Purify: Difference between revisions
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| [[Image:CodeFailessSkill7.png]] | | [[Image:CodeFailessSkill7.png]] | ||
| {{SkillType|SA|T}} | | {{SkillType|SA|T}} Remy decrypts the negative code inside of Eve and unlocks all of it.<br>The aftermath of the unlocked negative code causes damage to nearby enemies and applies beneficial effects to allies, including yourself.<br>Stronger effects are applied the higher the level of the unlocked negative code. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! rowspan=4 | Mode !! rowspan=4 | Purify (Physical) !! colspan=9 | | ! rowspan=4 | Mode !! rowspan=4 | Purify (Physical) !! colspan=9 | Unlocked Negative Code Effect !! rowspan=4 | MP Usage !! rowspan=4 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! colspan=3 | | ! colspan=3 | Stage 1 !! colspan=3 | Stage 2 !! colspan=3 | Stage 3 | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! rowspan=2 | HP/MP Recovery !! colspan=2 | Received Damage Decrease !! rowspan=2 | HP/MP Recovery !! colspan=2 | Received Damage Decrease !! rowspan=2 | HP/MP Recovery !! colspan=2 | Received Damage Decrease | ! rowspan=2 | Self HP/MP Recovery !! colspan=2 | Received Damage Decrease !! rowspan=2 | Self HP/MP Recovery !! colspan=2 | Received Damage Decrease !! rowspan=2 | Self HP/MP Recovery !! colspan=2 | Received Damage Decrease | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! Amount !! Duration !! Amount !! Duration !! Amount !! Duration | ! Amount !! Duration !! Amount !! Duration !! Amount !! Duration | ||
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== Tips and Details == | == Tips and Details == | ||
*Purify's range depends on the amount of Unlocked Negative Code, only applying the effect close to you with Stage 1, up to nearly the size of the screen at Stage 3. | |||
*Received Damage Decrease is multiplicative. | *Received Damage Decrease is multiplicative. | ||
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