} | *{{buff|Sharp Orb Retract damage increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 09/28/2017 || 10/18/2017 || align="left" | | | 09/28/2017 || 10/18/2017 || align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
| align="left" | | | align="left" | | ||
*{{buff|Shockwave damage increased.}} | *{{buff|Shockwave damage increased.}} | ||
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*{{buff|Sharp Orb Retract damage increased.}} | *{{buff|Sharp Orb Retract damage increased.}} | ||
*{{nerf|Shockwave damage decreased.}} | *{{nerf|Shockwave damage decreased.}} | ||
|- | |||
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" | | |||
*{{buff|'''Defense Ignore''' effect added.}} | |||
|- | |||
| 11/24/2022 || 12/21/2022 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
*'''[Enhanced]''' effect changed to reduce cooldown. | |||
|- | |||
| 04/25/2024 || 05/22/2024 || colspan=2 align="left" | | |||
*Skill features changed. | |||
*'''[Enhanced]''' effect changed to Damage Increase. | |||
*{{buff|'''Light''' trait efficiency increased from 90% to 80%.}} | |||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Code: Nemesis}} | |||
{{ | |||