Junk Break: Difference between revisions

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Text replacement - "04/25/2024 || -" to "04/25/2024 || <!-- Approx 05/22/2024-->"
m (Text replacement - "04/25/2024 || -" to "04/25/2024 || <!-- Approx 05/22/2024-->")
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__NOTOC__{{Languages|Junk Break}}
__NOTOC__{{Languages|Junk Break}}
<div style="float: right;">{{#ev:youtube|AyVXC00U-kM|400}}</div>
{{#ev:youtube|9YqXTBytarA|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Junk Break.PNG]]  
| [[File:Junk Break.PNG]]  
| {{SkillType|SA|B}} Casts a large drilling machine to pulverize the enemies.
| {{SkillType|SA|B}} Cast a large drilling machine to pulverize the enemies.
|-
|-
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|-
|-
|
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| {{SkillText|True|MPUsage|10%}}
| {{SkillText|True}}
|}
|}
<br>  
<br>  


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Code: Nemesis]] || 35
| [[Code: Nemesis]] || 35
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=2 | Mode !! colspan=2 | Drilling Attack (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Drilling Attack (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Normal !! Awakening !! Normal !! Awakening
! Normal !! Awakening !! Normal !! Awakening
|-
! colspan=7 | Normal
|-
|-
| '''{{PvE}}''' || 543% || 482% || rowspan=2 | 20 || rowspan=2 | 35 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| colspan="7" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 135% || 120%
| {{PvE}} || 543% || 482% || rowspan=2 | 20 || rowspan=2 | 35 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 543% || 482% || rowspan=2 | 20 || rowspan=2 | 35 || rowspan=2 | 270 MP || rowspan=2 | 22 Seconds
| {{PvP}} || 135% || 120%
|-
|-
| '''{{PvP}}''' || 135% || 120%
| colspan="7" | '''[Enhanced]'''
|-
| {{PvE}} || 652% || 579% || rowspan=2 | 20 || rowspan=2 | 35 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 163% || 144%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<tabber>
|- style="background:{{ColorSel|CharLight|Eve}}"
\\NA={{Traits|Eve|Junk Break|Critical, Useful|mp=300|dmg2=60|hits=34<br>(Awakening: 58)}}
! colspan=2 | Haste Junk Break !! colspan=3 | Useful Junk Break
\\KR (04/25/2024)={{Traits|Eve|Junk Break|Critical, Heavy|mp=300|cd=22}}
|- style="background:{{ColorSel|CharLight|Eve}}"
</tabber>
! rowspan=3 | Attribute Effect !! Details !! rowspan=3 | Attribute Effect !! colspan=2 | Details
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Cooldown !! colspan=2 | Max Hits
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Awakening
|-
| {{SkillText|Haste|90}} || 19.8 Seconds || {{SkillText|Useful|60}} || 34 || 58
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{DamagePatch
|- style="background:{{ColorSel|CharLight|Eve}}"
|<nowiki>true|Eve
! rowspan=3 | Mode !! colspan=4 | Regular
|dmg=652
|- style="background:{{ColorSel|CharLight|Eve}}"
|pvp_dmg=163
! colspan=2 | Normal !! colspan=2 | Awakened
|awk_dmg=579
|- style="background:{{ColorSel|CharLight|Eve}}"
|pvp_awk_dmg=144
! Normal !! Useful !! Normal !! Useful
|hits=20
|-
|awk_hits=35
! {{PvE}}
|hits_useful=34
| {{formatnum:{{#expr: 543*20}}}}% || {{formatnum:{{#expr: (543*34)*.6}}}}% || {{formatnum:{{#expr: 482*35}}}}% || {{formatnum:{{#expr: (482*58)*.6}}}}%
|awk_hits_useful=58
|-
|useful_penalty=0.6
! {{PvP}}
|bug=true</nowiki>
| {{formatnum:{{#expr: 135*20}}}}% || {{formatnum:{{#expr: (135*34)*.6}}}}% || {{formatnum:{{#expr: 120*35}}}}% || {{formatnum:{{#expr: (120*58)*.6}}}}%
|date=04/25/2024
|}
|remove=useful_penalty, hits_useful, awk_hits_useful
|heavy=true
}}
<br>
 
== Related Skills ==
{{SkillTable
|Enhanced Nasod Weapons.PNG; Enhance Nasod's Weapon;
CUPassive1.png; Reinforced Nasod Weapons;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*You are free to move a very short while after casting the skill, as early as a few frames before the Core's beam would stop firing if it was active for the skill. The drill will remain in place and keep attacking on its own afterwards.
*You are able to move shortly after casting the skill, as early as a few frames before the Core's beam would stop firing if it was active for the skill. The drill will remain in place and keep attacking on its own afterwards.
*The skill may sometimes push enemies out of its range if the enemy is positioned at the outer edges of it on either side.
*The skill may sometimes push enemies out of its range if the enemy is positioned at the outer edges of it on either side.
*This skill will deal 21 hits instead of 20 in [[Free Training]].
*While awakened, the '''Useful''' trait does not provide enough additional hits to counteract its steep damage decrease effectively, so the skill does more damage without it.
**The damage difference is very small however, so the additional hits can still be useful for gaining more MP and Awakening Charge.
*The skill is affected by the [[Free Training]] hit count error:
**By default, it will deal 21 hits instead of 20.
**In [[Awakening Mode]], it will deal 32 hits instead of 35.
**With '''Useful''', it will deal 35 hits instead of 34.
**With '''Useful''', it will deal 35 hits instead of 34.
**If [[Awakening Mode|Awakened]], it will deal 32 hits instead of 35.
**With '''Useful''' in [[Awakening Mode]], it will deal 62 hits instead of 58.
***With '''Useful''', it will deal 62 hits instead of 58.
*Due to not sufficient supply of hits and too high damage penalty from the '''Useful''' trait, the skill does more damage without it.
<br>
<br>


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==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
*{{buff|Increased Initial damage.}}
*{{buff|Initial damage increased.}}
*{{nerf|Decreased Final damage.}}
*{{nerf|Final damage decreased.}}
|-
|-
| 12/13/2012 || - || colspan=2 align="left" |  
| 12/13/2012 || - || colspan=2 align="left" |  
*{{buff|Increase Drill animation speed when in Awakening effect added.}}
*{{buff|Increase '''Drilling Attack''' animation speed when in Awakening effect added.}}
*{{nerf|Decreased damage output without Awakening.}}
*{{nerf|Decreased damage output without Awakening.}}
|-
|-
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| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
*{{buff|Changed so it doesn't push and lift targets.}}
*{{buff|Changed so it doesn't push and lift targets.}}
*{{buff|Base damage increased.}}
*{{buff|Normal '''Drilling Attack''' damage increased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
*{{nerf|Unable to hit the enemies above or below the platform.}}
*{{nerf|Unable to hit enemies above or below the platform.}}
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Hitbox changes to follow the visual effect, so it becomes smaller.}}
|-
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
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|-
|-
| 04/07/2016 || - || colspan=2 align="left" |  
| 04/07/2016 || - || colspan=2 align="left" |  
*Fixed issue where the skill remains after riding the mount.
*Fixed an issue where the skill remains after riding a mount.
|-
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 03/30/2017 || 04/12/2017 || colspan=2 align="left" |  
| 03/30/2017 || 04/12/2017 || colspan=2 align="left" |  
*Fixed issue where damage and max hits are more than tooltip.
*Fixed an issue where damage and max hits are higher than specified on the tooltip.
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |  
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 07/18/2019 || - || colspan=2 align="left" |  
| 07/18/2019 || - || colspan=2 align="left" |  
*{{buff|Decreased movement delay after skill use.}}
*{{buff|You can move faster after casting the skill.}}
|-
|-
| 08/01/2019 || 08/14/2019 || colspan=2 align="left" |  
| 08/01/2019 || 08/14/2019 || colspan=2 align="left" |  
*{{buff|Decreased movement delay after skill during awakening.}}
*{{buff|You can move faster after casting the skill during Awakening.}}
*{{buff|Increased invincibility frames during awakening.}}
*{{buff|Invincibility frames during Awakening increased.}}
|-
|-
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |  
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |  
*{{buff|Decreased movement delay after skill during awakening.}}
*{{buff|You can move faster after casting the skill during Awakening.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 03/27/2021 || - || colspan=2 align="left" |  
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |  
*'''Haste''' trait changed to '''Critical'''.
*'''Haste''' trait changed to '''Critical'''.
*[Enhanced] changed from MP Usage Decrease to Damage Increase.
|-
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" | 
*{{buff|No longer knocks down enemies.}}
|-
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" |
*{{buff|Skill casting speed is changed to be uniform between normal and awakened. (Based on the awakened state)}}
*Time stop when casting the skill is changed to be uniform between normal and awakened. (Based on the normal state)
*'''Useful''' trait changed to '''Heavy'''.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Code: Nemesis}}
{{CNSkills}}
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