Double Gunhawk: Difference between revisions

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|Character=Rose
|Character=Rose
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Bloodia2.png]]<br>[[Image:Bloodia10.png]]
| [[File:Bloodia2.png]]<br>[[File:Bloodia10.png]]
| {{SkillType|SA|S}} Throw revolvers set to automatic fire mode up to 3 times.
| {{SkillType|SA|S}} Throw revolvers set to automatic fire mode up to 3 times.
|-
|-
|
|
| {{SkillText|Double Gunhawk}}
| {{color|#FFCC00|Tracking Hawk|b=1}}
*Press the skill key to throw an additional 2 times.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*Does not return if you are too far from the skill.
*Additional throws grant {{se||Super Armor}} effect and immunity against disable type status effects.
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class             !! Level Required
|-
|-
| [[Bloodia]]  || 15
| [[Bloodia]]  || 15
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits Per Throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
|-
! colspan=9 | Normal
|-
|-
| '''{{PvE}}''' || 276% || 287% || 292% || colspan=3 rowspan=2 | 2~Indefinite || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| colspan="9" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 110% || 115% || 117%
| {{PvE}} || 473% || 508% || 544% || colspan=3 rowspan=2 | 2~Indefinite || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 303% || 316% || 321% || colspan=3 rowspan=2 | 2~Indefinite || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| {{PvP}} || 141% || 152% || 163%
|-
|-
| '''{{PvP}}''' || 120% || 125% || 128%
| colspan="9" | '''[Enhanced]'''
|-
| {{PvE}} || 520% || 558% || 598% || colspan=3 rowspan=2 | 2~Indefinite || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
| {{PvP}} || 155% || 167% || 179%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Double Gunhawk|Light, Heavy|mp=200|cd=14|cd_enhanced=12}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level !! colspan=2 | Light Double Gunhawk !! colspan=2 | Heavy Double Gunhawk
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! MP Cost !! Attribute Effect !! Cooldown
|-
| Normal || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 160 MP || rowspan=2 | {{SkillText|Heavy|144|120}} || 16.8 Seconds
|-
| [Enhanced] || 14.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rose
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=520, 558, 598
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[ECP System|Over Strike]]
|pvp_dmg=155, 167, 179
|- style="background:{{ColorSel|CharLight|Rose}}"
|avg_hits=12, 14, 16
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|no_max=true
|- style="background:{{ColorSel|CharLight|Rose}}"
|heavy=true
! Minimum !! Average !! Minimum !! Average !! Minimum !! Average !! Minimum !! Average
|passive1=ECP System
|-
|append=1, Over Strike
! {{PvE}}
}}
| {{formatnum:{{#expr: (303 + 316 + 321)*2}}}}% || {{formatnum:{{#expr: 303*12 + 316*14 + 321*16}}}}% || {{formatnum:{{#expr: (303 + 316 + 321)*2*1.44 round2}}}}% || {{formatnum:{{#expr: (303*12 + 316*14 + 321*16)*1.44 round2}}}}%
*Average assumes 12 hits for '''Stage 1''', 14 for '''Stage 2''', and 16 for '''Stage 3'''.
| {{formatnum:{{#expr: (303 + 316 + 321)*2*1.2}}}}% || {{formatnum:{{#expr: (303*12 + 316*14 + 321*16)*1.2}}}}% || {{formatnum:{{#expr: (303 + 316 + 321)*2*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: (303*12 + 316*14 + 321*16)*1.2*1.44 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: (120 + 125 + 128)*2}}}}% || {{formatnum:{{#expr: 120*12 + 125*14 + 128*16}}}}% || {{formatnum:{{#expr: (120 + 125 + 128)*2*1.44 round2}}}}% || {{formatnum:{{#expr: (120*12 + 125*14 + 128*16)*1.44 round2}}}}%
| {{formatnum:{{#expr: (120 + 125 + 128)*2*1.2}}}}% || {{formatnum:{{#expr: (120*12 + 125*14 + 128*16)*1.2}}}}% || {{formatnum:{{#expr: (120 + 125 + 128)*2*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: (120*12 + 125*14 + 128*16)*1.2*1.44 round2}}}}%
|}
*Minimum assumes 2 hits per stage.
*Average assumes 12 hits for Stage 1, 14 for the 2nd one, and 16 for the 3rd one.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Bloodia9.png; Chain Powder;
| width="40" | [[Image:Bloodia9.png]]
}}
| align="center"  width="150" | [[Chain Powder]]
| width="40" | [[File:CRPassive2.png]]
| align="center" width="150" | [[Saw Blade]]
| width="40" | [[File:CrRTrans5.png]]
| align="center" width="150" | [[Frenzy]] {{Locked Skill|Trans2}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16.
*The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
*The cooldown will not start until the third cast is released.
<br>
<br>


== Trivia ==
== Trivia ==
*The skill is based on DFO's Female Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk] while the damage/travel duration (range) increase effect per throw is loosely based on Male Ranger's [https://wiki.dfo-world.com/view/Death_Hawk_Upgrade Death Hawk Upgrade].
*The skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk].
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<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |  
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |  
*'''Evil''' trait changed to '''Heavy'''.
*'''Evil''' trait changed to '''Heavy'''.
|-
| 12/23/2021 || 01/12/2022 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
|}
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}}
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{{SkillNav - Bloodia}}
{{BDSkills}}
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