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m (Text replacement - ""?'''(\S+)'''"? (attribute|trait) changed to (be )?"?'''(\S+)'''(")?\." to "'''$1''' trait changed to '''$4'''.") |
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! colspan=5 | Normal | ! colspan=5 | Normal | ||
|- | |- | ||
| '''{{PvE}}''' || 520% || rowspan=2 | | | '''{{PvE}}''' || 520% || rowspan=2 | 10 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 188% | | '''{{PvP}}''' || 188% | ||
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! colspan=5 | [Enhanced] | ! colspan=5 | [Enhanced] | ||
|- | |- | ||
| '''{{PvE}}''' || 624% || rowspan=2 | | | '''{{PvE}}''' || 624% || rowspan=2 | 10 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 225% | | '''{{PvP}}''' || 225% | ||
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! Attribute Effect !! Max Hits !! Attribute Effect !! Cooldown | ! Attribute Effect !! Max Hits !! Attribute Effect !! Cooldown | ||
|- | |- | ||
| {{SkillText|Useful|80}} || | | {{SkillText|Useful|80}} || 19 || {{SkillText|Heavy|144|120}} || 15.6 Seconds | ||
|} | |} | ||
<br> | <br> | ||
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|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#expr: 624* | | {{formatnum:{{#expr: 624*10}}}}% || {{formatnum:{{#expr: 624*19*0.8}}}}% || {{formatnum:{{#expr: 624*10*1.44}}}}% | ||
| {{formatnum:{{#expr: 624* | | {{formatnum:{{#expr: 624*10*1.2*1.1 round2}}}}% || {{formatnum:{{#expr: 624*19*0.8*1.2*1.1 round2}}}}% || {{formatnum:{{#expr: 624*10*1.44*1.2*1.1 round2}}}}% | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: 225* | | {{formatnum:{{#expr: 225*10}}}}% || {{formatnum:{{#expr: 225*19*0.8}}}}% || {{formatnum:{{#expr: 225*10*1.44}}}}% | ||
| {{formatnum:{{#expr: 225* | | {{formatnum:{{#expr: 225*10*1.04*1.1 round2}}}}% || {{formatnum:{{#expr: 225*19*0.8*1.04*1.1 round2}}}}% || {{formatnum:{{#expr: 225*10*1.44*1.04*1.1 round2}}}}% | ||
|} | |} | ||
<br> | <br> | ||
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*The skill will usually deal full hits on any non-super armored target as they are lifted and dragged along with the blast. | *The skill will usually deal full hits on any non-super armored target as they are lifted and dragged along with the blast. | ||
**Super Armored targets require proper positioning to land a reasonable amount of hits, Hitting them with the edge of the blast as it appears is optimal. | **Super Armored targets require proper positioning to land a reasonable amount of hits, Hitting them with the edge of the blast as it appears is optimal. | ||
*This skill is affected by the [[Free Training]] hit count error. | |||
**By default, it will deal 11 hits instead of 10. | |||
**With '''Useful''', it will deal 16 hits instead of 19. | |||
<br> | <br> | ||