Night Watcher: Difference between revisions
→Additional Combos
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| [[File:Combo - Night Watcher 1.png|520px]] | | [[File:Combo - Night Watcher 1.png|520px]] | ||
| '''Sword Switch''' | | '''Sword Switch''' | ||
After doing {{CZ}}, continue the combo with 3 Erendil swings. The last hit knocks enemies away. This combo is slower but has a higher damage output compared to [[Trapping Ranger#Additional Combos|Trapping Ranger's Erendil Combo]]. | After doing the standard {{CZ}} combo, continue the combo with 3 Erendil swings. The last hit knocks enemies away. This combo is slower but has a higher damage output compared to [[Trapping Ranger#Additional Combos|Trapping Ranger's Erendil Combo]]. | ||
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{{CZ}} 163% Phy. Damage <br> | {{CZ}} 163% Phy. Damage <br> | ||
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| [[File:Combo - Night Watcher 4.png]] | | [[File:Combo - Night Watcher 4.png]] | ||
| '''Erendil Dive ''' | | '''Erendil Dive ''' | ||
After doing {{CDRU}}{{CX}} or {{CDRU}}{{CX}}{{CX}}, dive down with Erendil to stab enemies. | After doing the standard {{CDRU}}{{CX}} or {{CDRU}}{{CX}}{{CX}} combo, dive down with Erendil to stab enemies. | ||
*The dive itself can repeatedly hit enemies while descending. | *The dive itself can repeatedly hit enemies while descending. | ||
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| [[File:Combo - Night Watcher 5.png]] | | [[File:Combo - Night Watcher 5.png]] | ||
| '''Erendil Barrage ''' | | '''Erendil Barrage ''' | ||
After doing {{CDR}}{{CX}}, backstab enemies repeatedly and finally slash once without knocking away or down, all while in '''Super Armor'''<br> | After doing the standard {{CDR}}{{CX}} combo, backstab enemies repeatedly and finally slash once without knocking away or down, all while in '''Super Armor'''<br> | ||
If repeated backstab is stopped mid-way, the final slash will move you through the enemy. | If repeated backstab is stopped mid-way, the final slash will move you through the enemy. | ||
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