Heart of Spire/fr: Difference between revisions

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Text replacement - "<span style="display:none">}}</span>" to "<dfn>}}</dfn>"
m (Text replacement - "rbFD3sWpqs8" to "1sgY6ITB-Ho")
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m (Text replacement - "<span style="display:none">}}</span>" to "<dfn>}}</dfn>")
 
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| LvFit=32
| LvFit=32
| DunMap={{tabs|name=-|tab1=All Difficulties |contents1=[[File:Heart_of_Spire_Map.png]]}}
| DunMap={{tabs|name=-|tab1=All Difficulties |contents1=[[File:Heart_of_Spire_Map.png]]}}
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:Rt1.png|60px]]
|[[File:Rt1.png|60px]]
|'''Glitter Guard''' - A larger and higher ranked Glitter Soldier. His skin is now red. Has the same combos as the older '''Glitter Spearman''' but after the two spear prods it usually does, it will spin and whack you with its spear as a finisher. Just like its weaker counterpart, it can perform a mid-air counterattack if hit while airborne.
|'''Glitter Guard''' - A larger and higher ranked Glitter Soldier. His skin is now red. Has the same combos as the older '''Glitter Spearman''' but after the two spear prods it usually does, it will spin and whack you with its spear as a finisher. Just like its weaker counterpart, it can perform a mid-air counterattack if hit while airborne.
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|[[File:Pttt3x-21.png|60px]]
|[[File:Pttt3x-21.png|60px]]
|'''Rage Stone Golem''' - A tall, heavy golem that utilizes slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armoured) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks. It's different from the '''Stone Golem''' as its moves are more like [[Spiral Corridor|Teach the Tyrant]].
|'''Rage Stone Golem''' - A tall, heavy golem that utilizes slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armoured) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks. It's different from the '''Stone Golem''' as its moves are more like [[Spiral Corridor|Teach the Tyrant]].
<span style="display:none">}}</span>
<dfn>}}</dfn>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|[[File:AssaulterCrash1.png|60px]]
|[[File:AssaulterCrash1.png|60px]]
|'''Assaulter Crash''' - A heavily armoured Glitter Knight with a humongous hammer.
|'''Assaulter Crash''' - A heavily armoured Glitter Knight with a humongous hammer.
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<br>
<br>
-''Hammer Swing:'' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
-''Hammer Swing:'' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|[[File:MeFla1.png|60px]]
|[[File:MeFla1.png|60px]]
|'''Medieval Flails''' - These things hang above pitfalls and sway around dangerously. The good thing about it is that it sometimes helps you injure some of the Stone Gargoyles.
|'''Medieval Flails''' - These things hang above pitfalls and sway around dangerously. The good thing about it is that it sometimes helps you injure some of the Stone Gargoyles.
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|[[File:Harpoon1.png|60px]]
|[[File:Harpoon1.png|60px]]
|'''Harpoon''' - Harpoon are mounted on the boss platform, strike them at the right time in order to try and weaken Cutty Sark.
|'''Harpoon''' - Harpoon are mounted on the boss platform, strike them at the right time in order to try and weaken Cutty Sark.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:Cutty_Sark.jpg|60px]]
|[[File:Cutty_Sark.jpg|60px]]
|'''Cutty Sark''' - The giant blue Stone Gargoyle.
|'''Cutty Sark''' - The giant blue Stone Gargoyle.
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*Not recommended to use any multi-hit moves, since during lag it still activates his super armor faster thanks to more hits registering on his hp bar ''slowly.''
*Not recommended to use any multi-hit moves, since during lag it still activates his super armor faster thanks to more hits registering on his hp bar ''slowly.''
{{!}}}
{{!}}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
| BDrop={{tabs|name=1|tab1=Iron Head|contents1={{:5-5Bdrop1}} |tab2=Testament|contents2={{:5-5Bdrop2}}|tab3=Crust Wedge|contents3={{:5-5Bdrop3}}|tab4=Blue Wing Sark|contents4={{:5-5Bdrop4}}}}
| BDrop={{tabs|name=1|tab1=Iron Head|contents1={{:5-5Bdrop1}} |tab2=Testament|contents2={{:5-5Bdrop2}}|tab3=Crust Wedge|contents3={{:5-5Bdrop3}}|tab4=Blue Wing Sark|contents4={{:5-5Bdrop4}}}}
| SBGM=[http://www.youtube.com/watch?v=wmSIJd_xxYA '''''music026_stage''''']
| SBGM=[http://www.youtube.com/watch?v=4RgJq2MI3pg '''''music026_stage''''']


[http://www.youtube.com/watch?v=1sgY6ITB-Ho '''''music011_boss''''']
[http://www.youtube.com/watch?v=1sgY6ITB-Ho '''''music011_boss''''']
}}
}}