Combat Ranger: Difference between revisions

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|name=Rena Erindel
|name=Rena Erindel
|color={{ColorSel|Character|Rena}}  
|color={{ColorSel|Character|Rena}}  
|image=[[Image:Combat Ranger.png|center|225px]]  
|image=[[File:Portrait - Combat Ranger.png|center|225px]]  
|class=[[Image:CRTiny.png]] Combat Ranger  
|class=[[File:Mini Icon - Combat Ranger.png]] Combat Ranger  
|weapon=Bow, Kicks, Wind
|weapon=Bow
|ability=Wind Control
|age=Unknown
|age=Unknown
|race=Elf
|race=Elf
|ESP=Movement Speed Increase
|ESP=Movement Speed Increase
|tree=<span style="display:none">{{</span>
|tree=<dfn>{{</dfn>
{{Class Tree|
{{Class Tree|
| 1-0=[[Image:Icon - Rena.png|40px|link=Rena]]
| 1-0=[[File:Icon - Rena.png|40px|link=Rena]]
| 1-1=[[Image:Icon - Combat Ranger.png|40px|link=Combat Ranger]]
| 1-1=[[File:Icon - Combat Ranger.png|40px|link=Combat Ranger]]
| 1-2=[[Image:Icon - Wind Sneaker.png|40px|link=Wind Sneaker]]
| 1-2=[[File:Icon - Wind Sneaker.png|40px|link=Wind Sneaker]]
| 1-3=[[Image:Icon - Anemos.png|40px|link=Anemos]]
| 1-3=[[File:Icon - Anemos.png|40px|link=Anemos]]
}}
}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 20 March 2008<br>[[File:German Flag.png|20px]] 8 December 2010<br>[[File:American Flag.png|20px]] 4 May 2011
|RD=[[File:Korean Flag.png|20px]] 20 March 2008<br>[[File:German Flag.png|20px]] 8 December 2010<br>[[File:American Flag.png|20px]] 4 May 2011
|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Rena}}
| Speed=2
| Speed=2
| Range=1
| Range=1
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| Damage=P
| Damage=P
}}}}
}}}}
<center>{{quotation|Stay down fool!}}</center>
<center>{{quotation|Shall we get started?}}</center>
<br>
<br>


= [[File:Icon - Combat Ranger.png]] Combat Ranger =
= [[File:Icon - Combat Ranger.png]] Combat Ranger =
{{TooltipColor|D|[A ranger that focuses on close combat and kicks]}}<br>
Has an arsenal of stylish gap closers and quick combos.
{{Specialty|
|[[File:Assault Impact.png|link=Assault Impact]]|Assault Impact|'''Use this to ambush the enemies in front while Super Armor is in effect. Stuns when it hits successfully.'''
|[[File:Spinning Kick.png|link=Spinning Kick]]|Spinning Kick|'''Use this to push a target while attacking or when you want to deal large damage to a cornered enemy.'''
|[[File:Crecent Kick.png|link=Crescent Kick]]|Crescent Kick|'''Use this to attack multiple enemies in front. It is also useful for attacking enemies above.'''
|[[File:TAI-HO-MING.png|link=Dive Kick Bombing]]|Dive Kick Bombing|'''Use this to finish a target. Multiple successions of strong kicks will knock a target out.'''
}}
<br>


{{ADSquare}}
'''[A ranger that focuses on close combat and kicks]'''
=== Background ===
=== Background ===
{{Background
{{Background
|NA=
|NA=
As a close combat specialist, Combat Ranger focuses more on close-combat skills, and use bows for support.
As a close combat specialist, Combat Ranger focuses more on close-combat skills, using her bow for support.


She blocks enemy movements with long-range attacks, then destroy them with elegantly delivered kicks.
She blocks enemy movements with long-ranged attacks, then destroys them with elegantly delivered kicks.
|KR=
|KR=
활과 마법을 잘 쓴다고 알려진 엘프족이지만 엘프 전사의 소양으로써 근접전투 기술을 연마하기도 한다. 그리고 이런 격투 기술을 활보다 힘써 갈고 닦는 전사들이 등장하게 되었다.
활과 마법을 잘 쓴다고 알려진 엘프족이지만 엘프 전사의 소양으로써 근접전투 기술을 연마하기도 한다. 그리고 이런 격투 기술을 활보다 힘써 갈고 닦는 전사들이 등장하게 되었다.
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<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Combat Ranger}}
{{:Skill Tree: Combat Ranger}}
<br>
<br>


== Additional Combos ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|Power Shot}}
  {{SkillText|Combo|Power Shot}}
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="30%" |Image  
! width="30%" |Image  
! width="50%" |Description
! width="45%" |Description
! width="20%" |Damage
! width="25%" |Damage
|-
|-
|[[Image:Cr1.png]]  
| [[File:Combo - Combat Ranger 1.png|520px]]  
| '''Triple Kick'''
|
Execute 2 extra kicks after doing the standard {{CDRU}}{{CZ}} combo. The second kick will launch enemies up while the third kick inflicts heavy hitstun and has '''Super Armor'''.
After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies.
|
{{CDRU}} <br>
{{CZ}} 188% Phy. Damage <br>
{{CZ}} 201% Phy. Damage <br>
{{CZ}} 302% Phy. Damage
|-
|[[Image:Cr2.png]]
| '''Storm Kick'''
Creates a small gust of wind which continuously damages enemies after doing the standard {{CUU}}{{CZ}} combo.
|
|
{{CUU}}<br>
{{CUU}}<br>
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{{CZ}} 50% x4 Phy. Damage<br>
{{CZ}} 50% x4 Phy. Damage<br>
|-
|-
|[[Image:Cr3.png]]  
| [[File:Combo - Combat Ranger 2.png|520px]]  
| '''Double Slide'''
|
Slides once more before doing the standard {{CDR}}{{CZ}} combo. The first dash can also be cancelled with an '''Active''' or '''Special Active'''.
After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill.
|
|
{{CDR}}<br>
{{CDR}}<br>
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{{CZ}} 228% Phy. Damage
{{CZ}} 228% Phy. Damage
|-
|-
|[[Image:Cr4.png]]  
| [[File:Combo - Combat Ranger 3.png|520px]]  
| '''Zoning Kick'''
|
After firing an arrow, slide towards the enemy and knee them while in super armor before finishing the combo off.
After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies.
*Can also be performed after {{CX}}{{CX}}.
|
|
{{CX}} 261% Mag. Damage<br>
{{CX}} 261% Mag. Damage<br>
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{{CZ}} 296% Phy. Damage<br>
{{CZ}} 296% Phy. Damage<br>
{{CZ}} 393% Phy. Damage
{{CZ}} 393% Phy. Damage
|-
|[[File:Combo - Combat Ranger DRUZZZ.png|350px]] {{CDRU}}{{CZ}}{{CZ}}{{CZ}}
|
After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''.
|
{{CDRU}} <br>
{{CZ}} 188% Phy. Damage <br>
{{CZ}} 201% Phy. Damage <br>
{{CZ}} 302% Phy. Damage
|}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA
! KR !! NA
|-
|-
| 02/01/2014 || 08/13/2014 || align="left" |  
| 02/01/2014 || 08/13/2014 || align="left" |  
*{{buff|Modified {{CUU}}{{CZ}}{{CZ}} and {{CUU}}{{CX}}{{CZ}}:}}
*{{buff|Modified {{CUU}}{{CZ}}{{CIO|Z}} and {{CUU}}{{CX}}{{CIO|Z}} to create a whirlwind that pulls enemies to you.}}
**Final {{CZ}} input creates whirlwind that pulls enemies to you.
|-
|-
| 07/23/2015 || 12/16/2015 || align="left" |  
| 07/23/2015 || 12/16/2015 || align="left" |  
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|-
|-
| 06/20/2019 || 07/17/2019 || align="left" |
| 06/20/2019 || 07/17/2019 || align="left" |
*{{buff|Modified {{CDRU}}{{CZ}}{{CZ}}{{CZ}}:}}
*{{buff|{{CDRU}}{{CZ}}{{CIO|Z}}{{CZ}} forward movement reduced but launches enemies.}}
**Second {{CZ}} input forward movement reduced and launches enemies. Final {{CZ}} input changed to wide overhead kick while in Super Armor that does not knock down.
*{{buff|{{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} Super Armor added and does not launch.}}
*{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}}
*{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}}
|}
|}
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== Trivia ==
== Trivia ==
*While in Bethma, Rena was trained by [[Stella]] to improve her close-combat skills. While being trained in both fist and kick techniques, Rena focuses more of kicking techniques due to her Elven warrior training which mainly utilize close combat kicking techniques.
*Before her model was revamped, '''Combat Ranger''''s hair was tied by two red block beads, the smaller of which can be seen in her portrait. They were later changed to large ribbon and a hair tie.
*Before her model was revamped, '''Combat Ranger''''s hair was tied by two red block beads, the smaller of which can be seen in her portrait. They were later changed to large ribbon and a hair tie.
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