Brandish Breaker: Difference between revisions
no edit summary
Gameboy224 (talk | contribs) No edit summary |
|||
Line 47: | Line 47: | ||
|- | |- | ||
| '''{{PvP}}''' || 517% || 67% | | '''{{PvP}}''' || 517% || 67% | ||
|} | |||
<br> | |||
==Skill Information (05/27/2021 KR Patch) == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Additional Attacks !! rowspan=2 | HP Based Damage Increase !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! Void Splitter !! HP Consuming Void Explosion !! HP Consumption per Additional Hit !! Max HP Threshold !! Void Splitter !! HP Consuming Void Explosion | |||
|- | |||
! colspan=10 | Normal | |||
|- | |||
| '''{{PvE}}''' || 1133% || 322% || rowspan=2 | 10% of Skill Damage || rowspan=2 | 35% HP || rowspan=2 | 0~30% || rowspan=2 | 6 || rowspan=2 | 0 ~ 8 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | |||
|- | |||
| '''{{PvP}}''' || 431% || 85% | |||
|- | |||
! colspan=10 | [Enhanced] | |||
|- | |||
| '''{{PvE}}''' || 1360% || % || rowspan=2 | 10% of Skill Damage || rowspan=2 | 35% HP || rowspan=2 | 0~30% || rowspan=2 | 6 || rowspan=2 | 0 ~ 8 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | |||
|- | |||
| '''{{PvP}}''' || 517% || % | |||
|} | |} | ||
<br> | <br> | ||
Line 90: | Line 111: | ||
== Tips and Details == | == Tips and Details == | ||
*The damage increase is proportionate to 0.3% of a damage increase per 1% of HP lost. To get a 30% damage increase, you have to theoretically be at 0 HP, making the effective damage increase limit 29.99...%. | *The damage increase is proportionate to 0.3% of a damage increase per 1% of HP lost. To get a 30% damage increase, you have to theoretically be at 0 HP, making the effective damage increase limit 29.99...%. | ||
**'''KR:''' The damage increase is proportionate to 1% of a damage increase per 1% of HP lost. To get a 30% damage increase, you have to be at 70% HP or below. | |||
*Under normal circumstances with the skill's HP consumption limit, the skill cannot achieve more than a 22.5% bonus based on missing health unless more health is taken right before the 35% HP cap is reached. However, since Blood Hit is able to leave Crimson Avenger with 20% health, the highest bonus that you can reach without deliberately taking damage from enemies is 24%. | *Under normal circumstances with the skill's HP consumption limit, the skill cannot achieve more than a 22.5% bonus based on missing health unless more health is taken right before the 35% HP cap is reached. However, since Blood Hit is able to leave Crimson Avenger with 20% health, the highest bonus that you can reach without deliberately taking damage from enemies is 24%. | ||
<br> | <br> | ||
Line 155: | Line 177: | ||
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" | | | 09/11/2019 || 09/25/2019 || colspan=2 align="left" | | ||
*Changed to Annihilation skill. | *Changed to Annihilation skill. | ||
|- | |||
| 05/27/2021 || - || colspan=2 align="left" | | |||
*{{buff|HP Based Damage Increase scaling changed.}} | |||
*'''Light''' trait changed to '''Critical'''. | |||
|} | |} | ||
<br> | <br> |