Queen of Destruction: Difference between revisions

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| [[Image:QOD.png]]
| [[File:QOD.png]]
| {{SkillType|P}} Activating the core while awakened will recover MP and reduce the wait time of skills that are currently on cooldown, and for 15 seconds you will be able to deal more damage to enemies.
| {{SkillType|P}} Activating the core while [[Awakening Mode|awakened]] will recover MP and decrease cooldown. Deal additional damage for 15 seconds.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required !! Skill Requirement
! Class           !! Level Required !! Skill Requirement
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| [[Code: Nemesis]] || 60 || {{SkillText|SkillQuest|4}}
| [[Code: Nemesis]] || 60 || {{SkillText|SkillQuest|4}}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=5 | On [[Core Release|Core Activation]]
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | MP Recovery !! rowspan=2 | Cooldown Reduction !! colspan=3 | [[Status Effects|Queen of Destruction]]
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|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" | MP Recovery<br>per Core Level !! rowspan="2" | Skill Cooldown Decrease<br>per Core Level !! colspan="3" | {{se|498|Queen of Destruction}}
! Boss Damage Increase !! Increased Damage to all enemies !! Duration
|-
! Damage Dealt to Boss<br>Monsters Increase {{stat|a}} !! Damage Dealt to All<br>Enemies Increase {{stat|m}} !! Duration
|-
|-
! colspan=7 | {{PvE}}
| colspan="7" | {{PvE}}
|-
|-
| align="left" | 1 || 60 || 1 MP x [Core level] || 0.3 Seconds x [Core level] || rowspan=4 | 20% || rowspan=4 | 20% || rowspan=4 | 15 Seconds
| align="left" | 1 || 60 || 1 MP || 0.3 Seconds || rowspan=4 | 15% || rowspan=4 | 15% || rowspan=4 | 15 Seconds
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|-
| align="left" | 2 || 67 || 2 MP x [Core level] || 0.6 Seconds x [Core level]
| align="left" | 2 || 67 || 2 MP || 0.6 Seconds  
|-
|-
| align="left" | 3 || 69 || 3 MP x [Core level] || 1 Second x [Core level]
| align="left" | 3 || 69 || 3 MP || 1 Second  
|-
|-
| align="left" | 4 || 99 || 4 MP x [Core level] || 1.3 Seconds x [Core level]
| align="left" | 4 || 99 || 4 MP || 1.3 Seconds  
|-
|-
! colspan=7 | {{PvP}}
| colspan="7" | {{PvP}}
|-
|-
| align="left" | 1 || 60 || 1 MP x [Core level] || 0.3 Seconds x [Core level] || rowspan=4 | 20% || rowspan=4 | 10% || rowspan=4 | 15 Seconds
| align="left" | 1 || 60 || 1 MP || 0.3 Seconds || rowspan=4 | N/A || rowspan=4 | 7.5% || rowspan=4 | 15 Seconds
|-
|-
| align="left" | 2 || 67 || 2 MP x [Core level] || 0.6 Seconds x [Core level]
| align="left" | 2 || 67 || 2 MP || 0.6 Seconds  
|-
|-
| align="left" | 3 || 69 || 3 MP x [Core level] || 1 Second x [Core level]
| align="left" | 3 || 69 || 3 MP || 1 Second  
|-
|-
| align="left" | 4 || 99 || 4 MP x [Core level] || 1.3 Seconds x [Core level]
| align="left" | 4 || 99 || 4 MP || 1.3 Seconds  
|}
|}
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== Tips and Details ==
== Tips and Details ==
*This passive can be effectively looped with any combo that can recreate the core immediately and can chain with another Active.
*This passive can be effectively looped with any combo that can recreate the core immediately and can chain with another skill.
*The damage increase effects stack when fighting a boss, causing them to take a total of 44% increased damage.  
*The damage increase effects stack when fighting a boss, causing them to take a total of {{#expr:15*1.5}}% increased damage, assuming 0% Boss Damage Increase in stats.  
*The hit that triggers the buff initially will not gain the damage increase effect.
*The skill that triggers the {{se|498|Queen of Destruction|tt=no}} buff does not benefit from the damage increase effect.
*Boss Damage Increase is additive.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
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! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA
! KR !! NA
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|-
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| 11/19/2020 || 12/16/2020 || colspan=2 align="left" |
| 11/19/2020 || 12/16/2020 || colspan=2 align="left" |
*{{buff|Increased Damage to Boss Monsters increased.}}
*{{buff|'''Damage Dealt to Boss Monsters Increase''' increased.}}
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| 04/25/2024 || 05/22/2024 || colspan=2 align="left" |
*{{nerf|'''Damage Dealt to Boss Monsters Increase''' decreased.}}
*{{nerf|'''Damage Dealt to All Monsters Increase''' decreased.}}
|}
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{{SkillNav - Code: Nemesis}}
{{CNSkills}}
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