Shadow Vein: Difference between revisions

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{{Languages|Shadow Vein}}
{{Languages|Shadow Vein}}
{{DungeonPage
{{DungeonPage
| Orient=2
| Orient=3
| Color={{ColorSel|Village|12}}
| Color={{ColorSel|Village|13}}
| DunButton=12-8Button.png
| DunButton=12-8Button.png
| SmallPic=12-8.png
| SmallPic=12-8.png
| BigPic=12-8new.png
| BigPic=13-8new2.png
| DunName=Shadow Vein
| DunName=Shadow Vein
| Quotation='''Shadow Vein'''. Everyone who gathered had a different agenda. But they were all seeking the ore that stores special powers.
| Quotation=Everyone who gathered had a different agenda. But they were all seeking the ore that stores special powers.
| Description=This vein exudes similar energy as the Dark El. Someone is waiting for them, and the El Search Party finds another lead.
| Description=This vein exudes similar energy as the Dark El. Someone is waiting for them, and the El Search Party finds another lead.
| LvNeed=99
| LvNeed=99
| LvFit=240000
| LvFit=240000
| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
====Environmental Debuff - Demon Realm====
====Environmental Debuff - Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 30%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 30%.
* Additionally, '''using a special active within the cave applies a stacking Debuff which drains your MP''' for 10 seconds, can stack up to 10 times.
* Additionally, '''using a special active within the cave applies a stacking Debuff which drains your MP''' for 10 seconds, can stack up to 10 times.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| DunMap=[[File:12-8map.png|400px]]
| DunMap=[[File:12-8map.png|400px]]
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:12-8Mob1.png|60px]]
|[[File:12-8Mob1.png|60px]]
| '''Shadow Driller''' - An elite shadow monster with thorns all over its body.
| '''Shadow Driller''' - An elite shadow monster with thorns all over its body.
|
|
*'''Lunge:''' Wind up and thrust forwards.
*'''Lunge:''' Winds up and thrust forwards.
*'''Roll:''' They can quickly roll into targets.
*'''Roll:''' They can quickly roll into targets.
*'''Thorn Fire:''' Teleport close to a target. Curl itself into a ball and fire spikes out of its body in all directions.
*'''Thorn Fire:''' Teleports close to a target. Curls itself into a ball and fires spikes out of its body in all directions.
|-
|-
|[[File:12-8Mob2.png|60px]]
|[[File:12-8Mob2.png|60px]]
| '''Shadow Guard''' - A built elite shadow monster.
| '''Shadow Guard''' - A built elite shadow monster.
|
|
*'''Pound:''' Pound the ground with its arms which also causes a shockwave to travel forwards.<br>Will also perform this attack if they fall off of a platform.
*'''Pound:''' Pounds the ground with its arms which also causes a shockwave to travel forwards. Will also perform this attack if they fall off of a platform.
*'''Charge:''' Guard its face with its arms and slowly charge forwards rapidly hitting targets in its path. Shadow Guards will have highly increased Guard while performing this attack, '''typically used as a combo breaker'''.
*'''Charge:''' Guards its face with its arms and slowly charges forwards, rapidly hitting targets in its path. Shadow Guards will have highly increased Guard while performing this attack, '''typically used as a combo breaker'''.
*'''Protective Aura:''' The Shadow will generate protective shields for itself and surrounding enemies.
*'''Protective Aura:''' The Shadow will generate protective shields for itself and surrounding enemies.
|-
|-
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| '''Shadow Deliverer''' - A floating elite shadow monster. '''Immune to Special Actives'''.
| '''Shadow Deliverer''' - A floating elite shadow monster. '''Immune to Special Actives'''.
|
|
*'''Sting:''' Sting targets with its tail.
*'''Sting:''' Stings targets with its tail.
*'''Orb Generate:''' Create an orb or dark light which slowly homes towards a target for a period of time before exploding.
*'''Orb Generate:''' Create an orb or dark light which slowly homes towards a target for a period of time before exploding.
*'''Retaliation:''' Upon death, will explode shortly after, dealing heavy damage and launching.
*'''Retaliation:''' Upon death, will explode shortly after, dealing heavy damage and launching players.
|-
|-
|[[File:12-8Mob4.png|60px]]
|[[File:12-8Mob4.png|60px]]
| '''Soul Eater''' - A purple Eater. A creature that absorbs the HP and MP of nearby targets.
| '''Soul Eater''' - A purple Eater. A creature that absorbs the HP and MP of nearby targets.
|
|
*'''Energy Absorb:''' Absorb all the MP and a significant amount of HP from surrounding targets and run away. If it is defeated, it will drop either an HP or MP orb.
*'''Energy Absorb:''' Absorbs all the MP and a significant amount of HP from surrounding targets and runs away. If it is defeated, it will drop either a full recovery HP or MP orb.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|[[File:NeroDungeon.png|60px]]
|[[File:NeroDungeon.png|60px]]
| '''[[Nero]]''' - A wolf child wielding a large hammer. A demon commander working under Ran.
| '''[[Nero]]''' - A wolf child wielding a large hammer. A demon commander working under Ran.
|
|
*'''Teleport:''' Warp around the map at will.
*'''Teleport:''' Warps around the map at will.
*'''Smash:''' Short hop forwards and smash the ground with his hammer.
*'''Smash:''' Does a short hop forwards and smashes the ground with his hammer.
*'''Swing:''' Perform a two swing combo.
*'''Swing:''' Performs a two swing combo.
*'''Beam:''' Nero fires a powerful beam towards the farthest player away from him. He can adjust the trajectory of the beam if the targeted player dodges the attack, should a player get hit, Nero will recover some HP.
*'''Beam:''' Nero fires a powerful beam towards the farthest player away from him. He can adjust the trajectory of the beam if the targeted player dodges the attack. Should a player get hit, Nero will recover some HP.
*'''Dark Empowerment:''' Nero will launch nearby players into the air and cast a dark aura around himself, inflicting massive damage to any players caught inside. If this attack is successful, Nero will deal significantly increased damage for a short duration, signified by a dark blue aura around him.
*'''Dark Empowerment:''' Nero will launch nearby players into the air and cast a dark aura around himself, inflicting massive damage to any players caught inside. If this attack is successful, Nero will deal significantly increased damage for a short duration, signified by a dark blue aura around him.
*'''Warp Strike:''' Nero can warp above a target and drop strike them.
*'''Warp Strike:''' Teleports above a player and drop strikes them.
*'''Cyclone Spin:''' Swing his hammer in a circle, pulling target inwards and dealing a large amount of damage. Nero will cast this attack every 18 HP bars, usually at 42, 24 and 6 bars.
*'''Cyclone Spin:''' Swings his hammer in a circle, pulling players inwards and dealing a large amount of damage. Nero will cast this attack every 18 HP bars, usually at 42, 24, and 6 bars.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:12-8Boss.png|60px]]
|[[File:12-8Boss.png|60px]]
| '''Dark Agate''' - A crystal monster born of the geodes of the mines. It carries a lantern in one hand and a blunt sword in its other.
| '''Dark Agate''' - A crystal monster born of the geodes of the mines. It carries a lantern in one hand and a blunt sword in the other.
|
|
*'''Phase Shift:''' The creature can phase in and out of existence, moving left or right.
*'''Phase Shift:''' The creature can phase in and out of existence, shifting left or right of its original position.
*'''Sword Swing:''' Swing once or twice with its large club sword.<br><small>Mind that '''both swings can hit players behind Agate'''.</small>
*'''Sword Swing:''' Swings once or twice with its large club sword.<br><small>Mind that '''both swings can hit players behind Agate'''.</small>
*'''Sword Smash:''' Swing downward in one powerful swing with its large club sword.
*'''Sword Smash:''' Swings downward in one powerful swing with its large club sword.
*'''Sword Wave:''' If targets are at a distance on on the upper platforms, it will swing its sword creating a shockwave. Dark Agate will occasionally activate this attack at the start of the battle.
*'''Sword Wave:''' If players are at a distance or on the upper platforms, it will swing its sword creating a shockwave. Dark Agate will occasionally use this attack at the start of the battle.
*'''Crystal Breaker:''' Jump into the air and slam into the ground causing an eruption of crystals around it, '''typically used as a combo breaker''', Invulnerable during the attack.
*'''Crystal Breaker:''' Jumps into the air and slams into the ground causing an eruption of crystals around it, '''typically used as a combo breaker'''. Dark Agate is invulnerable during the attack.
*'''<font color=red>Soul Absorption:</font>''' Absorb all the light in the area leaving it in pitch black darkness. This darkness will absorb 200 MP from every player. If the player does not have enough MP, they will automatically die. Dark Agate will cast this attack every 20 HP bars.
*'''<font color=red>Soul Absorption:</font>''' Absorbs all the light in the area leaving it in pitch black darkness. This darkness will absorb 200 MP from every player. If the player does not have enough MP, they will immediately die. Dark Agate will cast this attack every 20 HP bars.
**At 40x/20x HP- '''Soul Release:''' Emit a strong Dark El resonance from its lantern, heavy damaging enemies while pulling them in, last hit will inflict '''[[Status Effects|Panic]]'''. Also convert all incoming damage to HP while casting.
**At 40x/20x HP- '''Soul Release:''' Emits a strong Dark El resonance from its lantern, heavy damaging enemies while pulling them in. The last hit will inflict {{se||Panic}}. While casting, Dark Agate will convert all incoming damage to HP.
***'''Surging Skewer:''' Typically follow-up to the attack above, The creature will suddenly emit a dozens of crystal shards from within itself, impaling all players unfortunate enough to be nearby.<br><small>'''has a sustained hitbox, don't approach until the shards retract'''.</small>
***'''Surging Skewer:''' Typically a follow-up to the attack above, Dark Agate will emit dozens of crystal shards from within itself, impaling all players nearby.<br><small>'''Has a sustained hitbox, don't approach until the shards retract'''.</small>
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Notes:'''
'''Notes:'''
*After taking around 3 HP bars of damage from combos and Active skills, '''Dark Agate''' will fall to the ground and enter an [Exhausted] state for a short duration.
*After taking around 3 HP bars of damage from combos and Active skills, '''Dark Agate''' will kneel to the ground and enter an [Exhausted] state for a short duration.
*While Dark Agate is [Exhausted], the following effects will be in place:
*While Dark Agate is [Exhausted], the following effects will be in place:
**Damage dealt to Dark Agate will be significantly increased and players will receive an attack speed buff for its duration.
**Damage dealt to Dark Agate will be significantly increased and players will receive an action speed buff for its duration.
**Dark Agate will be unable to attack players. However, he will still activate Soul Absorption every 20 bars. If enough damage with combos and Actives is dealt to him while in this state, he will immediately reenter the [Exhausted] state after casting Soul Absorption, stopping him from fighting back.
**Dark Agate will be unable to attack players. However, he will still activate '''Soul Absorption''' every 20 bars. If enough damage with combos and Actives is dealt to him while in this state, he will immediately reenter the [Exhausted] state after casting '''Soul Absorption''', preventing him from fighting back.
**If a player is resurrected while Dark Agate is exhausted, the [Exhausted] state will be canceled and Dark Agate will immediately counter attack. '''Be careful about when you revive!'''
**If a player is resurrected while Dark Agate is exhausted, the [Exhausted] state will be canceled and Dark Agate will immediately counter attack. '''Be careful about when you revive!'''
'''Strategy:'''
'''Strategy:'''
*It is highly recommended that players make use of the [Exhausted] state and base their strategy around exploiting it. If done effectively, it is possible to defeat Dark Agate without him ever being able to fight back, lowering clear times and reducing your potion consumption.
*It is highly recommended that players make use of the [Exhausted] state and base their strategy around exploiting it. If done effectively, it is possible to defeat Dark Agate without him ever being able to fight back, lowering clear times and reducing your potion consumption.
*For this strategy, players should begin the battle by attacking Dark Agate with combos and Active skills, until you see him fall to the ground. '''Caution: If Dark Agate is locked in hitstun, he cannot enter the [Exhausted] state. Once enough damage is dealt, lay off your attacks until you see him fall to the ground!'''
*For this strategy, players should begin the battle by attacking Dark Agate with combos and Active skills, until you see him fall to the ground. '''Caution: If Dark Agate is locked in hitstun, he cannot enter the [Exhausted] state. Once enough damage is dealt, lay off your attacks until you see him fall to the ground!'''
*Once Dark Agate has become [Exhausted], quickly attack him with Special Actives while including more combos and Actives in between skills to ensure that he becomes exhausted again right after it wears off.
*Once Dark Agate has become [Exhausted], quickly attack him with Special Actives while mixing in commands and Actives in between skills to ensure that he becomes exhausted again right after it wears off.
*Skills and consumables that inflict '''[[Status Effects|Freeze]]''' will help you immensely as they can be used to extend the duration of Dark Agate's exhausted state and skip Soul Absorption intervals if enough damage is dealt to him while frozen.
*Skills and consumables that inflict {{se||Freeze}} will help you immensely as they can be used to extend the duration of Dark Agate's [Exhausted] state and skip '''Soul Absorption''' intervals if enough damage is dealt to him while frozen.


<span style="display:none">}}</span>
<dfn>}}</dfn>
| Dialogue=
| Dialogue=
{{tabs
{{Tabber
|name=Dialog
|$divclass=tabber-vertical
|tab1=Dungeon Start Dialogue
|Dungeon Start Dialogue=
|contents1=
*{{StoryIcon|CEs}} '''Eve:''' ''There is unstable energy around.''
*{{StoryIcon|CEs}} '''Eve:''' ''There is unstable energy around.''
*{{StoryIcon|AS}} '''Aisha:''' ''My body feels heavy. Is this the influence of the Dark El?''
*{{StoryIcon|AS}} '''Aisha:''' ''My body feels heavy. Is this the influence of the Dark El?''
*{{StoryIcon|RH}} '''Raven:''' ''We'll have to use our powers carefully around here.''
*{{StoryIcon|RH}} '''Raven:''' ''We'll have to use our powers carefully around here.''
|tab2=Mid Boss Intro Dialogue
|Mid Boss Intro Dialogue=
|contents2=
*{{StoryIcon|Nero}} '''Nero:''' ''나는 란 님의 충실한 오른팔 네로!!''
*{{StoryIcon|Nero}} '''Nero:''' ''나는 란 님의 충실한 오른팔 네로!!''
*{{StoryIcon|Nero}} '''Nero:''' ''나를 우습게 보면 크,큰 코 다칠 거라고..!!!''
*{{StoryIcon|Nero}} '''Nero:''' ''나를 우습게 보면 크,큰 코 다칠 거라고..!!!''
|tab3=Mid Boss Outro Dialogue
|Mid Boss Outro Dialogue=
|contents3=
*{{StoryIcon|Nero}} '''Nero:''' ''Ha...haha, you dunderheads! With this! The master of this place will awaken. So long, you brutes...! I... I will crush you next time!''
*{{StoryIcon|Nero}} '''Nero:''' ''Ha...haha, you dunderheads! With this! The master of this place will awaken. So long, you brutes...! I... I will crush you next time!''
|tab4=Dungeon Victory Quote
|Dungeon Victory Quote=
|contents4=
*'''Elsword:''' ''That guy looks too weak to be under Ran... I guess I shouldn't judge someone by their looks.''
*'''Elsword:''' ''That guy looks too weak to be under Ran... I guess I shouldn't judge someone by their looks.''
*'''Aisha:''' ''Nero...! I can't believe I fell for that lousy trick! I'll get him next time!''
*'''Aisha:''' ''Nero...! I can't believe I fell for that lousy trick! I'll get him next time!''
*'''Rena:''' ''These demons are similar to the ones we saw in Hamel. It looks like Nero was telling the truth... But what are they planning to do with these gems?''
*'''Rena:''' ''These demons are similar to the ones we saw in Hamel.<br>It looks like Nero was telling the truth... But what are they planning to do with these gems?''
*'''Raven:''' ''Are you the master of this vein? Excuse us, but we're not here to play.''
*'''Raven:''' ''Are you the master of this vein? Excuse us, but we're not here to play.''
*'''Eve:''' ''Though I may not be performing at optimal levels, I am not so weak to fall in your hands. Now that we have enough data, there's no holding back.''
*'''Eve:''' ''Though I may not be performing at optimal levels, I am not so weak to fall in your hands. Now that we have enough data, there's no holding back.''
*'''Chung:''' ''(Ran's subordinate Nero... Does that mean Ran is nearby...? ...Is my father...?)''
*'''Chung:''' ''(Ran's subordinate Nero... Does that mean Ran is nearby...? ...Is my father...?)''
*'''Ara:''' ''(Nero... is Ran's subordinate...? Brother, where are you...? I...)''
*'''Ara:''' ''(Nero... is Ran's subordinate...? Brother, where are you...? I...)''
*'''Elesis:''' ''Looks like everyone's exhausted. We can't drag this on any longer. Let's finish this!''
*'''Elesis:''' ''Looks like everyone's exhausted. We can't drag this on any longer.<br>Let's finish this!''
*'''Add:''' ''Feels like someone is pulling our strings. ... Kukuku. I'll go along with it until we have enough information.''
*'''Add:''' ''Feels like someone is pulling our strings. ... Kukuku. I'll go along with it until we have enough information.''
*'''Lu:''' ''Grr. This was a petty trick. This puts a dent on my plans to announce my return!''
*'''Lu:''' ''Grr. This was a petty trick. This puts a dent on my plans to announce my return!''
*'''Ciel:''' ''Not even a moment's rest. We'll need a little shut eye.''
*'''Ciel:''' ''Not even a moment's rest.<br>We'll need a little shut eye.''
*'''Rose:''' '' ''
*'''Rose:''' '' ''
*'''Ain:''' ''Haha, it's just one thing after another. Since everyone looks tired, let's try to end this quickly.''
*'''Ain:''' ''Haha, it's just one thing after another.<br>Since everyone looks tired, let's try to end this quickly.''
}}
}}
| BDrop={{:12-8Bdrop1}}
| BDrop={{:12-8Bdrop1}}
| SBGM=[http://www.youtube.com/watch?v=SgrvWZRdtB0 '''''li_devildom5_henir_01''''']
| SBGM=[http://www.youtube.com/watch?v=_7sEPiREXpU '''''li_devildom5_henir_01''''']


[http://www.youtube.com/watch?v=xiH1Ve3j_8E '''''li_devildom5_henir_boss_01''''']
[http://www.youtube.com/watch?v=aDxnAGJshRs '''''li_devildom5_henir_boss_01''''']
|Gallery=
|Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
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File:12-8Teaser3.jpg|
File:12-8Teaser3.jpg|
File:WolfNPCPortrait.png|[[Nero]]
File:WolfNPCPortrait.png|[[Nero]]
File:12-8Story.png|Story background.
File:12-8new.png|Old loading image.
</gallery>
</gallery>
|Updates=<span style="display:none">{{</span>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|12}}" class="textfloat"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|12}}" class="textfloat"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! KR !! NA
! KR !! NA
|-
|-
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|-
|-
| 10/10/2019 || - || align="left" |  
| 10/10/2019 || - || align="left" |  
*CP Requirement increased from 220000 to 240000.
*{{nerf|CP Requirement increased from 220000 to 240000.}}
|-
|-
| 03/12/2020 || 04/08/2020 || align="left" |  
| 03/12/2020 || 04/08/2020 || align="left" |  
*Difficulty decreased.
*{{buff|Difficulty decreased.}}
*Normal and Refined Mystic Stone drop rate in dungeons increased.
*{{buff|Normal and Refined Mystic Stone drop rate in dungeons increased.}}
*Accessory drop rate increased.
*{{buff|Accessory drop rate increased.}}
|-
|-
| 06/18/2020 || 06/17/2020 || align="left" |  
| 06/18/2020 || 06/17/2020 || align="left" |  
*ED drop rate increased.
*{{buff|ED drop rate increased.}}
|-
| 07/06/2023 || 08/02/2023 || align="left" |
*Monster / Boss Monster HP within the dungeon is decreased.
*Agate and Nero’s defense is decreased.
*Agate soul absorb pattern interval is increased.
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Village|12}}
|Color={{ColorSel|Village|13}}
|KR=그림자 광맥|KRName=Shadow Vein
|KR=그림자 광맥|KRName=Shadow Vein
|BR=Mina Sombria |BRName=Shadow Mine
|BR=Mina Sombria |BRName=Shadow Mine
|CN=暗影矿脉 | CNName=Dark Shadow Vein
|JP=影の鉱脈  |JPName=Vein of Shadow
|JP=影の鉱脈  |JPName=Vein of Shadow
|DE=Schattenlauf |DEName=Shadow Run
|DE=Schattenlauf |DEName=Shadow Run
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