Solace's Fortress: Difference between revisions

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| LvNeed=95-97
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| LvFit=12320
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| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
====Fortress Descent====
====Fortress Descent====
Starting off the dungeon, players will be chased by a powerful descending laser that does a significant amount of damage. Defeat the monsters and open the path further down till you reach the Spear Organic Core which will deactivate the laser.
Starting off the dungeon, players will be chased by a powerful descending laser that deals a significant amount of damage. Defeat the monsters and open the path further down until you reach the '''Spear Organic Core''' which will deactivate the laser.
====Security Lasers====
====Security Lasers====
Before entering the outer lab, laser checkpoints will be stationed throughout the map. If none of the lasers are tripped, players will be able to skip the first room of the following segment. Destroy the Spear Organic Cores to deactivate the lasers before progressing.
Before entering the outer lab, laser checkpoints will be stationed throughout the map. If none of the lasers are tripped, players will be able to skip the first room of the following segment. Destroy the '''Spear Organic Cores''' to deactivate the lasers before progressing.
====Protecting Herbaon====
====Protecting Herbaon====
Deep into the corridor area, Herbaon will help open the path. Herbaon will take a total 40 seconds to open the way while a Surveillan will attack from the background. If Herbaon is hit, he'll be stunned. Maneuver around and divert Surveillan's aim away from Herbaon. Monsters will continuously spawn onto the field.
Deep into the corridor area, Herbaon will help open the path. Herbaon will take a total of 20 seconds to open the way while a Surveillan will attack from the background. If Herbaon is hit, he will be stunned and his progress halted. Maneuver around and divert Surveillan's aim away from Herbaon. Additionally, monsters will continuously spawn onto the field and attack both players and Herbaon alike.
====Scabbards====
====Scabbards====
The final path leading to Solace will be blocked my large scabbards. Light Scabbards can only be harmed by combos while Dark Scabbards can only be harmed with skills. Destroy these scabbards to open the way while a slow moving laser will follow the players.
The final path leading to Solace will be blocked by large scabbards. Light Scabbards can only be harmed by command attacks while Dark Scabbards can only be harmed with skills. Furthermore, a slow but heavy hitting laser will approach players from the left side of the screen.
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| DunMap=[[File:10-6map.png]]
| DunMap=[[File:10-6map.png]]
| Ally=<span style="display:none">{{</span>
| Ally=<dfn>{{</dfn>
|[[File:HerbaonFace.png|60px]]
|[[File:HerbaonFace.png|60px]]
|'''Herbaon''' - Defend Herbaon as he destroys one of the cores in Solace's Fortress and helps open the gate into the inner core. It will take him 40 seconds to destroy the core, protect him from Surveillan's shots.
|'''Herbaon''' - Defend Herbaon as he destroys one of the cores in Solace's Fortress and helps open the gate into the inner core. It will take him 20 seconds to destroy the core.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:SE_Lance.png|60px]]
|[[File:SE_Lance.png|60px]]
|'''Sealed Emperor Lance''' - A corrupted lance wielding angel Nasod.
|'''Sealed Emperor Lance''' - A corrupted lance wielding angel Nasod.
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*'''Double Stab:''' Stab twice leaving behind a sphere of dark energy.
*'''Double Stab:''' Stabs twice leaving behind a sphere of dark energy.
*'''Spear Barrage:''' Perform a rapid barrage of spear stabs in front of it finishing off with an explosion of dark energy.
*'''Spear Barrage:''' Performs a rapid barrage of spear stabs in front of it, finishing off with an explosion of dark energy.
*'''Death Counter:''' When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
*'''Death Counter:''' When defeated, it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
|-
|-
|[[File:SE_Orb.png|60px]]
|[[File:SE_Orb.png|60px]]
|'''Sealed Emperor Orb''' - A corrupted magician like angel Nasod who attacks with energy rather than a weapon.
|'''Sealed Emperor Orb''' - A corrupted magician like angel Nasod who attacks with energy rather than a weapon.
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*'''Energy Tracker:''' Casts a ball of dark energy that homes onto players and implodes on impact.
*'''Energy Tracker:''' Casts a ball of dark energy that homes in on players and implodes on impact.
*'''Silencer:''' Shoot out a cloud of dark energy in front of itself that inflicts Silence.
*'''Silencer:''' Shoots out a cloud of dark energy in front of itself that inflicts {{se||Silence}}.
*'''Death Counter:''' When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
*'''Death Counter:''' When, defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
|-
|-
|[[File:SE_Shield.png|60px]]
|[[File:SE_Shield.png|60px]]
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*'''Ram:''' Perform a shield ram, typically followed up by either its Smash or Judgement attack.
*'''Ram:''' Perform a shield ram, typically followed up by either its Smash or Judgement attack.
*'''Dark Lasso:''' Fire one large dark orb forward which he can use to pull you closer to him.
*'''Dark Lasso:''' Fire one large dark orb forward which he can use to pull you closer to him.
*'''Death Counter:''' When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
*'''Death Counter:''' When defeated, it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
'''Note:'''
'''Note:'''
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
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|'''Sealed Emperor Bow''' - A corrupted bow wielding angel Nasod archer.
|'''Sealed Emperor Bow''' - A corrupted bow wielding angel Nasod archer.
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|
*'''Arrow Shot:''' Fire a single arrow straight forward.
*'''Arrow Shot:''' Fires a single arrow straight forward.
*'''Arrow Barrage:''' Backflip then follow with three consecutive arrow shots.
*'''Arrow Barrage:''' Backflips then follows up with three consecutive arrow shots.
*'''Homing Shot:''' Fire three arrows that home at players from a distance four times.
*'''Homing Shot:''' Fires four sets of three arrows that home in at players from a distance.
*'''Death Counter:''' When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
*'''Death Counter:''' When defeated, it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
|-
|-
|[[File:CommandOrganicCore.png|60px]]
|[[File:CommandOrganicCore.png|60px]]
|'''Command Organic Core''' - A floating bio-mechanical core capable of creating other cores.
|'''Command Organic Core''' - A floating bio-mechanical core capable of creating other cores.
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*'''Core Summon:''' Summon a '''Diamond Organic Core'''.
*'''Core Summon:''' Summons a '''Diamond Organic Core'''.
*'''Seal of Curse:''' Fire a explosion orb that decrease all attack and attack speed.
*'''Seal of Curse:''' Fires an explosion orb that decrease all attack and action speed.
|-
|-
|[[File:DiamondOrganicCore.png|60px]]
|[[File:DiamondOrganicCore.png|60px]]
|'''Diamond Organic Core''' - A bio-mechanical core that attack similarly to a Hernacyd Fear.
|'''Diamond Organic Core''' - A bio-mechanical core that attacks similarly to a Hernacyd Fear.
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*'''Saw:''' Rush at players spinning like a saw.
*'''Saw:''' Rushes at players spinning like a saw.
*'''Latched Self-Destruct:''' Latch onto a target then try to self-destruct.
*'''Latched Self-Destruct:''' Latches onto a target then tries to self-destruct.
|-
|-
|[[File:SpearOrganicCore.png|60px]]
|[[File:SpearOrganicCore.png|60px]]
|'''Spear Organic Core''' - A bio-mechanical security core that can cloak itself. Destroy it in order to deactivate the security lasers.
|'''Spear Organic Core''' - A bio-mechanical security core that can cloak itself. Destroy it in order to deactivate the security lasers.
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*'''Cloak:''' Turn invisible, concealing itself.
*'''Cloak:''' Turns invisible, concealing itself.
*'''Spike Burst:''' Extend its spikes outwards hitting nearby players.
*'''Spike Burst:''' Extends its spikes outwards hitting nearby players.
*'''Cross Laser:''' Fire a laser both horizontally and vertically.
*'''Cross Laser:''' Fires a laser both horizontally and vertically.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|[[File:code_s.png|60px]]
|[[File:code_s.png|60px]]
|'''COPY_S''' - A duplicate of [[Maya|CODE-Maya]].
|'''COPY_S''' - A duplicate of [[Maya|CODE-Maya]]. It is not necessary to defeat her in order to progress the stage.
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*'''Teleport:''' If players are on the opposite platform she is, she will teleport to the other platform.
*'''Teleport:''' If players are on the opposite platform to Maya, she will teleport to the other platform.
*'''Suction Disk:''' She will create a small blackhole with her power disk then makes it explode launching players a great distance forward, this always done if she teleports to a player.
*'''Suction Disk:''' She will create a small black hole with her power disk then makes it explode, launching players a great distance forward. Maya will always use this attack if she teleports to a player.
*'''Disk Boomerang:''' She slash her disks around herself then throw her power disks forward and they will come back to her.
*'''Disk Boomerang:''' Slashes her disks around herself then throws her power disks forward. The power disks will return to her side.
*'''Sharp Fall:''' Maya will assault kick into the air then dive straight down releasing a shockwave of lingering energy.
*'''Sharp Fall:''' Maya will assault kick into the air then dive straight down releasing a shockwave of lingering energy.
*'''Overclock Movement - Energy Burst:''' She will dash forward taking any players nearby her with her then create a saw with her disk energy dealing several powerful hits and pushing player away.
*'''Overclock Movement - Energy Burst:''' Dashes forward taking any players nearby her with her, then creates a saw with her disks dealing several powerful hits and pushing players away.
*'''Dual Advance:''' She will teleport to the center of the lower platform then send her two disks in opposite directions which grabs players and drop them off the map. While she perform this she will also leap into the air and create a large sphere of electrical energy harming players in the air. The disk will also harm players when returning to Maya.
*'''Dual Advance:''' Teleports to the center of the lower platform then sends her two disks in opposite directions, pushing any players hit off the map before returning to Maya's side. At the same time, Maya will leap into the air and create a large sphere of electrical energy in the air.
*'''Invincibility:''' If she is within close proximity of the '''Diceon Core''', both her and the core will become completely invincible.
*'''Invincibility:''' If she is within close proximity of the '''Diceon Core''', both her and the core will become completely invincible.
<span style="display:none">}}</span>
|-
| Obstacle=<span style="display:none">{{</span>
|[[File:code_s_core.png|60px]]
|'''Diceon Core''' - The core device powering '''CODE_S'''. Destroy the core and '''CODE_S''' will cease to function.
|
*'''Invincibility:''' If Maya is within close proximity of the '''Diceon Core''', both her and the core will become completely invincible.
<dfn>}}</dfn>
| Obstacle=<dfn>{{</dfn>
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|'''Pitfalls''' - The place is very high up, don't fall or you'll lose a set percentage of HP.
|'''Pitfalls''' - The place is very high up, don't fall or you'll lose a set percentage of HP.
|-
|-
|[[File:10-6Laser.png|60px]]
|[[File:10-6Laser.png|60px]]
|'''Lasers''' - Powerful lasers which fire out at players. Do not provide hitstun but hit many times.
|'''Lasers''' - Powerful lasers which fire at players. The lasers do not inflict hitstun, but will deal multiple hits of damage.
|-
|-
|[[File:10-6 SecurityLasers.png|60px]]
|[[File:10-6 SecurityLasers.png|60px]]
|'''Security Lasers''' - A laser that deals continuous damage to players and completely drains players MP. If you manage to avoid getting hit by all lasers in stage 2, you will skip stages 3. Destroy the '''Spear Organic Core''' in order to deactivate the laser.
|'''Security Lasers''' - A laser that deals continuous damage to players and completely drains players' MP. If you manage to avoid getting hit by all lasers in stage 2, you will skip stages 3. Destroy the '''Spear Organic Core''' in order to deactivate the laser.
|-
|-
|[[File:Lava.png|60px]]
|[[File:Lava.png|60px]]
|'''Lava''' - Molten minerals in containers all around Solace's Fortress, will deal continuous damage to those standing on it.
|'''Lava''' - Molten minerals in containers all around Solace's Fortress. Players standing in lava will take continuous damage.
|-
|-
|[[File:10-6Portal.png|60px]]
|[[File:10-6Portal.png|60px]]
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|-
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|[[File:DarkFan.png|60px]]
|[[File:DarkFan.png|60px]]
|'''Dark Fan''' - Moving devices which deal multiple hits and drag players.
|'''Dark Fan''' - Moving devices which deal multiple hits and drag players along.
|-
|-
|[[File:SpikePump.png|60px]]
|[[File:SpikePump.png|60px]]
|'''Spike Pump''' - Mechanical devices that function as moving platforms and extremely spiky hazards.
|'''Spike Pump''' - Mechanical devices that function as moving platforms and extremely spiky hazards.
|-
|[[File:code_s_core.png|60px]]
|'''Diceon Core''' - The core device powering CODE_S. Destroy the core and CODE_S will cease to function.
|-
|-
|[[File:DarkSurveillan.png|60px]]
|[[File:DarkSurveillan.png|60px]]
|'''Dark Surveillan''' - A remodeled Surveillan has been stationed inside Solace's Fortress, much like its previous incarnation will snipe players from the background. However will only fire once per round instead of three time. If a shot hits Herbaon, he'll be temporarily stunned.
|'''Dark Surveillan''' - A remodeled Surveillan that has been stationed inside Solace's Fortress. It cannot be attacked in the background, and will fire once at each player per round.
|-
|-
|[[File:LightScabbard.png|60px]]
|[[File:LightScabbard.png|60px]]
|'''Light Scabbard''' - A giant scabbard than can only be harmed with combos.
|'''Light Scabbard''' - A giant scabbard that can only be harmed with commands.
|-
|-
|[[File:DarkScabbard.png|60px]]
|[[File:DarkScabbard.png|60px]]
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|[[File:code_s_core.png|60px]]
|[[File:code_s_core.png|60px]]
|'''Diceon Core''' - The core device powering the surrounding Nasods.
|'''Diceon Core''' - The core device powering the surrounding Nasods.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:SolaceIcon.jpg|60px]]
|[[File:SolaceIcon.jpg|60px]]
|'''[[Solace]]''' - The Master of the Sun. The one responsible for the disappearance on the El Lady and the El Explosion.
|'''[[Solace]]''' - The Master of the Sun. The one responsible for the disappearance of the El Lady and the El Explosion.
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|
*'''Mark of Judgement:''' At the start of the fight, Solace's health bar will be engulfed by five '''[Marks of Judgement]'''. The marks will change depending on the outcome of '''[Judgement]''' moves. When the mark gauge is filled completely, Solace will burn HP from any player that attacks him, equal to 10% of the damage inflicted.
**When a player fails a '''[Judgement]''' attack, they will be inflicted with the '''[Conviction of Sun]''' debuff that reduces their attack power and movement speed and adds one gauge to the mark.
**When a player evades a '''[Judgement]''' attack, they will gain {{se|062|El's Blessing}} which increases their action speed and movement speed and removes one gauge from the mark.
*'''[Judgement] Confusion Stigma:''' Solace will inflict players with a '''Mark of the Sun''' that counts down until it explodes. The player fails the attack if the mark overlaps with the mark of other players or Solace when the timer hits 0.
**The player can still clear the judgement should their '''Mark''' overlaps with Solace's if they are invulnerable when the countdown ends. This doesn't work with other player's Marks however.
*'''[Judgement] Darkness Flame:''' Solace will warp to the center of the stage, summoning 3 Dark Scabbards and 3 Light Scabbards in 6 spots on the stage in a random order. If Solace is allowed to recover 3 of these scabbards, he will cause a stage wide explosion dealing massive damage to everyone, and gains one '''[Mark of Judgement]''' per player. If the player prevents this by destroying the scabbards or keeping him occupied by having him attack you, Solace will be weakened for a period of time allowing you to deal damage to him uninterrupted.
*'''[Judgement] Ignition Rain:''' Solace sends dark swords up from the ground, knocking players up and binding them in the air. He will then warp to the center of the stage while causing the swords to fall back down and embed themselves into the ground. Solace will then detonate the swords causing a huge pillar of fire to erupt from the ground. The bind can be escaped by tapping the directional keys quickly. The player fails the attack if they are hit by the pillars of fire. One of the two flotation devices on either side of the stage will activate allowing the player to jump out of reach and avoid the pillars of fire.
**The device that gets enabled depends on Solace's orientation. If Solace is facing towards the screen, then the flotation device on the right side of the arena is enabled. If Solace's back is facing towards the screen, then it's on the left (Alternatively, go to the side opposite of Solace's raised hand).
**If the attack is not avoided by the intended method of the launch pad, you will not get the {{se|062|El's Blessing}} buff and will still receive the [Conviction of Sun] debuff.
*'''Teleport:''' Solace can blink across the map at will.
*'''Teleport:''' Solace can blink across the map at will.
*'''Explosive Dodge:''' Solace dodges after being flinched and moves forward through the player while being completely immune. When he dodges away, the area he once stood explodes in a small aura.
*'''Explosive Dodge:''' Solace dodges after being flinched and moves forward through the player while being completely immune. When he dodges away, the area he once stood explodes in a small aura.
**The immunity lasts until Solace moves again after the slash.
**The immunity lasts until Solace moves again after the slash.
*'''Slash Combo:''' Perform several consecutive slashes finishing by using Rising Wave which launches targets.
*'''Slash Combo:''' Performs several consecutive slashes, finishing by using [[Rising Wave]] which launches targets.
*'''Sword Fall Combo:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players.
*'''[[Sword Fall#Old Version|Sword Fall]] Combo:''' Summons multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air, then sending a barrage of homing swords at players.
*'''Rising Slashes:''' Solace will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map.
*'''Rising Slashes:''' Solace will create a suction vortex dealing multiple hits, then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map.
----------
Upon the start of the fight, Solace's health bar will be engulfed by the '''[Mark of Judgement]'''. The mark will change depending on the outcome of '''[Judgement]''' moves.
*'''Mark of Judgement:''' When a player fails a '''[Judgement]''' move, they will be inflicted with the '''[Conviction of Sun]''' debuff that reduces their attack power and movement speed and adds one gauge to the mark. When a player clears a '''[Judgement]''' move successfully, they will gain the '''[El's Blessing]''' buff that increases their attack speed and movement speed and removes one gauge from the mark. When the mark is filled completely, Solace will burn HP from any player that attacks him, equal to 10% of the damage inflicted.
*'''[Judgement] Confusion Stigma:''' Solace will inflict players with a '''Mark of the Sun''' that counts down until it explodes. The player fails the attack if the mark overlaps with the mark of other players or Solace during this attack when the timer hits 0.
**The player can still clear the judgement should their '''Mark''' overlaps with Solace's if they are Invulnerable when the countdown ends, doesn't work with other player's Marks though.
*'''[Judgement] Darkness Flame:''' Solace will warp to the center of the stage, summoning 3 Dark Scabbards and 3 Light Scabbards in 6 spots on the stage in a random order. If Solace is allowed to recover 3 of these scabbards, the player fails the attack and he will cause a stage wide explosion dealing massive damage to everyone. If the player prevents this by destroying the scabbards or keeping him occupied by having him attack you, Solace will be weakened for a period of time allowing you to deal damage to him uninterrupted.
*'''[Judgement] Ignition Rain:''' Solace sends dark swords up from the ground, knocking players up and binding them in the air. He will then warp to the center of the stage while causing the swords to fall back down and embed themselves into the ground. Solace will then detonate the swords causing a huge pillar of fire to erupt from the ground. The bind can be escaped by tapping the directional keys quickly. The player fails the attack if they are hit by the pillars of fire. One of the two flotation devices on either side of the stage will activate allowing the player to jump out of reach.
**The device that gets enabled depends on Solace's orientation.  If Solace is facing towards the screen, then the flotation device on the right side of the arena is enabled.  If Solace's back is facing towards the screen, then it's on the left (Alternatively, go to the side opposite of Solace's raised hand).
**A command jump such as [[Chung]] and [[Lu/Ciel]]'s >>^X will not allow you to gain enough height unless they are on one of the highest platforms on either side of the map.
**If the attack is not avoided by the intended method of the launch pad, you will not get the [El's Blessing] buff and will still receive the [Conviction of Sun] debuff.
'''Note:'''
'''Note:'''
*Immune to debuffs.
*Immune to debuffs.
*Upon reaching 14 bars of HP, Solace will enter his second phase.
|-
|-
|[[File:SolaceUnmaskedFace.png|60px]]
|[[File:SolaceUnmaskedFace.png|60px]]
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Solace is able to use all the abilities from Phase 1 with the exception of '''[Judgement] Darkness Flame'''.
Solace is able to use all the abilities from Phase 1 with the exception of '''[Judgement] Darkness Flame'''.
*'''Final Trial:''' Solace immediately fills up all the gauges of the '''[Mark of Judgement]''' upon the start of the phase, burning HP from players as before. Players are given a 60 second time limit to both reduce Solace's HP as quickly as possible, as well as to deplete the gauge on the mark by clearing at least 2 '''[Judgement]''' moves successfully in a 3- or 4-man party. If done successfully, Solace will not activate the move below and you will be allowed to defeat him within the time limit, winning the fight. When the timer reaches 0, the gauge is cleared and the player loses the fight, but can still clear the dungeon by defeating him afterward. He will continue the the fight as normal but '''[Judgement]''' attacks will no longer fill the gauge.
*'''Final Trial:''' Solace immediately fills up the '''[Mark of Judgement]''' gauge at the start of the phase, burning HP from players as before. Players are given a 60 second time limit to both reduce Solace's HP as quickly as possible, as well as to deplete the gauge.
**While the trial is active, players will also be inflicted with a Burn debuff, steadily depleting their HP for the entire duration.
**While the trial is active, players will also be inflicted with a {{se||Burn}}, steadily depleting their HP for the entire duration.
*'''Space of the Black Sun:''' Upon reaching 4 bars of health within the initial 60 seconds of the fight, if Solace's '''[Mark of Judgement]''' still has at least one gauge filled, it will grant him full immunity to any source of damage for the remainder of the initial 60 second timer, and will be removed once it reaches 0.
*'''Space of the Black Sun:''' Upon reaching 4 bars of health within the initial 60 seconds of the fight, if Solace's '''[Mark of Judgement]''' still has at least one gauge filled, it will grant him full immunity to any source of damage for the remainder of the initial 60 second timer, and will be removed once it reaches 0.
**As such you should clear the mark entirely first (only possible with 3 or more people) before lowering his HP to prevent him from triggering this skill.
**As such you should clear the mark entirely first (only possible with 3 or more people) before lowering his HP to prevent him from triggering this skill.
'''Note:'''
'''Note:'''
*Immune to debuffs.
*Immune to debuffs.
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Dialogue=
|Dialogue=
{{tabs
{{Tabber
|name=Dialog
|$divclass=tabber-vertical
|tab1=Dungeon Start Cutscene
|Dungeon Start Cutscene=
|contents1={{*}}{{StoryIcon|Nasod Bird}} '''Nasod Bird:''' ''(Whistle - dead)''
*{{StoryIcon|Nasod Bird}} '''Nasod Bird:''' ''(Whistle - dead)''
{{*}}{{StoryIcon|Spear Organic Core}} '''Spear Organic Core:''' ''Target mismatch - alert system reactivated.''
*{{StoryIcon|Spear Organic Core}} '''Spear Organic Core:''' ''Target mismatch - alert system reactivated.''
|tab2=Mid Dungeon Dialogue
|Mid Dungeon Dialogue=
|contents2={{*}}{{StoryIcon|EM}} '''Aisha:''' ''What the heck! A secret path my *bleep*... the enemies are already camping out!''
*{{StoryIcon|EM}} '''Aisha:''' ''What the heck! A secret path my *bleep*... the enemies are already camping out!''
{{*}}{{StoryIcon|CEm}} '''Eve:''' ''Let's sneak in as quiet as possible. Don't get busted by the alert system!''
*{{StoryIcon|CEm}} '''Eve:''' ''Let's sneak in as quiet as possible. Don't get busted by the alert system!''
----
----
{{*}}{{StoryIcon|Dekal}} '''Dekal:''' ''I bet you've never seen something like this, right? Someone like you... will never understand my world of super high intelligence! Ain't that right?''
*{{StoryIcon|Dekal2}} '''Dekal:''' ''I bet you've never seen something like this, right? Someone like you... will never understand my world of super high intelligence! Ain't that right?''
{{*}}{{StoryIcon|Hugo}} '''Hugo:''' ''Keep that in mind! You have to destroy the core to stop Solace's army! You must!''
*{{StoryIcon|Hugo}} '''Hugo:''' ''Keep that in mind! You have to destroy the core to stop Solace's army! You must!''
----
----
{{*}}{{StoryIcon|Herbaon}} '''Herbaon:''' ''This time I will be of help... for father... and Elysion!''
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''This time I will be of help... for father... and Elysion!''
{{*}}{{StoryIcon|Herbaon}} '''Herbaon:''' ''I'll destroy the core, you keep off the enemies!''
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''I'll destroy the core, you keep off the enemies!''
{{*}}{{StoryIcon|Herbaon}} '''Herbaon:''' ''으윽....내가.. 할 수 있어..!''
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''Kugh...I...I can...do it...!''
----
----
{{*}}{{StoryIcon|Solace}} '''Solace:''' ''You think you can achieve more than that with your power? Give me a break.''
*{{StoryIcon|Solace}} '''Solace:''' ''You think you can achieve more than that with your power? Give me a break.''
----
----
{{*}}{{StoryIcon|RF}} '''Raven:''' ''Everyone be careful! The ground is shaking again!''
*{{StoryIcon|RF}} '''Raven:''' ''Everyone be careful! The ground is shaking again!''
|tab3=Boss Intro Cutscene
|Boss Intro Cutscene=
|contents3={{*}}{{StoryIcon|Solace}} '''Solace:''' ''Finally, here you are. Was the El Search Party fun? Let's end it now.''
*{{StoryIcon|Solace}} '''Solace:''' ''Finally, here you are. Was the El Search Party fun? Let's end it now.''
|tab4=Mid Boss Dialogue
|Mid Boss Dialogue=
|contents4='''[Judgement] Darkness Flame ''' Failure : {{*}}{{StoryIcon|Solace}} '''Solace:''' ''I will destroy that fantasy of yours.''<br>
'''[Judgement] Darkness Flame ''' Failure
'''[Judgement] Darkness Flame''' Success : {{*}}{{StoryIcon|Solace}} '''Solace:''' ''Is this the result of what you have accomplished so far?''<br>
*{{StoryIcon|Solace}} '''Solace:''' ''I will destroy that fantasy of yours.''
Full '''[Mark of Judgement]''' : {{*}}{{StoryIcon|Solace}} '''Solace:''' ''It is too late. What will you do to resist this?''
'''[Judgement] Darkness Flame''' Success
|tab5=Phase 2 Intro Custcene
*{{StoryIcon|Solace}} '''Solace:''' ''Is this the result of what you have accomplished so far?''
|contents5={{*}}{{StoryIcon|Solace}} '''Solace:''' ''If you can't overcome this, you guys have no reason to live.''
Full '''[Mark of Judgement] Gauge'''
|tab6=Ending Dialogue
*{{StoryIcon|Solace}} '''Solace:''' ''It is too late. What will you do to resist this?''
|contents6='''Final Trial''' Failure (Failed Ending) : {{*}}{{StoryIcon|Solace}} '''Solace:''' ''No matter what you do... time waits for no one.''<br>
|Phase 2 Intro Custcene=
'''Final Trial''' Success (True Ending) : {{*}}{{StoryIcon|Solace}} '''Solace:''' ''The truth of this world will now be revealed.''
*{{StoryIcon|Solace}} '''Solace:''' ''If you can't overcome this, you guys have no reason to live.''
|tab7=Dungeon Victory Quote
|Boss Outro Quote=
|contents7=
'''Final Trial''' Failure (Failed Ending)
*{{StoryIcon|Solace}} '''Solace:''' ''No matter what you do... time waits for no one.''
'''Final Trial''' Success (True Ending)
*{{StoryIcon|Solace}} '''Solace:''' ''The truth of this world will now be revealed.''
|Dungeon Victory Quote=
{{CharsTabs
{{CharsTabs
|EL=
|EL=
*'''Elsword''': ''-''
*'''Elsword''': ''Did we win? Solace...? Where are you going!! Wait, Solace!!!''
*'''Elsword''': ''-''
*'''Elsword''': ''W, what's going on... What's happened to everyone!! Hold yourself together...! Wake up!!! What in the world...is going on?''
*'''Elsword''': ''-''
*'''Elsword''': ''Kugh, Solace... He's so strong... Am I not strong enough yet?''
|AI=
|AI=
*'''Aisha''': ''-''
*'''Aisha''': ''I won! Finally...I won... Kugh... What's wrong? I'm losing...my consciousness...''
*'''Aisha''': ''-''
*'''Aisha''': ''Is it over? Where is Solace? Elsword...? Where are you going... Elsword!!! I can't...move...''
*'''Aisha''': ''-''
*'''Aisha''': ''Kugh... The Sun Master had unbelievable power! Is there any way to...''
|RN=
|RN=
*'''Rena''': ''-''
*'''Rena''': ''Is it all over? Solace... He was really powerful... Kugh, what the...? My view is getting blur...''
*'''Rena''': ''-''
*'''Rena''': ''El...sword... Where are you going... Kugh... I can't...move... How come...''
*'''Rena''': ''-''
*'''Rena''': ''He was really strong... Is there something that we've missed? Then what was...it?''
|RA=
|RA=
*'''Raven''': ''-''
*'''Raven''': ''It's our victory. But I don't see Solace anywhere... Kugh...what's going on...? My body...!''
*'''Raven''': ''-''
*'''Raven''': ''I feel...delirious... I can't get up... I can't move...''
*'''Raven''': ''-''
*'''Raven''': ''... Kugh, it was tough. But something's missing... I've got to find it!''
|EV=
|EV=
*'''Eve''': ''-''
*'''Eve''': ''Battle's over. Though I can't find Solace, I think he's been...defeated... It's strange... Why...can't I move...''
*'''Eve''': ''-''
*'''Eve''': ''Moby... Remy... I can't see... Is that...Elsword? Where is he going...''
*'''Eve''': ''-''
*'''Eve''': ''Moby and Remy are severely damaged. I'll put their repair as the top priority.''
|CS=
|CS=
*'''Chung''': ''-''
*'''Chung''': ''W, we won! Where's Solace... Kugh... W, what's happening? I can't...move...''
*'''Chung''': ''-''
*'''Chung''': ''I'm getting...delirious... If it gets worse... Kugh... I should get up... My body...''
*'''Chung''': ''-''
*'''Chung''': ''It's Solace's power... Kugh... To protect everyone... we need to be stronger!''
|AR=
|AR=
*'''Ara''': ''-''
*'''Ara''': ''Did we...win? W, we did it! ...Kugh!? S, I don't understand, I...can't move... Why...''
*'''Ara''': ''-''
*'''Ara''': ''Where's Solace...? Eh, Elsword...? Where are you going... Kugh... It's getting...blur...''
*'''Ara''': ''-''
*'''Ara''': ''With my power...is it too much? I can't end it like this!''
|ES=
|ES=
*'''Elesis''': ''-''
*'''Elesis''': ''Kugh... Ahhh... D, did we win...? Kugh... Solace... Where are you going... I should stop him... Why can't I move...!''
*'''Elesis''': ''-''
*'''Elesis''': ''No, Elsword...! Stop...! It's dangerous to do it alone... Don't follow Solace... El...sword... Kugh...!''
*'''Elesis''': ''-''
*'''Elesis''': ''Solace... Kugh...! Headache again... I can't let up... Let's hang in there, Elesis!''
|AD=
|AD=
*'''Add''': ''-''
*'''Add''': ''K... Khahahah... It's simple. Now I can catch him before he does something stupid... Kugh... What's this...? I can't move...!''
*'''Add''': ''-''
*'''Add''': ''Kugh...! Move...move! Move!!! ... Damn it... Everything's...getting blurry...''
*'''Add''': ''-''
*'''Add''': ''Tsk! He was not lying about his power. Kugh... If only I can find the way to defeat him...!!!''
|LC=
|LC=
*'''Lu''': ''-''
*'''Lu''': ''D, did we win? Solace... Where is him? Ciel, go find him... Kugh...? W, what's this... I can't move!!''
*'''Lu''': ''-''
*'''Lu''': ''Kugh... It's getting...blurry... I've got to...put myself together... Pull yourself together, Ciel... Pull yourself...''
*'''Ciel''': ''-''
*'''Lu''': ''...He has great power. As if his power...was perfect...!!''
*'''Ciel''': ''-''
*'''Ciel''': ''Sigh, is it over? What a man. Lu, did you get hurt... Kugh...!? What the? Why...can't I...move...!!''
*'''Ciel''': ''No... Don't pass out...! Lu...wake up! Kugh... I need to protect...Lu...''
*'''Ciel''': ''Is it...not enough? If it were not him, are we missing something? Sigh...it may be both.''
|RS=
|RS=
*'''Rose''': ''-''
*'''Rose''': ''Is it...finished? Whew... We made it. I was going to ask him about the source of this catastrophe... Huh!? I, I can't...move!!!''
*'''Rose''': ''-''
*'''Rose''': ''S, strange. How come...I can't...move... Kugh...I've got to...wake up... But my eyes...''
*'''Rose''': ''-''
*'''Rose''': ''Kugh... Solace...has tremendous power. We're probably not going to last long...!''
|AN=
|AN=
*'''Ain''': ''-''
*'''Ain''': ''(This is my final moment with Elsword... What... What do I really want...?)''
*'''Ain''': ''-''
*'''Ain''': ''-''
}}
}}
}}
}}
Line 275: Line 281:
File:10-6 Story Ending.png|'''[Dungeon] Final Battle'''
File:10-6 Story Ending.png|'''[Dungeon] Final Battle'''
</gallery>
</gallery>
|Trivia=<span style="display:none">{{</span>
|Trivia=<dfn>{{</dfn>
*During the development, this dungeon was initially called "솔레스의 탑 (Solace's Tower)".
*During the development, this dungeon was initially called "솔레스의 탑 (Solace's Tower)".
*Despite being left-handed, [[Solace]]'s sword flies into his right hand in his introduction cutscene.
*Despite being left-handed, [[Solace]]'s sword flies into his right hand in his introduction cutscene.
*Although '''li_dungeon008''' was renamed as '''li_stage_elysion003''', if there is a '''li_dungeon008''' in the "music" folder, the dungeon still uses '''li_dungeon008''' instead of '''li_stage_elysion003''' in the corridor area before reaching the inner core.
*Although '''li_dungeon008''' was renamed as '''li_stage_elysion003''', if there is a '''li_dungeon008''' in the "music" folder, the dungeon still uses '''li_dungeon008''' instead of '''li_stage_elysion003''' in the corridor area before reaching the inner core.
*Despite Solace Phase 2 utilizing a completely different design, his dialogue portrait still utilizes his previous design.
*Despite Solace Phase 2 utilizing a completely different design, his dialogue portrait still utilizes his previous design.
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Updates=<span style="display:none">{{</span>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|11}}" class="textfloat"
|- style="background:{{ColorSel|Village|11}}" class="textfloat"
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*ED drop rate decreased.
*ED drop rate decreased.
|-
|-
| 07/08/2021 || - || align="left" |
| 07/08/2021 || 08/04/2021 || align="left" |
*3rd stage summons improved.
*3rd stage summons improved.
|-
| 07/06/2023 || 08/02/2023 || align="left" |
*Monster / Boss Monster HP within the dungeon is decreased.
*Solace’s defense is decreased.
*Phase 2
**Solace’s black sun area invincibility is removed.
**Solace’s special pattern cooldown is decreased.
**Solace’s awakening duration is decreased.
**When Solace is awakened, damage reduction effect is removed.
**When Solace is awakened, damage reflection effect is removed.
**Removed Solace’s HP recovery when a character dies while Solace is awakened.
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
ElEditors
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