Get Greedy: Difference between revisions
→Skill Information
Gameboy224 (talk | contribs) m (Text replacement - "Any 3rd Class" to "Any 3rd Job Class") |
Gameboy224 (talk | contribs) |
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| align="left" | Unique || 5% || 150% | | align="left" | Unique || 5% || 150% | ||
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=== Drop Rate Increase Scaling === | |||
{{#vardefine: scaling_base |20 }} | |||
{{#vardefine: scaling_per_rare |1 }} | |||
{{#vardefine: scaling_per_elite |3 }} | |||
{{#vardefine: scaling_per_unique |4 }} | |||
{{#vardefine: scaling_max_rare |30 }} | |||
{{#vardefine: scaling_max_elite |90 }} | |||
{{#vardefine: scaling_max_unique |150 }} | |||
{{#vardefine: scaling_cp |100000}} | |||
{{#vardefine: scaling_max_iter | {{#expr: ({{#var:scaling_max_unique}} - {{#var:scaling_base}}) / {{#var:scaling_per_unique}} }} }} | |||
{{#vardefine: scaling_max_iter | {{#expr: ceil({{#var:scaling_max_iter}}) }} }} | |||
{{#vardefine: scaling_max_cp | {{#expr: {{#var:scaling_max_iter}} * {{#var:scaling_cp}} }} }} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Misc}}" | |||
! rowspan=2 | Combat Power !! colspan=3 | Drop Rate Increase | |||
|- | |||
|- style="background:{{ColorSel|Misc}}" | |||
! Rare !! Elite !! Unique | |||
{{#vardefine: i | 1 }} | |||
{{#while: | |||
| {{#ifexpr: {{#var: i }} <= {{#var:scaling_max_iter}} | true }} | |||
| <nowiki /> | |||
{{!}}- | |||
{{#vardefine:scaling_cur_cp|{{#expr: {{#var:i}} * {{#var:scaling_cp}} }} }} | |||
{{#vardefine:scaling_rare|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_rare}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }} | |||
{{#vardefine:scaling_elite|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_elite}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }} | |||
{{#vardefine:scaling_unique|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_unique}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }} | |||
{{#ifexpr: {{#var:scaling_rare}} > {{#var:scaling_max_rare }} | {{#vardefine:scaling_rare|{{#var:scaling_max_rare }}}} | }} | |||
{{#ifexpr: {{#var:scaling_elite}} > {{#var:scaling_max_elite }} | {{#vardefine:scaling_elite|{{#var:scaling_max_elite }}}} | }} | |||
{{#ifexpr: {{#var:scaling_unique}} > {{#var:scaling_max_unique }} | {{#vardefine:scaling_unique|{{#var:scaling_max_unique }}}} | }} | |||
{{!}}{{!}}{{formatnum:{{#var:scaling_cur_cp}}}} | |||
{{!}}{{!}}{{#var:scaling_rare}}% | |||
{{!}}{{!}}{{#var:scaling_elite}}% | |||
{{!}}{{!}}{{#var:scaling_unique}}%{{#vardefine: i | {{#expr: {{#var: i }} + 1 }} }} | |||
}} | |||
|} | |} | ||
<br> | <br> |