Liberator: Difference between revisions

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|name=Noah Ebalon
|name=Noah Ebalon
|color={{ColorSel|Character|Noah}}  
|color={{ColorSel|Character|Noah}}  
|image=[[File:Portrait - Liberator.png|400px]]
|image=[[File:Portrait - Liberator NoFX.png|380px]]
|class=[[File:Tiny - Liberator.png]] Liberator
|class=[[File:Mini Icon - Liberator.png]] Liberator
|weapon=Sickle (Clamor), Moonstone, Power of Shadow
|weapon={{tt|Sickle|[[Clamor]]}}
|ability=Power of Shadow
|age=16
|age=16
|race=Human
|race=Human
|tree=<span style="display:none">{{</span>
|ESP=Critical Damage Increase
|tree=<dfn>{{</dfn>
{{Class Tree|
{{Class Tree|
| 1-0=[[Image:Icon - Noah.png|40px|link=Noah]]
| 1-0=[[File:Icon - Noah.png|40px|link=Noah]]
| 1-1=[[Image:Icon - Second Revenger.png|40px|link=Second Revenger]]
| 1-1=[[File:Icon - Second Revenger.png|40px|link=Second Revenger]]
| 1-2=[[Image:Icon - Silent Shadow.png|40px|link=Silent Shadow]]
| 1-2=[[File:Icon - Silent Shadow.png|40px|link=Silent Shadow]]
| 1-3=[[Image:Icon - Liberator.png|40px|link=Liberator]]
| 1-3=[[File:Icon - Liberator.png|40px|link=Liberator]]
}}
}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|RD=[[File:Korean_Flag.png|20px]] 17 December 2020<br>[[File:Japanese Flag.png|20px]] 13 January 2021<br>[[File:Chinese_Flag.png|20px]] 13 January 2021<br>[[File:American Flag.png|20px]] 13 January 2021<br>[[File:Thailand_Flag.png|20px]] 13 January 2021<br>[[File:Taiwanese Flag.png|20px]] 14 January 2021<br>[[File:European Union Flag.png|20px]] 14 July 2021
|RD=[[File:Korean_Flag.png|20px]] 17 December 2020<br>[[File:Japanese Flag.png|20px]] 13 January 2021<br>[[File:Chinese_Flag.png|20px]] 13 January 2021<br>[[File:American Flag.png|20px]] 13 January 2021<br>[[File:Thailand_Flag.png|20px]] 13 January 2021<br>[[File:Taiwanese Flag.png|20px]] 14 January 2021<br>[[File:European Union Flag.png|20px]] 14 July 2021
|video={{#ev:youtube|R2JX8Bs6fgc||center||||autoresize}}
|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Noah}}
| Speed=3
| Speed=3
| Range=1
| Range=1
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| Damage=P
| Damage=P
}}}}
}}}}
<center>{{quotation|May this darkness eventually light our path.}}</center>
<center>{{quotation|To make sure that tragedies don't repeat again. That is my decision and my will.}}</center>
<br>
<br>


= [[File:Icon - Liberator.png]] Liberator =
= [[File:Icon - Liberator.png]] Liberator =
{{ADSquare}}
{{TooltipColor|D|[Master of the Shadow, liberated from the shackles]}}<br>
Master of the darkest shadow, liberated from the shackles he considered a curse, who wishes to end all tragedies.
<br>
{{Specialty|3rd Job
|[[File:SilentShadowSkill6.png|link=Needle Ice/ModA]]|Needle Ice|'''Liberated shadow will rise where enemies are under attack to deal additional damage.'''
|[[File:LiberatorHyperActive.png|link=The End]]|The End|'''The shadow emerges from his unwavering faith and determination.'''
|[[File:LiberatorPassive1.png|link=Unfamiliar Dawn]]|Unfamiliar Dawn|'''All commands may leave a Dark Mark. Enemies with a mark will get Shadow Wound and receive even more damage.'''
|[[File:LiberatorPassive2.png|link=End and Beginning]]|End and Beginning|'''Darkness, becomes ever darker.<br>Gain additional effect with New Moon Awakening.<br>No one can stand in his way.'''
}}
<br>


'''[Master of the Shadow, liberated from the shackles]'''
=== Background  ===
=== Background  ===
{{Background
{{Background
|NA=
|NA=
Noah is on a path to revenge.
Master of the Shadow, liberated from the shackles.
 
A path to revenge.


As he continues his journey, Noah realizes that he can no longer move forward without a clear goal of his own.
As he went on his journey, Noah realizes that he can no longer move forward without a clear goal of his own.


Though he has found himself in an unfamiliar world, he has managed to form new bonds.
Though he found himself in an unfamiliar world, he managed to form new bonds.


After facing the truth and liberating himself from his vengeful obsession, Noah finally rises as the true master of the Shadow.
After facing the truth, and liberating himself from his obsession on revenge, Noah finally rises as the true master of the shadow.
|KR=
|KR=
그늘진 과거의 기억을 마주하고 스스로를 해방시킨 그림자의 주인.
“의무도 책임도 아니야. 이것이 내 의지.”
 
그늘진 과거의 기억을 마주하고 스스로를 해방시킨 그림자의 주인.<br>
그림자를 통제하는 것을 넘어 문스톤을 다루던 힘을 활용해 가장 강력한 그림자의 힘을 끌어낼 수 있게 된 전직
그림자를 통제하는 것을 넘어 문스톤을 다루던 힘을 활용해 가장 강력한 그림자의 힘을 끌어낼 수 있게 된 전직


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자신의 것이 아닌 목표로 내 삶이 아닌 시간을 살아왔으나 지금 살아 숨쉬는 이 시간에는 그간 발버둥 치며 쌓아온 결과가 차곡차곡 쌓여 인연이란 이름으로 존재한다. 더는 소중한 걸 잃고 싶지 않다. 이 시간을 지키기 위해서라도, 자신 같은 피해자가 다시 나오지 않게 하기 위해서라도 가야 할 목표는 명확했다.
자신의 것이 아닌 목표로 내 삶이 아닌 시간을 살아왔으나 지금 살아 숨쉬는 이 시간에는 그간 발버둥 치며 쌓아온 결과가 차곡차곡 쌓여 인연이란 이름으로 존재한다. 더는 소중한 걸 잃고 싶지 않다. 이 시간을 지키기 위해서라도, 자신 같은 피해자가 다시 나오지 않게 하기 위해서라도 가야 할 목표는 명확했다.


"''다시 비극이 반복되지 않게 하는 것. 그게 지금의 내 선택이고, 의지니까.''"
“다시 비극이 반복되지 않게 하는 것. 그게 지금의 내 선택이고, 의지니까.


진실을 마주하고 복수의 강박에서 해방된 노아는 스스로의 의지로 어둠을 걷어내는 그림자의 주인으로 거듭난다.
진실을 마주하고 복수의 강박에서 해방된 노아는 스스로의 의지로 어둠을 걷어내는 그림자의 주인으로 거듭난다.
|KRT=
|KRT=
''"There is no duty or responsibility. This is my will."''
A journey for revenge. He pushed himself to come this far with the resolve to exact vengeance on the Henir zealot who destroyed the world and murdered his brother. He knew it was pointless to torment himself with figuring out why he was the only survivor. However, thanks to everything he's experienced so far, he realizes that he cannot go on without his own goal.
A journey for revenge. He pushed himself to come this far with the resolve to exact vengeance on the Henir zealot who destroyed the world and murdered his brother. He knew it was pointless to torment himself with figuring out why he was the only survivor. However, thanks to everything he's experienced so far, he realizes that he cannot go on without his own goal.


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Completing the following advancement quest or using the Item Mall item: '''Master of Shadows''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
Completing the following advancement quest or using the Item Mall item: '''Master of Shadows''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
{{JobChange|3rd|Noah|  
{{JobChange|3rd|Noah|  
| <!-- [Quest 1 Description] -->
| <!-- [Quest 1 Description] -->One of 'Elriabrunnr' That attracts El Energy, this sanctum used to be a training ground for ancient Elrians.<br>There's something strangely compelling about this site. To become stronger let's visit the Elrian Sanctum.


| <!-- [Quest 2 Description] -->
| <!-- [Quest 2 Description] -->Due to Elrianode not being fully restored, the Elrian sanctum also seemed influenced by chaos. There's also voices... However, the voices led straight back to the entrance. Let's ask Denif about this phenomena and about these Trace of Primordial Chaos.


| <!-- [Quest 3 Description] -->
| <!-- [Quest 3 Description] -->According to Denif, the sanctum reflects one's "determination." Everyone's experience in the sanctum will be slightly different.<br>But since the sanctum seems to be influenced by Henir, he will make something that will help with exploring the sanctum as long as he has the right ingredients.


| <!-- [Quest 4 Description] -->
| <!-- [Quest 4 Description] -->Denif was able to make a compass that works even in midst of Henir energy.<br>But something is missing...<br>Maybe the voices you heard is the key. It's time to find the answers. Let's start pondering while defeating more Henir Mutated Monsters.


| <!-- [Quest 5 Description] -->
| <!-- [Quest 5 Description] -->Why must he continue to live in this world?<br>He arrived this far to revenge his brother, but he knew already that his brother wasn't the kind of man who would want revenge. The one who wanted revenge was not Harque, but himself. He used revenge as an excuse to continue living, despite believing that he had no right to live...<br>The reason why he survived, he is s till living, and why he will live on. He needs a goal to move on his own, rather than living for someone else.<br>He believed returning to the past was a curse. Because it was a way to repent for surviving when Harque didn't, he believed feeling happiness, or finding joy was like betraying his brother who gave up his life to protect him.<br>But now that he knows this ability is not a curse, but an opportunity prepared for him by his brother, it is clear what he must do to keep the bond that he has made in this time.<br>He will never, allow anyone to experience the kind of tragedies he has experienced. Noah headed towards the sanctum. "he" was waiting for his answer at the heart of the sanctum.


<!-- Mod Skill Below -->
<!-- Mod Skill Below -->
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Liberator}}
{{:Skill Tree: Liberator}}
<br>
<br>


== Additional Combos  ==
{{clearfix}}
== Additional Commands ==
{{SkillText|Combo|Dark Mark}}
  {{SkillText|Combo|3}}
  {{SkillText|Combo|3}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="30%" |Image  
! width="30%" |Image  
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! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[File:LiberatorCombo1.png|520px]]
| [[File:Combo - Liberator 1.png|520px]]
| '''Aerial Crescent'''
|  
After launching targets into the air, follow them up with a raising strike then launch the shadow's energy ahead to continuously strike enemies. The shadow's energy will inflict a '''Dark Mark''' stack on every hit.
After doing the standard {{CDR}}{{CZ}} combo, follow them up with a raising strike then fire shadow energy ahead to continuously strike enemies. The shadow's energy will inflict a {{se|614|Dark Mark||ed}} stack on every hit.
|  
|  
{{CDR}}<br>
{{CDR}}<br>
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{{CX}} 146% Phy. Damage x6
{{CX}} 146% Phy. Damage x6
|-
|-
| [[File:LiberatorCombo2.png|520px]]
| [[File:Combo - Liberator 2.png|520px]]
| '''Descent Strike'''<br>
|  
After performing [[Second Revenger]]'s '''Dark Descent''', continue with a forwards dash attack into a barrage of slashes in '''Super Armor'''.
Extend [[Second Revenger]]'s {{CDRU}}{{CX}}{{CZ}} combo by doing 3 consecutive slashes while in '''Super Armor'''. You can change the direction at the start of the slashes by using {{CL}}/{{CR}} after landing.
|  
|  
{{CDRU}}<br>
{{CDRU}}<br>
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<br>
<br>


= [[File:Icon - Liberator (Master Class).png]] [[Master Class]] =
= {{MasterOverlay|Liberator|Ebalon}} [[Master Class]] =


== Master Class Advancement ==
== Master Class Advancement ==
{{JobChange|Master|'''Mark of Awakening (Liberator)''' [[File:MasterClassJC(Liberator).png|50px]].|Hernia}}
{{JobChange|Master|Hernia}}
<br>
<br>


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== Gallery ==
== Gallery ==
:''Full Gallery: [[Noah/Gallery]]''
:''Full Gallery: [[Noah/Gallery]]''
=== Artwork ===
{{:Liberator/Artwork}}
<gallery widths=150px heights=150px>
{{:Liberator/Misc}}
File:Portrait - Liberator.png|'''Liberator''''s portrait.
File:Awakening Cutin - Liberator.png|'''Liberator''''s Awakening Cut-in.
File:Epic Quest - Liberator.png|'''Liberator''''s Epic Quest portrait.
File:Liberator Epic Quest Facial Expressions.png|Facial Expressions.
File:Portrait - Clamor 2.png|[[Clamor]].
File:Portrait - Liberator (Master).png|'''Liberator''''s Master Class Skill Cut-in. (Full)
File:Portrait - Liberator (Master) NoFX.png|'''Liberator''''s Master Class Skill Cut-in without effects. (Full)
File:Liberator Master Skill Cut-in.png|'''Liberator''''s Master Class Skill Cut-in.
</gallery>
 
=== Miscellaneous ===
<gallery widths=150px heights=150px>
File:Pose - Liberator.png|Idle pose and Promo avatar. (Promo Accessory: Arm Slot)
File:Ready Animation - Liberator.gif|Ready Animation.
File:Libshadow.gif|Promo Accessory animation.
</gallery>
<br>
<br>


== Trivia ==
== Trivia ==
 
*Despite stabilizing the mutated Power of Shadow, the mutated Power of the Moon was still unstable, often clashing with Noah weak tolerance for the element, causing headaches and sometimes losing consciousness. He was able to stabilize the power with the help of current Moon El priestess, [[Darkmoon]].
*Unlike the other job paths, Liberator does not gain a awakening or transformation form.
**This is also the only class path that doesn't change Noah's hair color from base job.
*Liberator is the only Noah path that retain the Ninja/Assassin design. The other paths' design starts to shift to magic casters.
<br>
<br>


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