Evoke: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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| [[Image:Evoke.png]]<br>
| [[File:Evoke.png]]
| {{SkillType|SA|S}} Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 seconds. Allies within the smoke screen will have 70% damage reduction, and Enemies's Physical/Magical Defense will decrease by 70% (PvP: 35%)
| {{SkillType|SA|S}} Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 seconds. Allies that come in contact with the smoke screen will have 40% damage reduction for 6 seconds, and enemies’s Physical Defense will decrease by 40% for 6 seconds. (PvP: The effects will be 20% and last for 3 seconds.)
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<br>  
<br>  
== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
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! Class           !! Level Required
! Class !! Level Required
|-
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| [[Trapping Ranger]] || 40
| [[Trapping Ranger]] || 40
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
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! rowspan=2 | Mode !! rowspan=2 | Seed Strike (Physical) !! colspan=3 | Smoke Screen !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Seed Strike (Physical) !! colspan=2 | {{se|397|Smoke Screen||pb}} !! colspan=2 | {{se|073|Armor Break||ed}} !! rowspan=2 | Smoke Screen<br>Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Received Damage Decrease !! Physical and Magical<br>Defense Decrease !! Duration
! Received Damage Decrease {{Stat|M|RD}} !! Duration !! Physical Defense Decrease !! Duration
|-  
|-
! colspan=7 | Normal
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 25 Seconds
|-
|-
| '''{{PvE}}''' || 3718% || rowspan=2 | 70% || 70% || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 25 Seconds
| {{PvP}} || 929% || 20% || 3 Seconds
|-
|-
| '''{{PvP}}''' || 929% || 35%
| colspan="9" | '''[Enhanced]'''
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! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 3718% || rowspan=2 | 70% || 70% || rowspan=2 | 3 Seconds || rowspan=2 | 160 MP || rowspan=2 | 25 Seconds
| {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 160 MP || rowspan=2 | 25 Seconds
|-
|-
| '''{{PvP}}''' || 929% || 35%
| {{PvP}} || 929% || 20% || 3 Seconds
|}
|}
*Allies inside '''Smoke Screen''' will receive the Received Damage Decrease effect.
 
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<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Evoke|Heavy, Gigantic|cd=25||130}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Heavy Evoke !! Gigantic Evoke
|- style="background:{{ColorSel|CharLight|Rena}}"
! Attribute Effect !! Cooldown !! Attribute Effect
|-
| {{SkillText|Heavy|144|120}} || 30 Seconds || {{SkillText|Gigantic|130}}
|}
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rena
|- style="background:{{ColorSel|CharLight|Rena}}"
|dmg=3718
! rowspan=2 | Mode !! colspan=2 | Regular
|pvp_dmg=929
|- style="background:{{ColorSel|CharLight|Rena}}"
|heavy=true
! Normal !! Heavy
|passive1=Hunter's Ability
|-
}}
! {{PvE}}
| {{formatnum:3718}}% || {{formatnum:{{#expr: 3718*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:929}}% || {{formatnum:{{#expr: 929*1.44}}}}%
|}
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<br>


== Related Skills ==
== Related Skills ==
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|
|-
Huntersability.png; Hunter's Ability;
| width="40" | [[File:Twilight - Passive 1.png]]
Twilight - Passive 1.png; Trap;
| align="center" width="150" |  [[Trap]]
}}
| width="40" | [[Image:Huntersability.png]]
| width="150" align="center" | [[Hunter's Ability]]
| width="40" | [[File:NWTrans5.png]]
| align="center" width="150" | [[Predator]] {{Locked Skill|Trans2}}
|}
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*As opposed to previous versions, the wind sphere will explode immediately once it's placed on the platform.
*As opposed to previous versions, the wind sphere will explode immediately once it's placed on the platform.
*'''Smoke Screen''' can prevent enemies from detecting the targets in range, making it very useful in dungeons like [[Savage White-Ghost's Castle]] to prevent '''Head Bomb''' from flying to your party members.
*'''Smoke Screen''' can prevent enemies from detecting the targets in range, making it very useful in dungeons like [[Savage White-Ghost's Castle]] to prevent '''Head Bomb''' from flying to your party members.
*It is possible to protect your allies from Berthe's '''Howling''' in [[Altar of Invocation]] with another source of damage reduction, however it will depend on allies' Health.
*It is possible to protect your allies from Berthe's '''Howling''' in [[Altar of Invocation]] with another source of damage reduction, although this also depends on your allies' Health.
*While [[Evoke]] debuff is named [[Status Effects|Armor Break]], the effect is in fact unique and stacks with everything.
*While '''Evoke's''' debuff is named [[Status Effects|Armor Break]], the effect is in fact unique and stacks with everything.
*Using [[Evoke]] while the target is [[Status Effects|Frozen]] will cause the target to unfreeze, however [[Status Effects|Petrifying]] will not.
*Received Damage Decrease is multiplicative.
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== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
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! width="300px" | Video
! width="300px" | Video
! Description  
! Description  
|-
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|{{#ev:youtube|KxYJ2HFk7sk|300}}
|{{#ev:youtube|6AqaUDn3iak|300}}
|Between its initial release and the 06/20/2019 KR Patch, '''Evoke''' floated and traveled straight forward with loose homing properties. If it doesn't connect to a target, it will stay in place. It will do multiple hits before exploding without leaving some type of field behind. This incarnation of the skill was originally a Tenacity Special Active and later an Active.
|Between its initial release and the 06/20/2019 KR Patch, '''Evoke''' floated and traveled straight forward with loose homing properties. If it didn't connect to a target, it would stay in place. It also dealt multiple hits before exploding without leaving a field behind. This incarnation of the skill was originally a Tenacity Special Active and later an Active.
|-
|-
|{{#ev:youtube|Rw8SCg3nNfs|300}}
|{{#ev:youtube|Rw8SCg3nNfs|300}}
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
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| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
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|-
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| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/09/2017 || - || colspan=2 align="left" |  
| 02/09/2017 || - || colspan=2 align="left" |  
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|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
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| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
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*{{nerf|Physical Defense Reduction decreased.}}
*{{nerf|Physical Defense Reduction decreased.}}
|-
| - || - || colspan=2 align="left" |
*Fixed [[Evoke]] removing {{se||Freeze}} from hit targets.
|-
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" |
*{{buff|Buff/Debuff application method improved.}}
**Buff/Debuff now applied with their own duration independently from Smoke Screen.
*{{nerf|'''Received Damage Decrease''' decreased.}}
* {{Nerf|'''Physical/Magical Defense Decrease''' changed to '''Physical Defense Decrease'''.}}
*{{nerf|'''Physical Defense Decrease''' decreased.}}
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|}
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}}
}}
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{{SkillNav - Trapping Ranger}}
{{TRSkills}}
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